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View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
Voters: 474. You may not vote on this poll

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  #1  
Old 08-10-2013, 05:42 PM
Joroz Joroz is offline
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Last time i checked it was p99 and not eqlive making the rules on this server... if they want different rules in VP then those are the rules you have to play with. It's unlikely you will makes points good enough to change anything on these forums even with the good info linked... your best bet is make your points in the game.
  #2  
Old 08-10-2013, 06:21 PM
timhutton timhutton is offline
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Autotune we've been over this, and I have a direct reply to that very post:

http://www.project1999.org/forums/sh...&postcount=226

In fact I have a post here which basically outlines and states the confusion at hand:

http://www.project1999.org/forums/sh...&postcount=689

Are we going in circles? Are you just trolling?
  #3  
Old 08-10-2013, 07:11 PM
Autotune Autotune is offline
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Quote:
Originally Posted by timhutton [You must be logged in to view images. Log in or Register.]
Autotune we've been over this, and I have a direct reply to that very post:

http://www.project1999.org/forums/sh...&postcount=226

In fact I have a post here which basically outlines and states the confusion at hand:

http://www.project1999.org/forums/sh...&postcount=689

Are we going in circles? Are you just trolling?
I honestly didn't read many responses to Rogean, so I never seen your reply. However, from what I remember, VP is the way it is due to the fact that IB and TMO were always petitioning raids and that VP had/has horrible pathing. I was there before it opened and was there when it was opened and the months following.

I am pretty sure both of those reasons were stated, one reason VP was supposedly delayed and then forced to roll for mobs was because of all the shit slinging months prior (supposedly).
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  #4  
Old 08-10-2013, 07:54 PM
Ambrotos Ambrotos is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I honestly didn't read many responses to Rogean, so I never seen your reply. However, from what I remember, VP is the way it is due to the fact that IB and TMO were always petitioning raids and that VP had/has horrible pathing. I was there before it opened and was there when it was opened and the months following.

I am pretty sure both of those reasons were stated, one reason VP was supposedly delayed and then forced to roll for mobs was because of all the shit slinging months prior (supposedly).
Pretty much this is what I remember. I think Rogean even made a post. Now that there is FTE, and a lot has changed on the server I don't see why the zone should be a FFA. Haven't been able to read all 72 pages yet, so if I am wrong, then I am wrong.
Last edited by Ambrotos; 08-10-2013 at 07:58 PM..
  #5  
Old 08-10-2013, 08:53 PM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
Pretty much this is what I remember. I think Rogean even made a post. Now that there is FTE, and a lot has changed on the server I don't see why the zone should be a FFA. Haven't been able to read all 72 pages yet, so if I am wrong, then I am wrong.
From what I've seen a lot of the major pathing issues in VP have been fixed, not completely sure but ut atleast seemed so. It really feels as if keeping VP a free for all at this point only serves to be beneficial to one group of players.


I guess I just feel as if racing for mobs in VP without training would be more fun and competitive at this point.
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  #6  
Old 08-10-2013, 09:24 PM
timhutton timhutton is offline
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Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
Pretty much this is what I remember. I think Rogean even made a post. Now that there is FTE, and a lot has changed on the server I don't see why the zone should be a FFA. Haven't been able to read all 72 pages yet, so if I am wrong, then I am wrong.
I thought with one of the recent patches the pathing was fixed? Also the server has FTE shouts now and no-training just seems more classic/fair/logical. According to this thread/poll the majority would be in favor of it too.

I guess we only hope the powers that be have seen all of this and chime in with an opinion/update of some sort and explain why. *shrug*

There was some good conversation/fact-finding in this thread, highly recommend reading it all A+.
  #7  
Old 08-11-2013, 12:24 AM
Godefroi Godefroi is offline
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Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
Pretty much this is what I remember. I think Rogean even made a post. Now that there is FTE, and a lot has changed on the server I don't see why the zone should be a FFA. Haven't been able to read all 72 pages yet, so if I am wrong, then I am wrong.

by FFA you mean non-CSR ?


here what is at stake is a bad interpretation of the "non-csr". No player ever asked for a GM rez in VP and never will. What is wrong is one guild mass recruiting to train 24/7 in order to keep all high end raid loot of kunark to themselves. It's just not how the game was and how it's meant to be.

