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  #1  
Old 01-01-2012, 04:26 PM
Slave Slave is offline
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Teams would not be bad for guilds: you will see alts raise quickly through help from their teammates that others could not receive. It will most certainly increase the population. What's good for the server is good for the guilds. The alternative is eventually having 2 guilds of 12 people each fighting over things they won't even be able to kill anymore (legitimately) due to low server population. That's literally what it will come to at this rate, and soon.

The teams I have proposed don't give a flying fuck about lore. It's all about balance. There was no server that had balanced teams in Classic EQ, and that's one thing that must change, here 12 years later. If you think you can come up with better-balanced teams, write a post with your suggestion and specific reasons you think it would be better than what I have posted. But don't come on with that lore crap. It's been tried and there were major issues with it. And you all know it.

Teams will add grouping options. 1/3 to 1/2 of the server will literally be on your side, as opposed to everyone looking at everyone else like a potential threat. Teams are exactly what the server needs. I eagerly await teams to be implemented so I can enjoy Classic EQ PvP for the first time on P99.
  #2  
Old 01-01-2012, 04:31 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
...
The teams I have proposed don't give a flying fuck about lore. It's all about balance. There was no server that had balanced teams in Classic EQ, and that's one thing that must change, here 12 years later. If you think you can come up with better-balanced teams, write a post with your suggestion and specific reasons you think it would be better than what I have posted. But don't come on with that lore crap. It's been tried and there were major issues with it. And you all know it.

...
Alright Wehrmacht, your teams don't care about lore. But players DO care about lore, and grouping trolls with high elves kills that. So your teams idea is still a bad one.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #3  
Old 01-01-2012, 04:36 PM
Slave Slave is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Alright Wehrmacht, your teams don't care about lore. But players DO care about lore, and grouping trolls with high elves kills that. So your teams idea is still a bad one.
Because everyone grouping with everyone else is so much more legit? Sir, you are a troll.

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Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Slave's idea is almost as good as his idea where you loot items offa people's corpses from their bank.

"you will see alts raise quickly through help from their teammates that others could not receive."

Yes im sure everyone is looking forward to going back to level1 to grind an alt all over again.
It's either that, or the server continues to die at a very rapid rate, making everyone's characters and time input more or less meaningless.
  #4  
Old 01-01-2012, 04:39 PM
oldfish oldfish is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
It's either that, or the server continues to die at a very rapid rate, making everyone's characters and time input more or less meaningless.
Youre like Dr. Zoidberg arguing that we need to chop off the head of the patient quickly or he might bleed to death because of the cut he made while cutting carrots for a soup.
  #5  
Old 01-01-2012, 04:47 PM
Slave Slave is offline
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Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Youre [sic] like Dr. Zoidberg arguing that we need to chop off the head of the patient quickly or he might bleed to death because of the cut he made while cutting carrots for a soup.
Yes, that's so much what I'm like. Proposing a Classic solution to the server population problem that does not inherently involve increased EXP (so sorry) is exactly like saying to cut off the head of the server. Well done.

tl;dr: worthless troll who doesn't even play on R99 forum ignored.
  #6  
Old 01-01-2012, 04:32 PM
oldfish oldfish is offline
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Slave's idea is almost as good as his idea where you loot items offa people's corpses from their bank.

"you will see alts raise quickly through help from their teammates that others could not receive."

Yes im sure everyone is looking forward to going back to level1 to grind an alt all over again.
  #7  
Old 01-01-2012, 05:11 PM
Softcore PK Softcore PK is offline
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I like thinking about teams. It won't happen, and at this point it would be bad for the server.. but it's fun to think about.

Lore is always more important than balance, and this is coming from an elf purist. The light RP I always did was what kept me interested in the game back then, hehe.

Maybe a real solution to the population troubles would be very strictly enforced roleplay policies. No breaking character or ban! :O
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  #8  
Old 01-01-2012, 05:25 PM
Slave Slave is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
I like thinking about teams. It won't happen, and at this point it would be bad for the server.
I was unaware that you were both a developer and a doomsayer prophet.

I think it's awfully disingenuous to say that a great Classic mechanic that would solve many of the major problems that R99 is currently experiencing would be bad for the server without providing any evidence, reasons, or even guesses why.

Teams fit neatly into your paradigm of no-exp-increase, as well as greatly enhancing the server lore. Why else would there be so much fighting and conflict? Add in guild wars and it's one size fits all.

edit: I have to say I do like the RP idea but there are few enough GMs as it is, and it's totally unenforceable. Perhaps joining a heavy RP guild would improve both of our fortunes on R99.
Last edited by Slave; 01-01-2012 at 05:31 PM..
  #9  
Old 01-01-2012, 05:38 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
...
Teams fit neatly into your paradigm of no-exp-increase, as well as greatly enhancing the server lore. ...
....
Quote:
Originally Posted by Slave
-Teams:
Ogre/Wood Elf/High Elves/Dark Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves
Quote:
Originally Posted by Slave
Yes, that's so much what I'm like. Proposing a Classic solution to the server population problem ...
Quote:
Originally Posted by Slave
-Teams:
Ogre/Wood Elf/High Elves/Dark Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves
Thanks for another quality suggestion Wehrmahct.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #10  
Old 01-01-2012, 05:49 PM
Slave Slave is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Thanks for another quality suggestion Wehrmahct.
I am not Wehrmahct, and I am still waiting for your idea of balanced teams without - OH MY FUCKING GOD - putting ogres and other 'bad guys' in with some non-evil races. Of course you don't mention that current ARAC guilds and server is far, far more out of line with the lore. That would be downright honest and insightful. Lazortroll is obvious.
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