![]() |
|
|
|
#1
|
|||||
|
Quote:
__________________
Quote:
Wipe it clean. | ||||
|
|
|||||
|
#2
|
|||
|
I agree with Smedy. Instead of the lockout why not make it to where if you take a pvp death your character respawns unable to pvp (aka "blue" tagged) for x amount time. Basically you can keep playing EQ pve instead of waiting for 1-2 hours or whatever it is. Then after the 1-2 hours you turn red again. That way you can go back and get ur corpse and shit without worrying about a corpse camp / bind cap, etc.
| ||
|
|
|||
|
#3
|
||||
|
Quote:
This would also save people like Party, who go from lvl 59-51 in 2 hours because he forgot to log out. | |||
|
|
||||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
||||
|
Quote:
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | |||
|
|
||||
|
#6
|
||||
|
Quote:
| |||
|
|
||||
|
#7
|
||||
|
Quote:
| |||
|
|
||||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
||||
|
Quote:
Lockout sounds like a terrible alternative to pvp loss. It would be better to have neither. | |||
|
|
||||
|
#10
|
|||
|
I think it should stay until resists are fixed THEN item loot is added.
Reason being with recent experience: some of these people have 19 hours a day to constantly attack you, this deterrent is for dealing with them. XP loss is a classic mechanic... just not on any of the FFA PvP servers. The xp bonus here is also added, which was classic on SZ. | ||
|
|
|||
![]() |
|
|