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  #401  
Old 10-02-2013, 08:01 AM
Swaggen Swaggen is offline
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well the thing is even if u fix the other parts dot's r still broke they should be fixed asap where the do full damage instead of half damage
  #402  
Old 10-02-2013, 11:46 PM
Alecta Alecta is offline
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DoTs do 66% damage in PvP, much like DD's do 66% damage in PvP.
  #403  
Old 10-02-2013, 11:55 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
DoTs do 66% damage in PvP, much like DD's do 66% damage in PvP.
Dot's need to aggro guards
  #404  
Old 10-03-2013, 12:09 AM
Alecta Alecta is offline
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Word on the street is that detrimental spells that do not immediately impact hitpoints (root, snare, tash, dots, etc) will aggro guards next patch.
  #405  
Old 10-03-2013, 12:15 AM
heartbrand heartbrand is offline
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is there a reason you have to roleplay as if you're not the dev?
  #406  
Old 10-03-2013, 12:22 AM
Alecta Alecta is offline
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There's been no official announcement yet (and my name isnt green).

If you want to take my word at face value, feel free.

If you want to believe that I am conducting an elaborate troll to give r99ers hope after years of neglect, feel free.
  #407  
Old 10-03-2013, 12:23 AM
heartbrand heartbrand is offline
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o so basically starwarstime + there's new BG's in SWG that just came out = no green name anytime soon or patch
  #408  
Old 10-03-2013, 12:31 AM
Alecta Alecta is offline
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Don't make me sad. :-(
  #409  
Old 10-03-2013, 12:35 AM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Word on the street is that detrimental spells that do not immediately impact hitpoints (root, snare, tash, dots, etc) will aggro guards next patch.
/pras
  #410  
Old 10-03-2013, 01:04 AM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Littlegyno 9.0 [You must be logged in to view images. Log in or Register.]
Aleca,

In preparation for Velious, somebody needs to really look at faction levels determining if a guard will assist an npc or what. Currently, and I believe it's era correct, anybody whose not KOS is protected from harm. However, in Velious, this is changed to reflect the faction level of the players involved.

For example, player A has ally faction while player B is dubiously. Both are not kos to the NPC's but if player B attacks player A, then the NPC's will protect Player A. This is how Velious on live worked because Velious is a giant faction war beetween giants/dwarves/dragons.
nerd
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