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#1
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Ogre/Troll Shaman: 15-20% XP penalty Any race Cleric: 0% XP penalty Shaman: Dead weight 1-59, best spell at 60 and costs $$$$ Cleric: Absolute unit 1-60, best spell at 39 and costs 20pp Shaman: Relies on pocket Cleric to rez him Cleric: Rezzes himself like a boss Shaman: Virgin, malodorous, probably fat irl Cleric: Chad, bathed in holy light, totally jacked Enchanter/Cleric duo: ding 60 in record time, leveling in high ZEM dungeons, ez farming whatever they want Enchanter/Shaman duo: Enchanter dumps Shaman when he realizes Shaman is a fat, useless sack of shit Shaman: forced to solo, can barely play the game through his tears, equips GEBs and considers it the greatest moment of his life, after thousands of hours of grinding and farming, finally dings 60 and saves up enough plat to acquire Torpor... ...which he buys, while impotently seething, from the Enchanter/Cleric who farmed it months earlier (their third copy). It didn't have to be this way, DSM. But this is the life you chose when you forsook divine service of the gods in favor of your dismal swamp magic. | |||
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#2
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i fail to see how any combo of 4 casters can exceed the tanking and dps potential of ench ench ench cler
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#3
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If you kill Fungi King in 90 seconds instead of 120 Seconds, you aren't gaining extra Fungi King kills over the duration of your camp time. You'd have to kill Fungi King 60 times in a row to get an extra spawn, which is camping him for 30 hours straight. Level 60's are focused on getting items, not killing waves of XP mobs. As explained in the example above, you are constrained heavily by respawn timers when camping items, regardless of kill speed. A four man caster group is already leveling very fast. There's no reason to optimize the early game, as you'll not see the same benefits in the endgame. If the group isn't planning on leveling to 60, there isn't much point in discussing group composition. Four Mages could happily chew through levels 1-40, but you wouldn't want four Mages for endgame content. Utility is generally better on P99 for group content, as DPS requirements are not very high on most mobs/camps, excluding raid targets. This is because the game wasn't balanced around everybody having top tier gear due to the server being stuck on the same expansion for 5+ years, or decked out charmed pets. Finally for tanking, this group doesn't have a Warrior. This means you are fighting content that is Torpor-Tankable (it is slowable). People cannot name a camp where you need to have a Cleric CH the pet due to the mob being unslowable, yet the mob is able to be killed by CHing the pet before the Cleric runs out of mana. Even if there is one or two camps out there, pocket clerics exist. A level 49 Cleric has CH and Res, and is easy to level with four level 60s.
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Last edited by DeathsSilkyMist; 07-02-2024 at 10:20 AM..
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#4
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or im totally missing something, which is likely as at this time i've been awake for 32 hours, no not gaming unfortunately, just life stuff Quote:
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#5
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Get some sleep!
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Last edited by DeathsSilkyMist; 07-02-2024 at 12:46 PM..
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#6
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#7
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From 1-59, Druid and Cleric are both significantly better duo partners for an Enchanter than a Shaman. At 60, the Shaman becomes more attractive with Torpor, but is still overall weaker than the Cleric, and in many cases the Druid would still be preferred. Sorry, DSM, but that's just the way it is. Some things will never change. That's just the way it is.
*Seamless shift into musical interlude of the 1980s Bruce Hornsby classic* | ||
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#8
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Funny how we keep talking about Fungi king when the only caster who will actually want to wear a fungi tunic is the class that most here agree isn’t ideal for the group.
Truly giggle worthy
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#9
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Surely, a four man caster group may be focused on getting xp? They have two slots open to rent out to 50s toons wanting to level fast. This is only partially hypothetical- remember Chardok bridge?
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#10
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Imagine not willing to admit you are wrong for 2 years
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