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  #31  
Old 02-06-2013, 12:19 PM
Froglok Froglok is offline
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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
I agree with Smedy. Instead of the lockout why not make it to where if you take a pvp death your character respawns unable to pvp (aka "blue" tagged) for x amount time. Basically you can keep playing EQ pve instead of waiting for 1-2 hours or whatever it is. Then after the 1-2 hours you turn red again. That way you can go back and get ur corpse and shit without worrying about a corpse camp / bind cap, etc.
Wow this is a stupid idea. Did you even think this through for one second? PvP immunity that can easily be exploited by people killing eachoter. Want to raid without contest? press the sit button for a while while I shove my...
  #32  
Old 02-06-2013, 12:26 PM
Nirgon Nirgon is offline
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I think it should stay until resists are fixed THEN item loot is added.

Reason being with recent experience: some of these people have 19 hours a day to constantly attack you, this deterrent is for dealing with them.

XP loss is a classic mechanic... just not on any of the FFA PvP servers. The xp bonus here is also added, which was classic on SZ.
  #33  
Old 02-06-2013, 12:39 PM
skorge skorge is offline
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Originally Posted by Froglok [You must be logged in to view images. Log in or Register.]
Wow this is a stupid idea. Did you even think this through for one second? PvP immunity that can easily be exploited by people killing eachoter. Want to raid without contest? press the sit button for a while while I shove my...
either way a lockout doesnt make sense either, what if Azrael bum rushed Nihilum at a raid and focused on just key members, now the entire Nihilum guild is screwed for 2 hours..im sure Azrael will sacrifice 10+ of their members to bring down 3 nihilum just to fuck their raid night up.
  #34  
Old 02-06-2013, 12:55 PM
Froglok Froglok is offline
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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
either way a lockout doesnt make sense either, what if Azrael bum rushed Nihilum at a raid and focused on just key members, now the entire Nihilum guild is screwed for 2 hours..im sure Azrael will sacrifice 10+ of their members to bring down 3 nihilum just to fuck their raid night up.
Yeah and? This changes the dynamics of the game DRAMATICALLY, learn and adapt or GTFO, that's what pvp is about.
  #35  
Old 02-06-2013, 01:03 PM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I think it should stay

Reason being with recent experience: some of these people have 19 hours a day to constantly attack you, this deterrent is for dealing with them.

XP loss is a classic mechanic... just not on any of the FFA PvP servers. The xp bonus here is also added, which was classic on SZ.

I agree with this. XP loss on pvp death may lead to the need for some time spent in world grinding the xp back, and thats not a bad thing. Keeping people in the world is ideal.

It puts the shoe on the other foot. Otherwise you'd just have random gankers disrupting other peoples PvE at NO cost to them, even if they fail they still "win" by disrupting the PvE.

Its about checks and balances. I greatly like the accountability xp loss on pvp death brings.

As for the xp bonus, it MORE then makes up for the paltry xp loss on pvp death. But thats a whole other thread. (i.e. the xp bonus is far too high right now and it should be diverted into a large grouping bonus, not just benefit solo casters and people being PLed, which is the case 99percent of the time now)

To keep it classic: keep xp loss on pvp death (its classic from SZ). Keep a 20 percent global xp bonus (this is classic, same amount SZ had). Any other xp bonus should ONLY be in the form of grouping bonus, to encourage grouping and not soloing. Solo casters and people being PLed do not need a huge xp bonus, group dependent classes and people who want to group for social interaction/play the game as intended need it.)
Last edited by Tr0llb0rn; 02-06-2013 at 01:06 PM..
  #36  
Old 02-06-2013, 01:04 PM
karsten karsten is offline
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Quote:
Originally Posted by Twain [You must be logged in to view images. Log in or Register.]
This would also save people like Party, who go from lvl 59-51 in 2 hours because he forgot to log out.
hi this is twainz, sorry you made me be a dickhole to you
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  #37  
Old 02-06-2013, 01:07 PM
Andis Andis is offline
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Nihilum so scared and pathetic (Tyrionn, HB, Saidin)

they CC poor party during superbowl

its ok tho, hell be bak in no time
  #38  
Old 02-06-2013, 01:17 PM
Rettii Rettii is offline
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Nilbog is right: xp loss was in to stop bind rushing, then later they made casters spawn with no mana to stop bind rushing. The exp loss is redundant and promotes PvE only, we play red for a reason.

Trollb0rn your comment on disrupting peoples PvE is funny because Nihilum is the #1 offender of this. After slaying dragons you guys send 2+ groups out to stop lvl 55's from exping.
  #39  
Old 02-06-2013, 01:28 PM
watbab watbab is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
(i.e. the xp bonus is far too high right now and it should be diverted into a large grouping bonus, not just benefit solo casters and people being PLed, which is the case 99percent of the time now)
This.
  #40  
Old 02-06-2013, 01:37 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
Nihilum so scared and pathetic (Tyrionn, HB, Saidin)

they CC poor party during superbowl

its ok tho, hell be bak in no time
Didn't touch him once pal and wasn't even on, sorry you mad tho. The CC was endorsed by the Emperor though and I'm proud to say one of my former chars was used in this great endeavor.
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