Keep VP the way it is fine and keep gearing lvl 1 keyed TMO warrior alt #7.

After nearly 3 years it's maybe about time things are set right. Hell, even Ele says it, can't be wrong. it's maybe time for other folks to discover the zone without going through the nazi circle jerks of one single guild.

Keep it classic and non CSR, but if you really want it classic, also follow the part where history shows no training happened the way it is currently. Make the zone contested, a race on mobilization, not a playground for social misfits at 5 am where the only purpose is grief.
Last edited by Godefroi; 08-11-2013 at 12:30 AM..
  #8  
Old 08-13-2013, 01:16 PM
Nietche Nietche is offline
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Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
Pretty much this is what I remember. I think Rogean even made a post. Now that there is FTE, and a lot has changed on the server I don't see why the zone should be a FFA. Haven't been able to read all 72 pages yet, so if I am wrong, then I am wrong.
Pretty sure you're wrong. The pathing is still bad; dragons go through walls; trains happen accidentally far too often; you're asking for no sleep as a GM.

Also, see Rogean's post on this.
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  #9  
Old 08-10-2013, 08:35 PM
Vandy Vandy is offline
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Originally Posted by xmonkx [You must be logged in to view images. Log in or Register.]

Prove it?

And you looked through Afterlife's archives please show me this too because I raided with Afterlife. Again prove it. Your word is shit here Tassle. As I said, this is your thread, you have the burden of proof.

Mith Marr was a cutthroat server. Anyone from Mith Marr that plays on P99 can attest to that. Why do you think Cats and Hats left the server? Now dont get me wrong. Afterlife did some stuff to make the community happy. Open Hate/Fear raids for free loots. But when it came to contested mobs it was get the hell out the way or get ran over. Aka VP training.
"
My character back in EverQuest was Terok Kneebiter (of the Ak'Anon Kneebiters), and I was one of the founders/officers/raid leaders/whatever during the Kunark and Velious era. I talked to a couple of my old raiding buddies, and to be honest nobody could remember any instances of any actual training. Most of the headbutting involved the free-for-all nature of raids back then, as the "rules" were very much first come, first serve. This lead to a lot of racing on server resets, the worst part of which was a lot of ambiguity about when one could be declared as having "won" the race. When both guilds showed up for the same boss with 30+ people at the same time, it was difficult to really figure out who had the rightful shot at it. Afterlife also had a tendency to want to go out of their way to try and stop us from catching up with them, so they would often race over to "entry level" stuff first, knowing that we couldn't really raid the harder bosses. We would often have to trick them by logging all of our characters near one boss, waiting for them to notice and race over, and then rapidly teleporting away towards our actual raid location.

One of the biggest "incidents" with us and Afterlife was one where Cats in Hats somehow had amassed a raid in Sebilis before AL, and in fact we had already cleared to Trakanon's room and were preparing to engage. Well apparently Afterlife had their entire raid waiting right outside the zone (40-50+ people back then), and they sent a "spy" down to feign death near our group, a female human monk named Delnatha if memory serves. When my guild engaged the raid boss, I guess their spy told the guild, as they zoned in their massive group all at the exact same second, which at least back then was guaranteed to crash the zone. When the zone came back up, everyone was transported to the zone-in, and then the server GMs were called in to "mediate" the dispute. Somehow they awarded the zone to Afterlife in a travesty of justice the likes of which the world had never seen, and if my timeline is correct, we decided to take the opportunity to transfer away pretty shortly after that. That incident in particular was certainly a big factor in our decision.

We went on to thrive on Drinal without the stifling influence of another uberguild either stepping on our hands as we pulled ourselves up, or grabbing our ankles and somehow pulling us down even when we did manage to beat them. So as much as we didn't get along, and I think Afterlife was going out of their way to hurt us as often as they could, there wasn't any training that I can remember. Certainly not in Veeshan's Peak.
"
  #10  
Old 08-10-2013, 10:29 PM
Nizzarr Nizzarr is offline
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So -- They remove training in vp yet?

Would give a chance to other guild to poopsock something worth something.

also wts trak tooth mq if those are still worth anything!
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