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#1
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![]() Make clickies generate basically no agro and let raid mobs summon at 100% life and the problems of zone line pulling become a thing of the past...That is if you see it as a problem. I personally don't anymore.
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Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | ||
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#2
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![]() Can it be mandatory that any Aftermath player has to post an IRL pic before posting
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#3
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![]() Quote:
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Warm body Cleric Chodney Rodney <Rustle> at your service!
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#4
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![]() Quote:
hes gods gift to women
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Fifield - 60 Bard <Aftermath>
Syllus - 60 War <Blood Guard> Fifeheals - 60 Cleric <Kittens> Oralen - 60 Ranger <Core> | |||
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#5
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![]() I hope you all get your wish they root the dragons so everyone gets to see the "difficulty" of sitting around medding for 10 mins after every glimmer.
Damn dude think of all the clutch plays of pressing sit the fastest and then afking. | ||
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#6
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![]() Rooting the dragons wouldn't be as bad as people say. You would COTH up to a target. Yea there would be some trash clearing but nothing like a full crawl would be.
The issues then are A) The dragons that CH such as Gozzrem, Jorlleag would be unkillable B) Dragons with really strong non-classic AOE potentially not having a spot to avoid that AOE damage within heal range, potentially unkillable
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Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
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#7
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#8
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https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World Guild Leader of <Asgard> The home of the gods! Lightyear/Artah | |||
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#9
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#10
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![]() Not every mob in ToV was rooted on live, and not every mob was given Call of the Zero. It's not like they decided to just root every single mob one day and made half of them unkillable.
Aside from people not liking the "competition" being removed, this solution is just... lazy? I was always a fan of banning all this toxicity (face it, competition here is fake, people are bad sports, rude, and only want to see each other burn through lawyerquest) and if players leave, oh well... but obliterating AM with such a drastic rule change is insane. Even only spending a few minutes thinking about adding a rotation, you can rotate ToV and just cut it into sections that are assigned to each guild and forbid people from training each other. With no rush to kill mobs, even people doing zoneline pulls can just do it whenever another guild isn't in the way (which would only be a problem if someone is crawling at 4way/Aary). > Wing 1 - Doze+West > Wing 2 - Iki/Aary/Fesh/Dag/Krei > Wing 3 - Vyemm/Koi/Lady M/Vulak > Wing 4 - Trips+Twins Now four guilds get mobs a week. You'd need to set up a tracker so quakes aren't a cluster, but that's already the case anyways. You can also just give mobs to guilds that can handle them without an all-or-nothing ToV solution, because why shouldn't you be able to go for Telk just because you can't do Lady M? Point is, there's tons of ways to handle this that don't involve locking most of the server out of ToV for 2 months at a time. Enforcing rotations on only select mobs - and adding in guilds that don't kill said mobs in the first place - just seems like it wasn't thought out much and is going to have other repercussions on things outside of ToV as all the people on this selfish server scramble for pixels week after week. Alternatively, just implement it and let the world crumble. This ain't a paid service. ¯\_(ツ)_/¯ | ||
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