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  #1  
Old 05-30-2013, 03:16 PM
skipdog skipdog is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
This is simply not true. You have a tracking competition, and a 'who can log out the most buffed chars' competition.
When I said a "mobilization contest" I was in fact, referring to everything that goes into mobilization. That included tracking, having multiple characters parked in multiple places, responding to bat phones etc. Sorry I didn't go into depth with my response.

Having characters ready to be at any location certainly is a part of mobilization. I can see you guys are really grasping now.
  #2  
Old 05-30-2013, 02:55 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
So... Variance = Tracking Guilds = Zerg
No Variance = FTE = no favoritism either way, it goes completely by the population of the guild at that raid = 100% Classic.
please post a ss similar to a FTE poopsock from live.
  #3  
Old 05-30-2013, 02:57 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I'm sorry, are you saying that there was Variance in Classic?
i'm sorry i already stated there was no variance but there also weren't 500 capped characters competing for the same mobs in kunark. I'll wait for you to post a screenshot of one of these FTE battles on classic in kunark since you claim it's classic.
  #4  
Old 05-30-2013, 02:58 PM
skipdog skipdog is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
K Skipdog, I'm going to respond to you nicely since it seems to be in the spirit that you responded to me. I implore you to follow my (extremely short) steps of logic as I have followed yours.

TMO is bigger than us, us being the casual guilds that deplore the raidscene on this server. That's FINE. We just wish we could compete on a level playing field where the larger the guild is, the bigger their chances are at a FTE. Variance completely changes this, to the point where, "ONLY the tracking guilds, which also have the wherewithal to zerg the track target, have a chance to compete."

So... Variance = Tracking Guilds = Zerg
No Variance = FTE = no favoritism either way, it goes completely by the population of the guild at that raid = 100% Classic.
Not sure what you think you are spelling out to me... yeah I understand everything you've said and even made that abundantly clear in my post.

So you want zero competition and want to show up at xx pm, instakill the dragon and hope to win the lottery. Grats. I assume you would also be happy with not even going to the spawn point and just signing up for a loot lottery and being logged in a certain time, right? I mean, what does it matter? It's not like you even get to experience an actual fight with the dragon or want any competition.

At least you've just admitted that "yeah, we don't want to compete, because they are way better than us. we just want a chance at free loot without all the effort".
Last edited by skipdog; 05-30-2013 at 03:18 PM..
  #5  
Old 05-30-2013, 03:12 PM
skipdog skipdog is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
How is it zero competition when you literally have to race to every single raid mob you want from now on against other guilds since they will know the spawn times? You are only projecting your fears of TMO losing loots into this thread, which is absolutely correct, because TMO will not recieve the same proportion of loots that they did under such an unfair and favoritist policy such as Variance.

So TMO should be fucking PETRIFIED of this, absolutely. Which is why we have so many idiotic arguments in this thread when there's literally not one that is logical.
Race? What do you mean? You know the spawn times if there is no variance. You just "make sure you are there before the clock hits XX and then random number generator will decide". That isn't competition and it certainly isn't a healthy competition, which was the entire point of my argument against variance. You keep stating over and over that any argument for variance is absurd and, well, I just don't think my argument(which is the same as Sirkin's) is illogical. Just because you've repeated it a hundred times doesn't make it true. You have to actually provide some arguments and you literally haven't touched any of my arguments. You are mad that TMO is the best at the server's competition so you want all competition removed. Got it!

I have no clue what you are talking about with projecting my fears of TMO losing loot. I guess defending the server's ruleset and the decisions of server devs means I am afraid of TMO not getting loot? That is honestly what you are trying to say? That's insane.

Of course TMO would be scared if variance was removed. There would no longer be competition of any sort and they could no longer be the best. I'm not sure who in their right mind would argue that point.
  #6  
Old 05-30-2013, 02:48 PM
ripwind ripwind is offline
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Yikes. This thread!

So, new guy here. I started raiding back in Kunark/Velious on live. I think at that time, boss re-pops seemed to be relatively random, but still somewhat "guaranteed" to happen within a certain amount of time. It wasn't like they popped exactly 72 hours after they were killed or something. Am I mistaken?

Please excuse my ignorance, and don't flame me too hard.

Thanks!

-Rip
  #7  
Old 05-30-2013, 03:05 PM
KotBK KotBK is offline
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I'm still waiting for the "mistake" of implementing this random variance extension protocol to get reverted back to something else since it wasn't "suppose to be in", but rather "was just being played with on the test server". Funny it was indeed a random elaborate suggestion by a member of the guild it would favor most though as well, granted that didn't have any true influence on the change or did it?

Still awaiting the "improvements" that have been said are coming for the past year or so as well by the project lead himself.

inb4 Velious fixes all, because let's face it Velious isn't coming anytime soon.
  #8  
Old 05-30-2013, 03:19 PM
maverixdamighty maverixdamighty is offline
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plenty of legit racing happens. talendor, gore, both gods, draco, maestro. the only ones that really have an emphasis on parking chars are trak, vs and sev to some extent but even he is fairly easy to mobilize for.
  #9  
Old 05-30-2013, 03:24 PM
freez freez is offline
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ahh. i remember back when i played blue.

i got to kill all the dragons and gods.. shits boring with a zerg.

so glad red doesnt have these kinds of problems.
  #10  
Old 05-30-2013, 03:59 PM
Nune Nune is offline
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Quote:
Originally Posted by freez [You must be logged in to view images. Log in or Register.]
ahh. i remember back when i played blue.

i got to kill all the dragons and gods.. shits boring with a zerg.

so glad red doesnt have these kinds of problems.
Yeah, dragons and gods dont get killed by a zerg of 1 guild on Red. That's CLEARLY not how the server is right now [You must be logged in to view images. Log in or Register.]

lol retard
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