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#1
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Teams would not be bad for guilds: you will see alts raise quickly through help from their teammates that others could not receive. It will most certainly increase the population. What's good for the server is good for the guilds. The alternative is eventually having 2 guilds of 12 people each fighting over things they won't even be able to kill anymore (legitimately) due to low server population. That's literally what it will come to at this rate, and soon.
The teams I have proposed don't give a flying fuck about lore. It's all about balance. There was no server that had balanced teams in Classic EQ, and that's one thing that must change, here 12 years later. If you think you can come up with better-balanced teams, write a post with your suggestion and specific reasons you think it would be better than what I have posted. But don't come on with that lore crap. It's been tried and there were major issues with it. And you all know it. Teams will add grouping options. 1/3 to 1/2 of the server will literally be on your side, as opposed to everyone looking at everyone else like a potential threat. Teams are exactly what the server needs. I eagerly await teams to be implemented so I can enjoy Classic EQ PvP for the first time on P99. | ||
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#2
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#3
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#4
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#5
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tl;dr: worthless troll who doesn't even play on R99 forum ignored. | |||
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#6
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Slave's idea is almost as good as his idea where you loot items offa people's corpses from their bank.
"you will see alts raise quickly through help from their teammates that others could not receive." Yes im sure everyone is looking forward to going back to level1 to grind an alt all over again. | ||
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#7
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I like thinking about teams. It won't happen, and at this point it would be bad for the server.. but it's fun to think about.
Lore is always more important than balance, and this is coming from an elf purist. The light RP I always did was what kept me interested in the game back then, hehe. Maybe a real solution to the population troubles would be very strictly enforced roleplay policies. No breaking character or ban! :O
__________________
“Smile, breathe, and go slowly.”
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#8
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I think it's awfully disingenuous to say that a great Classic mechanic that would solve many of the major problems that R99 is currently experiencing would be bad for the server without providing any evidence, reasons, or even guesses why. Teams fit neatly into your paradigm of no-exp-increase, as well as greatly enhancing the server lore. Why else would there be so much fighting and conflict? Add in guild wars and it's one size fits all. edit: I have to say I do like the RP idea but there are few enough GMs as it is, and it's totally unenforceable. Perhaps joining a heavy RP guild would improve both of our fortunes on R99. | |||
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Last edited by Slave; 01-01-2012 at 05:31 PM..
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#9
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||||
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#10
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