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#4061
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![]() Quote:
You are creating a strawman argument because you can't win with facts and logic. I am still waiting on your example camp that we can run the numbers on. You can literally pick any camp you want that a four man group can do.
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Last edited by DeathsSilkyMist; 06-28-2023 at 01:34 PM..
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#4062
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![]() Ench/clr kills puppets in PoM, druid ports around and uses (pet) track to check for Phinny, Tranix, MQables like VP key mobs, other ench kills in SG, group gates and meets up to kill scout, epic mobs.
Swap the druid for a wizard and you unlock plane of hate minis, which this group can easily do. | ||
#4063
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![]() Ngl druid is better for everything except hate (and sky?). Maybe just bind on safe spot in hate to eliminate need for wizard assistance. Perfectly safe…. It is selfbindable?
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#4064
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![]() You'd want a wizard because of server rules. Need to port up. Besides, wizards are cool, you just need a bit more gear/clickies on them.
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#4065
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![]() Wiz is probably the best option honestly because it opens up Hate sniping.
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#4066
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![]() I believe a non-bard can kite in fear effectively for at least a little while, so in Classic a 4-man with a porter can snipe 8-hour spawn golems to bag tears as well (using Irak as a charm). You can farm tears and sell them to shamans for 100k a pop later!
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#4067
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![]() Quote:
It's been years since you could easily farm crew the golems, since you can no longer just camp in fear and pop in when they spawn. People used Shamans for those farm crews by the way!
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#4068
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![]() Nah, I'm talking about Classic, as in, pre-Fear revamp. I wouldn't use that as a serious example of something to do now with a 4-man, but Hate is definitely up there as a seriously good opportunity. You'd need a wizard, but wizards with the right clickies can still be a boon to an ench/ench/cleric team. You'd need the cleric because otherwise your recovery sucks huge balls, and 2 enchanters makes it a lot easier/safer.
The wizard could be for porting up to hate only, and zip around looking for targets or empty camps afterwards. TL to bind would let enchanters bound at convenient camp locations quickly move back between hate snipes. | ||
#4069
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![]() DSM, if you had to pick a favorite 4-person all-caster group with no shaman, what would it be? Doesn't have to be "optimal", just, can you think of any fun and good group that didn't have a shaman?
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#4070
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![]() Quote:
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