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  #1  
Old 07-03-2024, 06:07 PM
Duik Duik is online now
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I think dsm just got his equivalent to morning wood.
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  #2  
Old 07-03-2024, 06:40 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Alternatively you could swap the Mage for a Druid. You'd be able to blind kite out of the water by having the Druid Harmo anything that wanders by. They can DoT too. Keeping Harla Dar in shallow water to prevent AoE works nicely until gating HP range. If Harla Dar wanders into deep water via Blind, it will be difficult to land spells. Perhaps the Necro could keep Harla Dar snared if it is snareable, so you can keep the Mage.
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Old 07-03-2024, 07:39 PM
7thGate 7thGate is offline
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I think Harla is probably the hardest of the 5. She can be slowed and blinded, but is very resistant. I've seen a shaman burn their whole mana bar trying and falling before with tash and malo, but I've also seen it land.

Some sort of preslow might be possible, but I wouldn't count on landing effects during the fight. I think you have to fight on spawn to stop gate as well, since I'm pretty sure she regens more than gate mana per tick.

If you're going to do vaniki, you would want to sell loot rights ahead of time I think. A lot of high value camps don't necessarily hold value for 4 specific casters after all.
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Old 07-03-2024, 07:40 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
I think Harla is probably the hardest of the 5. She can be slowed and blinded, but is very resistant. I've seen a shaman burn their whole mana bar trying and falling before with tash and malo, but I've also seen it land.

Some sort of preslow might be possible, but I wouldn't count on landing effects during the fight. I think you have to fight on spawn to stop gate as well, since I'm pretty sure she regens more than gate mana per tick.

If you're going to do vaniki, you would want to sell loot rights ahead of time I think. A lot of high value camps don't necessarily hold value for 4 specific casters after all.
Yeah my hope is 4x bio orbs is enough to overcome the resistances. Just keep blind on through enough casts, and you spend no mana. Would love to test it out sometime to see if it's effective enough. I do have a bio orb. Then she couldn't gate or summon.
Last edited by DeathsSilkyMist; 07-03-2024 at 07:57 PM..
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Old 07-03-2024, 08:11 PM
Troxx Troxx is offline
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Vaniki would require pre-tash/malo/slow. Charm pets could tank but I honestly think for that particular fight ench/ench/cleric/cleric would be best to handle the raw damage output. Slowing would be hard without malo. A mage could malo and the extra dps would certainly help but I question if a single cleric could keep even the stoutest charm mob in that zone alive as it won’t have defensive like a warrior would. Extra heals from shaman would help but the slow on torpor might drag the fight out too long.

Other viable strats would include enchanters having several pet candidates lined up to just send a new one as needed.
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  #6  
Old 07-04-2024, 01:51 PM
7thGate 7thGate is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Vaniki would require pre-tash/malo/slow. Charm pets could tank but I honestly think for that particular fight ench/ench/cleric/cleric would be best to handle the raw damage output. Slowing would be hard without malo. A mage could malo and the extra dps would certainly help but I question if a single cleric could keep even the stoutest charm mob in that zone alive as it wonÂ’t have defensive like a warrior would. Extra heals from shaman would help but the slow on torpor might drag the fight out too long.

Other viable strats would include enchanters having several pet candidates lined up to just send a new one as needed.
A cleric should be able to heal ~12+ times, which is probably equivalent to 8-10 pets lined up on deck. I suspect that you can't keep enough pets around to make subbing in pets viable as a primary healing mechanism. It might be worth keeping a few to handle large burst though, as Vaniki can burst extremely hard with lucky lifetap procs.

