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  #1  
Old 02-06-2013, 11:47 AM
Smedy Smedy is offline
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Originally Posted by Froglok [You must be logged in to view images. Log in or Register.]
one day account ban on death.

LOL @ xp loss, who gives a shit about that

now PvP just got real
I wholeheartedly support this over xp loss, anything that keeps me from wasting my fucking life killing mindless drones, if i get banned 1 day its fine, i can do other shit and come back, this would probably be a good thing for many of the neckbeards on here, imagine getting a 1 day vacation for free guys, shit's not classic but hey, neither is having a real life on the side while playing eq
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Old 02-06-2013, 12:00 PM
skorge skorge is offline
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I agree with Smedy. Instead of the lockout why not make it to where if you take a pvp death your character respawns unable to pvp (aka "blue" tagged) for x amount time. Basically you can keep playing EQ pve instead of waiting for 1-2 hours or whatever it is. Then after the 1-2 hours you turn red again. That way you can go back and get ur corpse and shit without worrying about a corpse camp / bind cap, etc.
  #3  
Old 02-06-2013, 12:09 PM
Twain Twain is offline
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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
I agree with Smedy. Instead of the lockout why not make it to where if you take a pvp death your character respawns unable to pvp (aka "blue" tagged) for x amount time. Basically you can keep playing EQ pve instead of waiting for 1-2 hours or whatever it is. Then after the 1-2 hours you turn red again. That way you can go back and get ur corpse and shit without worrying about a corpse camp / bind cap, etc.
This would not work because you would either be able to buff PvP enabled players or unable to buff anyone because you died PvP. Porting someone to a safezone with rez effects would be the easiest solution.

This would also save people like Party, who go from lvl 59-51 in 2 hours because he forgot to log out.
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Old 02-06-2013, 12:13 PM
skorge skorge is offline
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Originally Posted by Twain [You must be logged in to view images. Log in or Register.]
This would not work because you would either be able to buff PvP enabled players or unable to buff anyone because you died PvP. Porting someone to a safezone with rez effects would be the easiest solution.

This would also save people like Party, who go from lvl 59-51 in 2 hours because he forgot to log out.
yea im thinking of the majority of people here would probably quit for the rest of the day if they had to wait 2 hours, lol...that's a long ass time; i know how hardcore nihilum members are, that would piss them off
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Old 02-06-2013, 01:04 PM
karsten karsten is offline
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Originally Posted by Twain [You must be logged in to view images. Log in or Register.]
This would also save people like Party, who go from lvl 59-51 in 2 hours because he forgot to log out.
hi this is twainz, sorry you made me be a dickhole to you
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  #6  
Old 02-06-2013, 12:19 PM
Froglok Froglok is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
I agree with Smedy. Instead of the lockout why not make it to where if you take a pvp death your character respawns unable to pvp (aka "blue" tagged) for x amount time. Basically you can keep playing EQ pve instead of waiting for 1-2 hours or whatever it is. Then after the 1-2 hours you turn red again. That way you can go back and get ur corpse and shit without worrying about a corpse camp / bind cap, etc.
Wow this is a stupid idea. Did you even think this through for one second? PvP immunity that can easily be exploited by people killing eachoter. Want to raid without contest? press the sit button for a while while I shove my...
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Old 02-06-2013, 12:39 PM
skorge skorge is offline
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Originally Posted by Froglok [You must be logged in to view images. Log in or Register.]
Wow this is a stupid idea. Did you even think this through for one second? PvP immunity that can easily be exploited by people killing eachoter. Want to raid without contest? press the sit button for a while while I shove my...
either way a lockout doesnt make sense either, what if Azrael bum rushed Nihilum at a raid and focused on just key members, now the entire Nihilum guild is screwed for 2 hours..im sure Azrael will sacrifice 10+ of their members to bring down 3 nihilum just to fuck their raid night up.
  #8  
Old 02-06-2013, 12:55 PM
Froglok Froglok is offline
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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
either way a lockout doesnt make sense either, what if Azrael bum rushed Nihilum at a raid and focused on just key members, now the entire Nihilum guild is screwed for 2 hours..im sure Azrael will sacrifice 10+ of their members to bring down 3 nihilum just to fuck their raid night up.
Yeah and? This changes the dynamics of the game DRAMATICALLY, learn and adapt or GTFO, that's what pvp is about.
  #9  
Old 02-06-2013, 06:45 PM
Erebus Erebus is offline
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Quote:
Originally Posted by Froglok [You must be logged in to view images. Log in or Register.]
Yeah and? This changes the dynamics of the game DRAMATICALLY, learn and adapt or GTFO, that's what pvp is about.
this is a species argument that can be applied to any proposed change regardless of how bad of an idea it is.

Lockout sounds like a terrible alternative to pvp loss. It would be better to have neither.
  #10  
Old 02-06-2013, 12:26 PM
Nirgon Nirgon is offline
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I think it should stay until resists are fixed THEN item loot is added.

Reason being with recent experience: some of these people have 19 hours a day to constantly attack you, this deterrent is for dealing with them.

XP loss is a classic mechanic... just not on any of the FFA PvP servers. The xp bonus here is also added, which was classic on SZ.
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