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View Poll Results: Is TMO bad for the server? | |||
yes |
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105 | 58.66% |
no |
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74 | 41.34% |
Voters: 179. You may not vote on this poll |
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#31
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#32
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![]() Was it not Velious that introduced zone lockouts? I feel like it was but I haven't played Velious since it retailed, so I'm not the best person to ask. Still, that solves the problem here if so. Add zone lockouts.
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The problem is they're not willing to, but are willing to complain that they deserve the same rewards. This is most certainly selfish. You can't look at the reward for something, not be willing to do that thing, and then complain when those who are get those rewards. There are other rewards for your playstyle, and you either need to become comfortable with those things or play differently. | |||
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#33
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#34
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![]() Rallos Zek had rotations on targets as early as Kunark and that's a server where there was 0 GM intervention and your problems were to be dealt with through the pvp system or diplomacy. Although the cooperation of the top guilds was only to edge out peacebreakers from what I remember. The rotations lasted into Gates of Discord and probably further, that's just about when I quit.
Rotations work, in fact they work for everyone but only if everyone acknowledges them. They are quite fragile things.
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Original Minyin
Original Tattersail | ||
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#36
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![]() Blue servers are such a mess, endgame. This right here is the very reason that new age MMOs are watered down with instances :/
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#37
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#38
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#39
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