Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-17-2010, 06:43 PM
girth girth is offline
Fire Giant

girth's Avatar

Join Date: Oct 2009
Location: Texas, Y'all
Posts: 793
Default

I know that, but it was the push of the melee attacks that interrupted you, Channeling made it harder to get motion interrupted. Cornering yourself made it almost impossible. Read this part?

Quote:
Originally Posted by haynar
if you are cornered, as an ogre you should be able to cast forever with no interruptions. A cornered ogre shaman should be tough to kill. Non ogres should be able to cast cornered, with only interruptions due to bash.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight

Mugatoo <Center For Ants>
45 Iksar Monk

"You can all go to hell, I'm going to Texas."
  #2  
Old 06-17-2010, 06:49 PM
girth girth is offline
Fire Giant

girth's Avatar

Join Date: Oct 2009
Location: Texas, Y'all
Posts: 793
Default

My question now, is what did this do:

Quote:
Haynar: Ogre Frontal Stun Immunity was adjusted to be more useful.
????
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight

Mugatoo <Center For Ants>
45 Iksar Monk

"You can all go to hell, I'm going to Texas."
  #3  
Old 06-17-2010, 10:13 PM
girth girth is offline
Fire Giant

girth's Avatar

Join Date: Oct 2009
Location: Texas, Y'all
Posts: 793
Default

You are the dev, but I'm pretty sure the dice roll was whether or not the motion that you moved from the melee hit was enough to interrupt you.

Notice that once your channeling skills up you can start to make tiny movements while casting and still cast the spell? That's what channeling does, it lets you continue casting thru tiny amounts of movement; movement that is basically nonexistent in a corner.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight

Mugatoo <Center For Ants>
45 Iksar Monk

"You can all go to hell, I'm going to Texas."
Last edited by girth; 06-17-2010 at 10:15 PM..
  #4  
Old 06-17-2010, 10:22 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
You are the dev, but I'm pretty sure the dice roll was whether or not the motion that you moved from the melee hit was enough to interrupt you.

Notice that once your channeling skills up you can start to make tiny movements while casting and still cast the spell? That's what channeling does, it lets you continue casting thru tiny amounts of movement; movement that is basically nonexistent in a corner.
Now, there are 2 ways this could go, and channeling could have traditionally held more than 1 aspect. We've all done the move to stop casting, and magically regained. By that same token, I've taken singular hits in a corner and been interrupted. Technically, we could both be right.

The biggest issue will remain "How did it really function." That we'll never know, we have to go on speculation & experience. We can't speak in absolutes about any of this stuff unless it is something visible. Soandso should spawn here and path here; but behind the scene dice rolls are computer sciences version of palm reading in some cases.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #5  
Old 06-18-2010, 12:25 AM
girth girth is offline
Fire Giant

girth's Avatar

Join Date: Oct 2009
Location: Texas, Y'all
Posts: 793
Default

Quote:
Originally Posted by haynar
if you are cornered, as an ogre you should be able to cast forever with no interruptions.
Quote:
Originally Posted by haynar
Because there is no push, there is implemented a chance to be interrupted by melee hits.
Haynar agrees with me. Stay with me here, if melee attacks (not the push from them) had a chance to interrupt you, why was there a system implemented to make melee have a chance to interrupt you? [You must be logged in to view images. Log in or Register.]
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight

Mugatoo <Center For Ants>
45 Iksar Monk

"You can all go to hell, I'm going to Texas."
Last edited by girth; 06-18-2010 at 12:28 AM..
  #6  
Old 06-18-2010, 01:01 PM
Kainzo Kainzo is offline
Sarnak

Kainzo's Avatar

Join Date: May 2010
Posts: 254
Default

It's nice to have for a tank, but it's not necessary.

On rathe, we were #1 on the server (and still are) for 10 years. Our first MT was a Dark Elf Warrior. (mIstabone where are you!)
__________________
Lord Kainzo
GM of Disposable Heroes
҉Are you Disposable?҉
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:54 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.