Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #401  
Old 09-18-2014, 10:21 AM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

"all hes gonna know is fungus"

-the doc
Reply With Quote
  #402  
Old 09-25-2014, 04:55 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

Status on patch?
Reply With Quote
  #403  
Old 09-25-2014, 07:02 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

I look about 4 or 5 times a day to see if Beta is up. When it comes up it should have latest pvp changes.

I think resists are on the low side, where its pretty easy to resist spells. Maybe too easy.

Debuffs are tougher to scale. I kind of like keeping resists on low side but making debuffs brutal. As in they actually debuff more. And have big neg resist adjusts to make landing easier.

I will wait to see the general opinions on the feel before what i hope to be the last round of tweaks prior to going out to red.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #404  
Old 09-26-2014, 01:23 AM
BlkCamel BlkCamel is offline
Sarnak

BlkCamel's Avatar

Join Date: Jul 2013
Posts: 425
Talking

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I look about 4 or 5 times a day to see if Beta is up. When it comes up it should have latest pvp changes.

I think resists are on the low side, where its pretty easy to resist spells. Maybe too easy.

Debuffs are tougher to scale. I kind of like keeping resists on low side but making debuffs brutal. As in they actually debuff more. And have big neg resist adjusts to make landing easier.

I will wait to see the general opinions on the feel before what i hope to be the last round of tweaks prior to going out to red.

H
Sounds like a good plan. Debuffs need to be mean something. I know I don't pvp but as I said before I am sure you won't stop at red, if you figure out resists on red you won't be able to stay away from blue. Although on blue debuffs shouldn't have too big of a neg resist (Malo withstanding, as it always had a -neg resist), Mage debuffs and even Malo SOMETIMES needed Tash to land. It is why I carry a Tash stick around even if its not needed. When Velious comes you will need a tash stick if you plan to solo dragons in EW. BTW Lodi does not need tash stick to be soloable by shaman. This is a good test to see if resists are right Lodi should resist most if not all but Malo should land and everything else should resist essentially, even after malo has hit. Although once malo'd Epic should stick 50%+ of time and with tash should stick 75% of time. With Disease insidious malady should allow disease dots to land, although even with malo and tash poison/cold/fire/magic should resist 75% of time.[You must be logged in to view images. Log in or Register.]


P.S. Lodi was one of the most resistant bastards in the game, that is why I use him as a example. Lesser mobs should be exponentially easier to affect then Lodi. He was insanly MR but yet was still soloable by wizards, druids, shaman, and enchanter. After Tash and Malo Lodi should be slowable 50% of time, without tash 80% resist on slow.
__________________
Last edited by BlkCamel; 09-27-2014 at 01:37 AM..
Reply With Quote
  #405  
Old 09-26-2014, 12:00 PM
derpcake derpcake is offline
Banned


Join Date: Jan 2014
Posts: 1,434
Default

Quote:
Originally Posted by BlkCamel [You must be logged in to view images. Log in or Register.]
P.S. Lodi was one of the most resistant bastards in the game, that is why I use him as a example. Lesser mobs should be exponentially easier to affect then Lodi. He was insanly MR but yet was still soloable by wizards, druids, shaman, and enchanter. After Tash and Malo Lodi should be slowable 50% of time, without tash 80% resist on slow.
How? I only know of SHM soloing him during velious, later on it was easy due to the 32k hp charmeable turtle, but that was way after velious.

How would a wizard solo him? Can you lay out the strats?

Perhaps a BiS druid or ench could do it, no way for wiz with summon kiting.

A 5k mana wiz can cast 11 sunstrikes, lets make it 12 with some regen added. Thats still over 13k damage short, and this is chain casting the most efficient spell?

ps. I remember having to malo it, then having to stick malosini, in order to keep up slow. Would guesstimate 50% resists after Malosini. Camped that fucker a lot [You must be logged in to view images. Log in or Register.]
Last edited by derpcake; 09-26-2014 at 12:06 PM..
Reply With Quote
  #406  
Old 09-26-2014, 12:05 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I look about 4 or 5 times a day to see if Beta is up. When it comes up it should have latest pvp changes.