My logs have Vaniki doing around 80 dps slowed, but that doesn't include the lifetap proc. Pulling a random Vaniki from my logs, I'm seeting 18 procs in 180 seconds, so probably about 50 dps from lifetap. That's too high for Torp healing, but can probably work with around 1 CH/minute on a strong pet. I would probably go Shaman/Cleric/Enchanter/Enchanter since I think you need Malo, you're going to need a lot of reslows if you're reliant on Chanter slows, and Shaman slow is an extra 20% effective HP increase over chanter slow, which can actually matter for this. Torp will also help string out the fight and allow for increased time between CHs for the cleric to med, extending the fight time by a lot.
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Last edited by 7thGate; 07-04-2024 at 02:01 PM.. Reason: Incorrect mathing on slows.
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  #7  
Old 07-04-2024, 06:24 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
A cleric should be able to heal ~12+ times, which is probably equivalent to 8-10 pets lined up on deck. I suspect that you can't keep enough pets around to make subbing in pets viable as a primary healing mechanism. It might be worth keeping a few to handle large burst though, as Vaniki can burst extremely hard with lucky lifetap procs.

My logs have Vaniki doing around 80 dps slowed, but that doesn't include the lifetap proc. Pulling a random Vaniki from my logs, I'm seeting 18 procs in 180 seconds, so probably about 50 dps from lifetap. That's too high for Torp healing, but can probably work with around 1 CH/minute on a strong pet. I would probably go Shaman/Cleric/Enchanter/Enchanter since I think you need Malo, you're going to need a lot of reslows if you're reliant on Chanter slows, and Shaman slow is an extra 20% effective HP increase over chanter slow, which can actually matter for this. Torp will also help string out the fight and allow for increased time between CHs for the cleric to med, extending the fight time by a lot.
Agreed, Shaman/Cleric/Enchanter/Enchanter looks like it would work for Vaniki using those numbers.

Torpor + Regrowth reduces DPS done to the Enchanter Pet by 52. If your logs were using Enchanter Slow, the 5% extra Shaman slow would reduce DPS by another 16 roughly speaking. So Vaniki would be doing 12 DPS via melee and 50 DPS via proc, for a total of 62 DPS.

At 62 DPS Vaniki is basically doing 5000 damage every 80 seconds. If the logs were using a Shaman slow, Vaniki is doing 78 DPS, or 6200 damage every 80 seconds. The Enchanter pet should have at least 8000 HP, so the Cleric can spend at least 80 seconds meditating per CH on average. With Clarity 2 the Cleric is getting 32 mana per tick while sitting. CH costs 360 mana per cast with specialization, and 32 x 11 ticks (66 seconds) = 352 + 12 mana (one standing tick) = 364 mana. This means the group could sustain indefinately in theory, assuming nothing crazy happens.

Torporing the Enchanter Pet has no consequence in this fight, because Vaniki is already slowing the Enchanter pet by 35% via Willsapper, and Torpor only slows by 30%.

The Shaman can also summon their pet to add roughly 17 DPS to the fight if hasted by the Shaman. Would be a bit higher if hasted by the Enchanter.

Obviously Malo is there for ensuring the group can keep Vaniki slowed.
Last edited by DeathsSilkyMist; 07-04-2024 at 06:37 PM..
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  #8  
Old 07-04-2024, 06:41 PM
Trexller Trexller is offline
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You all do realize that after 500 pages in this thread, you now have no choice but to make a farm crew or a guild that only uses groups of 4 casters, right?

Time to put your money where your mouth is

Get out there and decide in the real world which combo of 4 casters is the most powerful
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  #9  
Old 07-05-2024, 12:30 AM
Pulgasari Pulgasari is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
You all do realize that after 500 pages in this thread, you now have no choice but to make a farm crew or a guild that only uses groups of 4 casters, right?

Time to put your money where your mouth is

Get out there and decide in the real world which combo of 4 casters is the most powerful
The party composition success rate would likely would be within the margin of RNG for either theory.

Keep grinding, bitches.
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  #10  
Old 07-03-2024, 08:50 PM
Swish Swish is offline
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Can you give me a number crunch real quick?

Uhhh.. yeah, gimme a sec… I’m coming up with thirty-two point three three uh, repeating of course, percentage, of survival.
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