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#31
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Quote:
The hard part about a general "who is best" question is that there is a huge difference between high end single mob raiding (dragons, etc), high end zone-wide raiding (hate/fear, parts of sky, etc), full exp groups, exp/loot duo/trio groups, solo exp, and solo farming. In your "druid vs sham/mag/necro" group example, here is what I see as the main benefits to each class dru: damage shield, snare, root, spot heals, dots, nukes, str buff, regen, tracking mag: damage shield, root, pet dps, nukes shaman: spot heals, haste, slow, stat buffs, regen, root, dots, pet dps necro: pet dps, dots, ghetto heals, snare, root, twitch all those classes overlap in abilities. with War/Mnk/Rog/Cle/Enc already you really have pulls, cc, haste, and slow covered. i would say ideally you want a 2nd rogue :P but imo a druid brings a lot more to the table than say a paly or sk would, since tanking is already covered. a wizard has nice burst dps, but the druid ds/regen alone will probably be more helpful then one nuke per mob. don't forget harmony and tracking. i'd much rather pull the cut-throat zone KC on my druid than my monk. I can pull just as easily on the druid especially with snare root, and an enc in the group to CC, and with tracking i know when and where the named spawn, so if i fall behind on pulls, no one can snipe the mobs i want from me. and with harmo i can run right for the named and come back for the exp mobs at my leisure. but to get back to the OPs concerns.... it really doesn't matter what class you play. a shitty player is a shitty player. if you play your class right, and in a way that won't get others killed, and you have fun with it, then thats what matters | |||
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#32
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druids are really just NOT the worst class, only bad in the hands of a bad player. druids=destroy chardok with charmed dogs and such. druids can even do AOE skyfire well if they have the proc aoe staff! but yeah, maybe in sebilis or some other dungeons without animals theyre a little bit weaker but i would daresay that theyre not the worst class in kunark... also druids=awesome mid-high lvl plvlers. quadding furies/raptors would be great xp especially for a class that could help the druid in some way, and bat plvling in solb is probably the best xp 40-low 50s
ranger is clearly the all time worst. no dps, shit gear, lame utility, xp penalty. | ||
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#33
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Best = Monk
Worst = Pally inc Shinko Monk Taking Server By Storm!
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- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#34
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#35
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Big problem with Enchanters in Velious is they will die a LOT. Mobs hit like hell, have high MR resist, lot of them can't be mezed, charmed etc. It ain't easy playing one.
Yeah and Druids will pretty much suck in Velious. I will just be a Port Whore I guess on mine. Not real good heal, no mana re gen to talk about. Squishy like a Enchanter also. Monk will be king of the pile. But Warriors will be bad ass also , and Cleric's will be NEEDED to heal. Tanks will have a lot more HP with the great gear. Won't surpass CH which is nice for the Cleric's. | ||
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#36
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Human necromancer in velious will destroy everything.
on a side note: WTT 60 human necro for 56+ iksar necro...
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#37
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necro + prenerf Holgresh elder beads (summon eye of zomm) = win
http://everquest.allakhazam.com/db/item.html?item=5552 | ||
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Last edited by Nilasbik; 12-12-2012 at 01:16 PM..
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#38
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Not sure about kunark era, but I'm sure later (luclin+) enchanters are the best "pullers". I quote this because sometimes it's easier to move the group to the mobs that visa versa. Particularly in things like Ldon. You can pull off some pretty amazing stuff by pacifying entire rooms (using bind sight). There was some pacify spell that from memory used to work 100% and lasted for 5 mins +.
I forget the spells I used to use to pull off these shenanigans. Also enchanters are good pullers when just grinding xp. Enchanter can just pull a mob, and mez-amnesia park a mob while the group is killing the previous mob. So the group can be killing with no downtime. Downside of that is you can't use a charmed pet. Worst expansion for enchanters was luclin, since KEI makes it difficult to find groups. (Although on live there wasn't a lot of kei going around until pop and beyond) | ||
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#39
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Quote:
Enchanters are like (geared) warriors and clerics - they never come close to even being a remotely bad class. Luclin is no different. Direcharm is stupid good, the best exp at 60 is AEing which requires enchanters, KEI is KEI, and the raid zones feature tons of shit that needs mezzing. | |||
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#40
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The difference is enchanters can mez in Luclin again. In Velious, they can charm a single giant and dragons have to be offtanked. Monks become so much better at "CC" via feigning than bards or enchanters. Even exping on giants (think plate cycle) really only needs bards/encs as buff-bots.
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