Quote:
Originally Posted by DeathsSilkyMist
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Ports aren't a big deal on these servers. Have you ever been in a position where you couldn't find a porter? I haven't.
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The above Quote could simply suggest that you do not port as often as other posters here while grouping, which could be true for a variety of reasons such as: maybe you play less often than posters who find more value in in-group porters, maybe you group up less often, maybe you tackle comparatively fewer camps in a given play-period (or in general) than other posters here. Maybe a combination of all of these things.
Regardless of your own personal anecdotal history of port frequency and availability, being in a position where you have to find and then wait for a porter is - inarguably - less efficient than having a porter in your group, if your goal is to be ported. When considering which 4 person all caster/priest group is the "best" this is a factor that merits consideration. Especially considering my following point:
Quote:
Originally Posted by DeathsSilkyMist
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We aren't talking about a fresh server where there are no dial-a-port characters yet.
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The majority of posters in this thread are aligned in that the capabilities of the FOUR PERSON group should be considered based on the capabilities of the classes composing said hypothetical FOUR PERSON group - WITHOUT additional out-of-group players (DAP) or additional "pocket" toons involved - as the ONLY specification that the OP DID provide is "best 4 person all caster/priest group", and speaking strictly mathematically, 4 =/= 5 (or any other # higher than 4).