Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #401  
Old 05-23-2013, 08:23 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by JanitorGotGriefedOffBox [You must be logged in to view images. Log in or Register.]
Casual guilds occasionally did beat other guilds to these targets in off hours when people were asleep.

There was usually a guild filled with another nationality that got all of your off hour spawns.
what off hours? On live the top guilds had the timers on all the mobs we killed. only off hour spawns were random maintenance resets...
  #402  
Old 05-23-2013, 08:24 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Why do you still think I'm vouching for anything other than getting rid of variance, something that I've more than once admitted won't happen?

You keep responding to things I've never even remotely said nor insinuated. Who is using my forum account and what have they been saying?
point is anything that happens will favor an organized zerg and you will still be complaining.
  #403  
Old 05-23-2013, 08:25 PM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,519
Default

Tokenquest sounds stupid. It necessitates that guilds of equal footing share an equal amount of mobs. This is stupid.

I'm taking a nap for a couple hours. Despite the whimsical ignorance of some of these suggestions, I think this is actually a rather fruitful discussion. I'll catch up later =) Have a swell evening!
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #404  
Old 05-23-2013, 08:27 PM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

1. no, add a pre-variance.
2. ok that'd be cool.
3. VP noCSR , its the mecca of kunark, i enjoy my dragon buddies in there to much to not wanna help them kill tmo.
  #405  
Old 05-23-2013, 08:27 PM
enr4ged enr4ged is offline
Kobold


Join Date: Oct 2012
Posts: 199
Default

Quote:
Originally Posted by 46shadesofgway [You must be logged in to view images. Log in or Register.]
While I agree, you have to look at it from a server-staff standpoint. They're not going to want to have every raid mob petitioned and then have to sort through logs and determine who got FTE. The shouts settle the matter without ever needing to escalate.

Edit: It's also worth noting, that if there were no variance more than just FE/TMO would be showing up to raids. There would be 5+ guilds probably sitting there and waiting. If there were no shouts, and a GM had to rule individually each team can you imagine the crys of "favoritism" and RnF drama that would go on in the interem each and every team? The shouts would be 100% non-partial and indisputable. Things are bad enough when there is an FTE dispute WITH variance. Imagine if there wasn't any.
I'd take an FTE fight over the current variance any day.......
  #406  
Old 05-23-2013, 08:28 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Please tell me specifically why this system would not work, please be specific, and I will debate you on the merits of your points.

1. Remove Variance
2. Add FTE Shout
3. Remove Play Nice Policy exemption from Veeshan's Peak.
if you like having 200ppl on top of the top targets and whoever gets the first hit gets the attempt for the guild then it will work for you. it's an awful system. if that is your definition of fun more power to you. you will get more loot than you do now hypothetically, but the enjoyment of doing the encounter as a guild will be ruined.

this server is fukd until more content comes out.
  #407  
Old 05-23-2013, 08:30 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
this is what i'm not getting. people are acting like casual guilds were killing trak/vs/etc on live when kunark was the top content available. i'd be willing to bet a paycheck on non rotation servers, this only happened when new content became available and the top guilds moved on to greener pastures. Of course when velious/luclin/etc come out guilds are going to be able to do ct/inny/trak/vs/vp etc a lot more regularly...
Casual guilds were not killing Trak/VS/Sev on live because they were all L50 due to the rapid release of expacs and the fact that the strats weren't known. It wasn't because they weren't willing to track/batphone . . . which wasn't necessary
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #408  
Old 05-23-2013, 08:30 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
point is anything that happens will favor an organized zerg and you will still be complaining.
Hold on, so the point is that you're going to reply in defense of things I've never said?

You're like a young alarti! Disregard what the person actually says, fill in what you want them to say and then argue until you're blue in the face, pointing out that it is clearly they who complain too much.

I like this game. Let me give it a go.

- No, Jeremy, you shouldn't bake your puppy. I don't care what the recipe says!
Last edited by Skope; 05-23-2013 at 08:32 PM..
  #409  
Old 05-23-2013, 08:30 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Please tell me what exactly would be the point of being a zerg guild would be in that instance that being 3 guilds would not accomplish?

That is exactly the point of removing Variance. It does not favor the zerg, it's classic, and it will work.
the loot would be pooled between the 1 guild instead of split amongst 3? Are you thinking before you type this stuff?

removing variance is classic 100% agreed. it is also classic to have new content released in a much faster manner so that guilds move on and do not monopolize content like what is happening now. also removing variance will still favor the zerg as they can split raid forces as i've already said.
  #410  
Old 05-23-2013, 08:32 PM
jijii jijii is offline
Sarnak


Join Date: Sep 2012
Posts: 257
Default

[You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:08 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.