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#1
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I’m curious who from this theoretical 4 man would be and how they plan on the pulling part of Vindi or these other trophy mobs.
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#2
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Catch vindi on a fresh spawn before his pets link up?
If they somehow got vindi alone i bet 4 super lucky ench could kill it w/ pets Klandi i dunno just bc of the dispels | ||
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#3
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Vindi, easiest pull is to use a factioned charm class to use assist aggro off a low level pet rooted on spawn. Prekill the TGs to remove the need to kite them.
Pulling the pets to set up and keeping them until vindi pop is tough though, when I actually tried to do a 4 man vindi with cleric/enchanter/enchanter/druid I had an enchanter on a factioned SK, the cleric on a magician and myself helping pull and tank on a rogue, and it took over half an hour to get the right pet team parked. With a strict 4 person no swap it gets tricky since you need a dedicated slot if you want malo for setup but probably really need all 4 slots for the fight.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#4
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Quote:
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#5
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Shit if you guys killed vindi with 20 casters or any method other than tank and spank that would be significant
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#6
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also ench ench mag cleric is clearly the best, thank u all
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#7
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nice job guys
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#8
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Man those two enchanters were carrying that shaman
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#9
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Quote:
there is only one camp in the game where groups would consistently choose shm over ench | |||
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#10
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Quote:
Just look at Vexenu. He thinks it is the healer's fault an Enchanter ran into the middle of four mobs without Rune or Bedlam. This is due to watching the video negatively, not watching the video obectively. I don't think many people agree with Vexenu when looking at Enchanter strategies. Rune and/or Bedlam is a good idea when you know you are going to potentially be taking a lot of damage. Quote:
However, Shaman/Monk/Enchanter is a powerful and common combination for a reason. You don't see that many Ench/Ench/Ench trios. This is because utility and consistency will often trump extra DPS in the long run, because death can be a large setback in P99. If your group dies and loses their camp, that is a much larger setback than a bit slower kill speeds.
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