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#1
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The answer to why the servers were changed to no-item loot was because carebears got tired of farming items when they were ganked so they whined, and whined, and whine some more. Sony listened to the whiners because "Everquest is first and foremost a PvE game" So the loot system to no item loot / coin only and guess what happened? High end PvP mostly stopped and there were a LOT, a LOT more PvP twinks running around from the level ranges of 8-16 (because level 8 is when you could start PvPing players.) I encourage item loot because yes, you can get ganked but it also forces players to be more situationally aware and observe their surroundings. It also makes players be more cautious with their play and actually think about their odds of survival when they engage. Yes, there was a LOT less warriors, but I honestly can say it didn't kill them off. And to the trolls. If you can't give a good arguement to support your claim? Shut the hell up. | |||
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#2
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#3
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2. You won't be able to pvp until 6+ I'm assuming, and it's not like it will take an hour to get there. 3. If it's item loot then the +/- 8 (most favorable) range could be reassessed - reason being the same reason why item loot will shrink the population. | ||||
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#4
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exp for pvp kills too, imo.
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![]() it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | ||
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#5
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Thanks a lot...
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#6
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Ok, basic math escapes me I guess.
Limiting the level range to 4 levels (for item loot) would raise the amount of pvp on a server with 300 people? | ||
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#7
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Xareth - The fact that I could get killed many times and still enjoyed playing PVP really doesn't have any bearing on whether or not there is item loot on the server. I didn't have anything worth looting at all..this is lvl 1 I'm talking about. I was still killed just for the fun of killing me.
Bluebies that can't handle dying this way will certainly not play on R99. For everyone else, I think they are more likely to stick around if they dont get dominated by people 8 levels more powerful then them..and the twinks that do dominate them actually represent an opportunity for a nice piece of droppable gear instead of an unstoppable unpunishable force. | ||
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#8
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wow I think xp death is no good. We need at least coin loot though because if you are not smart enough to bank or destory your coin then its mine!!!!!
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#9
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I'm saying 8 levels and coin is smart for the server. Adding xp loss in raid zones is maybe a good idea. You'd have to consider solb, seb being primary leveling areas with legit raid targets. Continue to think about this and you run into zones like EJ which are high traffic areas with a raid mob.
I think you're best off allowing player enforced loot and scoot, 8 levels and coin. A high population is the most important part and it is true that item loot will hurt the population overall. Training should only be considered in blatant cases, aka: a single person comes hauling it in with 20 mobs on him. The grey areas of mobs that become involved during pvp in zones is going to happen, be insane to enforce and in enforced cases create "GM favoritism/server ruined" situations despite best efforts. Intentional xp loss on Rallos was enforced by GMs and that'd smack you down something good for doing it upon investigation. I do not remember the exact rules that covered trains in raid zones but I do know for a fact there was a suspension issued for someone dispelling the Statue of Rallos Zek and causing a wipe. Do I agree with that decision? I dunno :P. | ||
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#10
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Just having a rule against training will significantly reduce occurrences. Not every case will be investigated, but if it's actually allowed, I can guarantee that it will become a hugely common tactic. It has to be disallowed or you can fully expect everyone to use training as their primary means of content-dispute PvP. Enemy guild raiding? Train them. Want that camp? Train them. Someone talked shit? Train his group. It was so retardedly widespread on SZ that it was impossible to play the game at times, because all it took was one or two dedicated trainers to basically prevent you from raiding or XPing at all. There should be a rule against training, and the administrators should only be expected to inestigate cases where someone can provide visible evidence that proves clearly that someone deliberately trained. For anything else, the simple fact that there's a rule against it will largely prevent it from becoming the norm. Just because you can't make a phenomenon disappear completely by disallowing it does not mean that disallowing it serves no purpose. Crime takes place all the time in real life, but if there were no laws or they didn't sometimes get enforced, it would be completely out of control. The rules will be enough to keep it on a manageable level, and then they can investigate cases that are actually important and documented enough to warrant it. Training is so effortless and almost impossible to combat, and I certainly don't feel like playing a game where getting trained regularly is just an accepted reality.
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