I think resists are on the low side, where its pretty easy to resist spells. Maybe too easy.

Debuffs are tougher to scale. I kind of like keeping resists on low side but making debuffs brutal. As in they actually debuff more. And have big neg resist adjusts to make landing easier.

I will wait to see the general opinions on the feel before what i hope to be the last round of tweaks prior to going out to red.

H
thanks for the update big H
Reply With Quote
  #407  
Old 09-26-2014, 12:12 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
How? I only know of SHM soloing him during velious, later on it was easy due to the 32k hp charmeable turtle, but that was way after velious.

How would a wizard solo him? Can you lay out the strats?

Perhaps a BiS druid or ench could do it, no way for wiz with summon kiting.

A 5k mana wiz can cast 11 sunstrikes, lets make it 12 with some regen added. Thats still over 13k damage short, and this is chain casting the most efficient spell?

ps. I remember having to malo it, then having to stick malosini, in order to keep up slow. Would guesstimate 50% resists after Malosini. Camped that fucker a lot [You must be logged in to view images. Log in or Register.]
He could be soloed by a 65 wiz for sure. Not a 60 wiz though.

He was very resistant indeed, ensnare would take many casts to land. Slow was the same deal.

Also I dunno what you're talking about Belk, when you are saying Tash resists. Tash is unresistable.

And I haven't seen any posts of shamans soloing Lodizal until after Luclin. When you could horse regen and got better buffs/gear.
Reply With Quote
  #408  
Old 09-26-2014, 12:40 PM
derpcake derpcake is offline
Banned


Join Date: Jan 2014
Posts: 1,434
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
He could be soloed by a 65 wiz for sure. Not a 60 wiz though.

He was very resistant indeed, ensnare would take many casts to land. Slow was the same deal.

Also I dunno what you're talking about Belk, when you are saying Tash resists. Tash is unresistable.

And I haven't seen any posts of shamans soloing Lodizal until after Luclin. When you could horse regen and got better buffs/gear.
Its doable with good stuff like vindi BP, BCG, epic, jbb .. at 60. Gathu started it.
Reply With Quote
  #409  
Old 09-26-2014, 12:45 PM
BlkCamel BlkCamel is offline
Sarnak

BlkCamel's Avatar

Join Date: Jul 2013
Posts: 425
Default

Quote:
Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
How? I only know of SHM soloing him during velious, later on it was easy due to the 32k hp charmeable turtle, but that was way after velious.

How would a wizard solo him? Can you lay out the strats?

Perhaps a BiS druid or ench could do it, no way for wiz with summon kiting.

A 5k mana wiz can cast 11 sunstrikes, lets make it 12 with some regen added. Thats still over 13k damage short, and this is chain casting the most efficient spell?

ps. I remember having to malo it, then having to stick malosini, in order to keep up slow. Would guesstimate 50% resists after Malosini. Camped that fucker a lot [You must be logged in to view images. Log in or Register.]
Wizard was a mistake, I was drinking rum. Enchanter is what I meant. And yes Malo + Malosini helps greatly with landing slow. Tash stick even better. Lodi is not an easy solo but with Torpor+Spot heals you should live long enough to land it. Once slowed hes easy. Just have dog dog beating his ass and try to keep epic up.

P.S. It was a long time ago so I guess I was mistaken. I thought the little turtle buddy was there at launch which would allow charmers to kill him.
__________________
Last edited by BlkCamel; 09-26-2014 at 12:49 PM..
Reply With Quote
  #410  
Old 09-26-2014, 12:50 PM
BlkCamel BlkCamel is offline
Sarnak

BlkCamel's Avatar

Join Date: Jul 2013
Posts: 425
Default

Quote:
Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
Its doable with good stuff like vindi BP, BCG, epic, jbb .. at 60. Gathu started it.
Shaman could solo him before horses, I know because I did. Just gotta get that slow on him and face tank with dog beating his ass and epic dot.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:04 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.