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#401
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#402
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The risk with this type of payment model is twofold. The hosts have no guaranteed source of income to run the environment, and probably take little to nothing for their time investment. This has potential to create a boiling point of frustration for them. Conversely, the players invest time in an environment that can't be duplicated anywhere else, and become committed to it. They have already invested time (some more than others), and some may even make a financial contribution through donation... but there is no guarantee that this environment will last. It depends on the variables experienced by the host. If the money runs out, there is no funding for the costs... if patience wears too thin, they can walk away with no liability. It's a relationship that needs double-sided respect. We as players will likely never fully comprehend what is going on behind the scenes in terms of financial obligations or time-investment responsibilities. We have to acknowledge that these things exist, and that it is our responsibility to help them to keep it going. They've asked for suggestions and perspectives from the player base. My perspective is that there is a huge desparity between content availablity and demand and this is by design. We are all attracted to the idea of stopping content at Velious, which won't be available for some time yet. This is the selling point outlined by our hosts, and they have delivered on this promise. What nobody may have anticipated is the popularity of this project. Outside of our little community (small by comparison against the huge gaming marketplace), I wonder how many potential sponsors of something like this are aware of what's going on here? IMHO, this project has been a success in terms of identifying what types of games people are prepared to invest in... and it's a far cry from what's on the market. Perhaps even some copyright holders themselves would be prepared to invest in seeing how this thing plays out? A little more financial freedom could go a long way in perpetuating solutions coming to the board. In terms of CSRs, the cost can be quite minimal because the way the old system worked... the "workers" were volunteers. Unpaid people who were granted access to the tools provided they committed a minimum number of hours per week and followed a strict guideline on how to use them. Minimal supervision is required, but it has to be closely monitored. If nothing else, I'm grateful for being a part of what got us to this point. It's been a very interesting journey from a market-perspective.
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Blue: (Inactive) Pinoit Pumpie, Elleyne <Bregan D'Aerth> TAKProject: (Inactive) Marshmallow Staypuffed, Pinoit, Pinot, Piia, Dahria, Freyja, Inaera, Naga, Bhut, Mata Green: (Inactive) Echofreya <Black Lotus> Formerly: Babayaaga Danaeis, Ellyn Danaeis ~Xegony | |||
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#403
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I cannot name one TMO that quit p99 and came back. TMO does gear up old TMO from fenin ro; and usually those guys burn out at 54. But your reponse just shows the ignorance of this forums to TMO; glad most you forum people don't actually play p99 | |||
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#404
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#405
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go away stealin
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#408
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tmo learned back in the day (from ib) to never close his application section , and it have keep a flow of players over the years . what most people outside FE ib realize is how much costet keep tmo machines working. Tmo needed hugue ammount of plats for peridots for runes for essence emeralds to recharge from invis rings larrikan masks mallets strings.... infact in teerms of economy and if u dont count some items like thex daggers fungus staff i doubt there is a guild who busted so much platinum in reagents. Back in the day few traker accounts where buyed for the guild use (when it was legal) but tmo never buyed accounts to raid . individuals with tons of money did and still not that many .Fazlazen was the first player i think to see how valuable was mq and profit from ragefire and i think first to duo it for profit, nowdays its a very common thing in p99 How many ragefires where done for epics? maybe a 5% the rest went to farm cofs and armour and scales and more shit. The alt issue with raidin loot? well not everyone in tmo got his bis and left many liked the server and begin to create alts and lvl them, first as nagy vox alts later for more serius raid works . some tmo as me switched classs, and in general they have shit loads of alts. was easy to gear them? in term of vp loot it was general loot no that easy . what i can tell you is in a single repop day after all targets where killed recharge mule used more than 100k . 100 k just in recharge . about the time and claim of massive time sink is raid? if dont count sky cleans or m vp under train war it was always fast and easy . | |||
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#409
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__________________
[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | |||
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#410
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TMO members not willing to chip in a little themselves for consumables and instead rely on the guild selling epics and mq's and loot from content it doesnt need, to continue recharging to raid content it doesnt need. IB FE do the same, but the vast majority of members just cover their own costs and consider it part of he game. | |||
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