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View Poll Results: Is TMO bad for the server?
yes 105 58.66%
no 74 41.34%
Voters: 179. You may not vote on this poll

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  #31  
Old 01-07-2013, 04:12 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
We pull up hard evidence from 1999-2000 all the time..... Notice bug reports The current state of the game and the Velious production going on. I absolutely do expect you to come up with evidence other than a "memory". Which of course stores as impressions and not actual fact.
You're comparing records of official (and global) patch notes to unofficial agreements between guilds on specific servers? Why do you want the evidence, anyway? It's not going to change anyone's opinions or attitudes. And you ignored the meat of that post:

Quote:
Rotations don't work here because you (and others, don't get me wrong) don't want them to work, plain and simple. There seem to be enough raid targets to keep a couple other high end guilds from quitting entirely even though TMO gets the vast majority of things; you can't expect anyone to believe that it's simply impossible for the server to exist on rotation.
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  #32  
Old 01-07-2013, 04:14 PM
godlovesninjas godlovesninjas is offline
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Was it not Velious that introduced zone lockouts? I feel like it was but I haven't played Velious since it retailed, so I'm not the best person to ask. Still, that solves the problem here if so. Add zone lockouts.

Quote:
Rotations don't work here because you (and others, don't get me wrong) don't want them to work, plain and simple. There seem to be enough raid targets to keep a couple other high end guilds from quitting entirely even though TMO gets the vast majority of things; you can't expect anyone to believe that it's simply impossible for the server to exist on rotation.
As someone who's watched guilds conquer servers and get unseated for years, there are ways around losing the king of the hill game with the top guild on the server. In almost all cases the next three guilds down need to merge, trim fat, and then be willing to sock it to be number one.

The problem is they're not willing to, but are willing to complain that they deserve the same rewards. This is most certainly selfish. You can't look at the reward for something, not be willing to do that thing, and then complain when those who are get those rewards. There are other rewards for your playstyle, and you either need to become comfortable with those things or play differently.
  #33  
Old 01-07-2013, 04:16 PM
Ele Ele is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Need a date ~

Either way this explains exactly why rotations wont work here. With how many raiders we have there would be months of wait time on mobs.
1999-2001 couple of months into Velious when Stasis turned the server FCFS.
  #34  
Old 01-07-2013, 04:17 PM
kenzar kenzar is offline
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Rallos Zek had rotations on targets as early as Kunark and that's a server where there was 0 GM intervention and your problems were to be dealt with through the pvp system or diplomacy. Although the cooperation of the top guilds was only to edge out peacebreakers from what I remember. The rotations lasted into Gates of Discord and probably further, that's just about when I quit.
Rotations work, in fact they work for everyone but only if everyone acknowledges them. They are quite fragile things.
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  #35  
Old 01-07-2013, 04:18 PM
godlovesninjas godlovesninjas is offline
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Quote:
Originally Posted by kenzar [You must be logged in to view images. Log in or Register.]
problems were to be dealt with through the pvp system or diplomacy
/guildwar
  #36  
Old 01-07-2013, 04:21 PM
Dark Team Dark Team is offline
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Blue servers are such a mess, endgame. This right here is the very reason that new age MMOs are watered down with instances :/
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  #37  
Old 01-07-2013, 04:25 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
Blue servers are such a mess, endgame. This right here is the very reason that new age MMOs are watered down with instances :/
so basically TMO is to blame for modern MMO's being shit, voted yes!
  #38  
Old 01-07-2013, 04:37 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
You're comparing records of official (and global) patch notes to unofficial agreements between guilds on specific servers? Why do you want the evidence, anyway? It's not going to change anyone's opinions or attitudes. And you ignored the meat of that post:
See the post above the one you made~
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #39  
Old 01-07-2013, 04:38 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
1999-2001 couple of months into Velious when Stasis turned the server FCFS.
My bad... need evidence not recollection. Sorry I didn't specify.
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Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #40  
Old 01-07-2013, 04:39 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
See the post above the one you made~
lol
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