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#1
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I too have to go off the path here a bit and just say, if the SK became a Warrior, well, they tank better (best) and do more damage. He will also level much much quicker. That's basically all the utility you need in a tank when you have a monk in the party too.
The ideal party makeup as the OP described would otherwise be: Dark Elf or Halfling Cleric (for Hide/Darkness Necklace or Hide/Sneak) Dark Elf Enchanter (for Hide) Iksar Monk (for better survivability) Barbarian or Halfling Rogue - best stats vs best exp Ogre Warrior with all points in Dexterity Troll Shaman of Innoruuk with all points in Stamina Basically the only things you don't get with this is ports. (Oh no, 100pp!) Use damage shield potions on the warrior at higher levels. | ||
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Last edited by Slave; 01-09-2013 at 02:11 PM..
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#2
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suggesting you pick like 3 races based on racial hide ability when op is planning to group to 60
lol | ||
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#3
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-There is no reason for Cleric to not be one of these two races with Hide, as no other race brings another ability worth mentioning. And as anyone with a brain knows, Hide is extremely useful for just taking a break. Which even people who group sometimes do. Obviously. So, your response begs the question, why are you such a ravening antiHideite? | |||
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#4
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I was actually planning to have the bard tank in my ideal group [You must be logged in to view images. Log in or Register.] Maybe I got spoiled with my fungi, but: Lets assume all classes have their epic and the bard and shaman are both wearing a fungi tunic. The bard twists cantata, largos, psalm of mystic shielding, and (say) psalm of warmth.
IIRC thats (14+5)*1.8 = 36 regen from bard songs, 15 from regrowth, 15 from the fungi, and 8 natural (we'll assume ogre/barb shaman) so that is something like 75hp/tick of regen. Then we combine that with 14+11 = 25 mana/tick extra regen and the shaman will get 60+ mana/tick without ever sitting down. So all he has to do is keep the bard and enchanters up and the pets maloed which should be easy with that kind of manabattery. With 3x maloed charmed pets and a bit of bard dps this group can probably sustain ~400 or so, or about one mob every 15-20 seconds. So in Chardok that would be probably about 50-60 mobs per spawn. The only real challenge is keeping things straight with 5-6 mobs in camp at all times, but hopefully the shaman can shrink stuff [You must be logged in to view images. Log in or Register.]
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#5
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that leaves u recommending picking 3 races so when in a group u can put on hide when ninja afking to take a piss, and all i have to say to that is lol | |||
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#6
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I would drop the monk, get a bard (bard is classic puller, better than monk in 90% of situations and ++utility) and a shaman. Unless evacs were needed, then bard and druid.
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#7
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A druid hands down: can back up heal, SoW, burn a target down if need be, has long duration snare (if needed), charm a pet (animals only) and port everyone around to get to your hunting spot quicker or recover from a wipe and getting back into action quicker.
Nagash/Petitpas/Jinbao/Chilper the altoholic
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#8
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necro is the only right answer with an SK tank, trust me.
Whoever your friend is that picks necro will love me forever and so will your group. That's a fact, jack. Also, nothing like the cleric and necro out dpsing the rest of the group on undeads and still keeping everyone healed.
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Last edited by Autotune; 01-09-2013 at 09:49 PM..
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#9
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I'd go shaman or druid. Reasons all stated above. Porting especially a full group from place to place for stuff is nice and the utility both add is good.
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