Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #411  
Old 05-23-2013, 08:32 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Casual guilds were not killing Trak/VS/Sev on live because they were all L50 due to the rapid release of expacs and the fact that the strats weren't known. It wasn't because they weren't willing to track/batphone . . . which wasn't necessary
so you think casual guilds would have gotten the mobs over the top guilds that had already been farming them on live? Think you are living in a dream world if that's the case. we had multiple guilds with enough 60's to kill those mobs on tholuxe and they weren't able to get anything but a handful until velious came out.
  #412  
Old 05-23-2013, 08:33 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
the loot would be pooled between the 1 guild instead of split amongst 3? Are you thinking before you type this stuff?

removing variance is classic 100% agreed. it is also classic to have new content released in a much faster manner so that guilds move on and do not monopolize content like what is happening now. also removing variance will still favor the zerg as they can split raid forces as i've already said.
Clearly removing variance does not favor the zerg. 1 50 player is exactly the same as 2 25 player guilds; they can split or have the same chance to get stuff. Loot/player ratio stays the same.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #413  
Old 05-23-2013, 08:33 PM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
if you like having 200ppl on top of the top targets and whoever gets the first hit gets the attempt for the guild then it will work for you. it's an awful system. if that is your definition of fun more power to you. you will get more loot than you do now hypothetically, but the enjoyment of doing the encounter as a guild will be ruined.

this server is fukd until more content comes out.
[You must be logged in to view images. Log in or Register.]
  #414  
Old 05-23-2013, 08:33 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Hold on, so the point is that you're going to reply in defense of things I've never said?

You're like a young alarti! Disregard what the person actually says, fill in what you want them to say and then argue until you're blue in the face, pointing out that it is clearly they who complain too much.

I like this game. Let me give it a go.

- No, Jeremy, you shouldn't bake your puppy. I don't care what the recipe says!
you're like someone who doesn't know crap about top end raiding on live and very little about what goes on now on the box.

why are you even still here if you think nothing is going to change? Go play wow and get your mobs in an instance that any type of guild can get.
  #415  
Old 05-23-2013, 08:35 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,225
Default

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Tokenquest sounds stupid. It necessitates that guilds of equal footing share an equal amount of mobs. This is stupid.

I'm taking a nap for a couple hours. Despite the whimsical ignorance of some of these suggestions, I think this is actually a rather fruitful discussion. I'll catch up later =) Have a swell evening!
The entire point of a token system that that guilds wouldn't have to share mobs. They would spawn their own; and guilds that were more dedicated would earn more tokens to spawn mobs with greater frequency. This system rewards dedicated players with more loot like any competitive system should. It also has numerous other benefits, such as removing the necessity of tracking, allowing guilds to plan their raid schedules in advance, eliminating the need for huge rosters and batphones, reducing the need for GM intervention and incalculably reducing server drama. It is positive on every level. Everyone gets more enjoyment. Casual guilds get mobs, dedicated guilds get more mobs, and nobody has to track or batphone their life away.
  #416  
Old 05-23-2013, 08:36 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Clearly removing variance does not favor the zerg. 1 50 player is exactly the same as 2 25 player guilds; they can split or have the same chance to get stuff. Loot/player ratio stays the same.
so a top guild splitting their raid force in 2 to kill their top 2 priority targets is the same as 2 guilds each getting one mob?

Zerg Guild: kills trak + vs every repop
Split guild 1: kills vs
Split guild 2: kills trak

yes they both get the same amount of drop in the ratio as you mentioned but if that scenario looped repeatedly split guild 2 would never get vs loot and split guild 1 would never get trak while the zerg guild could potentially look down both mobs and keep all the loot in the 1 guild the entire time.
  #417  
Old 05-23-2013, 08:37 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Ok, I get it. You're not good at math. I will go through this really simply and slowly for you.

You raid 3 raid targets and get 3 pieces of loot. You have either 30 people in 3 guilds or 90 people in 1 guild.

Example 1. 30 people in 3 guilds, each guild gets 1 piece of loot. This equals 1 piece of loot per 30 people.
Example 2. 90 people in 1 guild, each guild gets 3 pieces of loot. 90 divided by 3 equals 1 piece of loot per 30 people.

Please tell me how either group of people have an advantage?
just answered it in another post. the 90 guild gets the 3 pieces of loot that the rest of the server wants and keeps it in their ONE guild. meanwhile the split guilds may get one of their 3 priority targets and never get loot from the other two.
  #418  
Old 05-23-2013, 08:37 PM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
The entire point of a token system that that guilds wouldn't have to share mobs. They would spawn their own; and guilds that were more dedicated would earn more tokens to spawn mobs with greater frequency. This system rewards dedicated players with more loot like any competitive system should. It also has numerous other benefits, such as removing the necessity of tracking, allowing guilds to plan their raid schedules in advance, eliminating the need for huge rosters and batphones, reducing the need for GM intervention and incalculably reducing server drama. It is positive on every level. Everyone gets more enjoyment. Casual guilds get mobs, dedicated guilds get more mobs, and nobody has to track or batphone their life away.
Sadly while thats a win / win. Back in 2000 half the fun was blocking others and ego fests i'd guess. Fast forward 14 years, certain folks trying to relive days they never had.
  #419  
Old 05-23-2013, 08:40 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
No, they can't, because they have to deal with FTE. Every guild who is at the mob, that can defeat the mob, when it pops, has an equal chance of winning it. It's completely Classic and it's completely fair.
if you say so. you also probably believe that because guild a has 25 ppl and guild b has 25 ppl both have an equal chance at getting FTE.

so glaringly obvious the people complaining never played in a top raiding guild on live.

edit: also lol at 200 people sitting on a mob spamming different buttons/items/etc on a mob being classic.
  #420  
Old 05-23-2013, 08:41 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
so you think casual guilds would have gotten the mobs over the top guilds that had already been farming them on live? Think you are living in a dream world if that's the case. we had multiple guilds with enough 60's to kill those mobs on tholuxe and they weren't able to get anything but a handful until velious came out.
A big part of it is practice. As I said, it would take a few months for things to stabilize.


Anyway its pretty clear to me mav that you aren't reading anything anyone else is posting, just reiterating your core viewpoint that hardcore players should be able to dominate the server and that no one should be able to experience the raid scene without putting in 40+ hours a week. To which I say: this is a fucking emulated version of classic EQ 14 years after the fact. Your viewpoint is mindboggling to me.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:09 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.