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  #1  
Old 07-08-2024, 04:54 PM
Troxx Troxx is offline
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I’m curious who from this theoretical 4 man would be and how they plan on the pulling part of Vindi or these other trophy mobs.
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Old 07-08-2024, 05:22 PM
Trexller Trexller is offline
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Catch vindi on a fresh spawn before his pets link up?

If they somehow got vindi alone i bet 4 super lucky ench could kill it w/ pets

Klandi i dunno just bc of the dispels
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Old 07-08-2024, 06:01 PM
7thGate 7thGate is offline
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Vindi, easiest pull is to use a factioned charm class to use assist aggro off a low level pet rooted on spawn. Prekill the TGs to remove the need to kite them.

Pulling the pets to set up and keeping them until vindi pop is tough though, when I actually tried to do a 4 man vindi with cleric/enchanter/enchanter/druid I had an enchanter on a factioned SK, the cleric on a magician and myself helping pull and tank on a rogue, and it took over half an hour to get the right pet team parked. With a strict 4 person no swap it gets tricky since you need a dedicated slot if you want malo for setup but probably really need all 4 slots for the fight.
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Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE
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Old 07-08-2024, 07:51 PM
Troxx Troxx is offline
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
Vindi, easiest pull is to use a factioned charm class to use assist aggro off a low level pet rooted on spawn. Prekill the TGs to remove the need to kite them.
If one of the 4 casters is doing this at the start … on their caster … I am having a hard time seeing the rest of the group pull it off during the critical initial moments of the fight.
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  #5  
Old 07-08-2024, 07:59 PM
Trexller Trexller is offline
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Shit if you guys killed vindi with 20 casters or any method other than tank and spank that would be significant
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  #6  
Old 07-08-2024, 06:17 PM
Penish Penish is offline
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also ench ench mag cleric is clearly the best, thank u all
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Old 07-09-2024, 10:32 AM
Toxigen Toxigen is offline
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nice job guys
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  #8  
Old 07-10-2024, 09:53 PM
fortior fortior is offline
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Man those two enchanters were carrying that shaman
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  #9  
Old 07-10-2024, 09:57 PM
Trexller Trexller is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Man those two enchanters were carrying that shaman
isn't that always the case tho?

there is only one camp in the game where groups would consistently choose shm over ench
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  #10  
Old 07-10-2024, 11:44 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Man those two enchanters were carrying that shaman
People can watch the video and come to their own conclusions. When you watch a video negatively rather than objectively, your conclusion will be affected.

Just look at Vexenu. He thinks it is the healer's fault an Enchanter ran into the middle of four mobs without Rune or Bedlam. This is due to watching the video negatively, not watching the video obectively. I don't think many people agree with Vexenu when looking at Enchanter strategies. Rune and/or Bedlam is a good idea when you know you are going to potentially be taking a lot of damage.

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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
isn't that always the case tho?

there is only one camp in the game where groups would consistently choose shm over ench
You could say Enchanters carry any class in a small group, since they are the top solo class in the game. That argument isn't Shaman specific.

However, Shaman/Monk/Enchanter is a powerful and common combination for a reason. You don't see that many Ench/Ench/Ench trios.

This is because utility and consistency will often trump extra DPS in the long run, because death can be a large setback in P99. If your group dies and loses their camp, that is a much larger setback than a bit slower kill speeds.
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