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#32
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This game is such a fail that they haven't even figured out character persistence in the codedrop which was supposed to be good for launch. It's not even a beta. I cannot even imagine the issues which will make it into the release... of another boring ass game.
My only regret is that I let them take my money twice and I'm still playing eqemu. Shame on me. | ||
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#33
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Last edited by Bamzal Sherbet; 12-29-2012 at 06:04 AM..
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#34
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I tried to login again yesterday and ended up with a black screen at character creation. After crtl alt deleting a few times, I was finally able to shut down Darkfall.
I hope my computer is okay and no permanent damage was done. | ||
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#35
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__________________
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#36
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#37
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Some aspects of the pvp was good, but watching any of the hardcore pvp videos, you can see just how horrible the pvp and gameplay really was. http://www.youtube.com/watch?v=qv_8UF8lbX0 You had to juggle 2 dozen short duration buffs, while literally binding every ability in the game. Every player had every skill, so it was nothing but a clone war until the bitter end. There was next to no diversity. Yes, a great deal of skill was involved in aiming, twitch and mastering every school of magic and somehow managing to find logical bindings for that many abilities. Its just trash that a game would fail to create some sort of limitations on how many abilities you can truly be proficient in at one time ("roles": skill caps): thus, the gameplay sucked hard.
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Last edited by Dullah; 01-02-2013 at 08:01 AM..
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#38
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I've also never understood the whole "there HAVE to be coded roles in the mechanics of the game" thing. Everyone had their own individual playstyle and in a strong coordinated group everyone knew their role. The combat was simply amazing. It's just a shame AV took too long to fix the grind, bugs/exploits from early on, and add more sandbox fluff. | |||
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Last edited by arbiz; 01-02-2013 at 09:01 AM..
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#39
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All the races and classes in EQ, and all the races/classes/runes (think sub classes) in Shadowbane made the game. Not interested in rock vs rock vs rock clone wars. I am hearing that this new darkfall is already dissolving into one giant afk macro grind though, so thats that. | |||
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#40
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Even Ultima Online had a skill cap, and thats what made the game amazing and diverse. YES, you can pick your skills and be your own character (even though a large portion of the population picked the same 2 or 3 builds), but when you allow everyone everything, its just a game of who capable of utilizing and binding the most abilities, not who is actually good and picking which abilities are useful in which situations. Everyone was everything always... if they were good. I've watched dozens of videos, and every good player does the same thing, wearing the same armor, casting the same spells, using the same weapons. Min/Max to the extreme.
Macroing in the new Darkfall is pointless. It will take a matter of weeks to get your skills up, even legitimately. I macro'd transfers and some abilities up to max in less than two days while I was sleeping. Thats a fraction of the old grind.
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