Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 12-10-2012, 01:20 PM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,471
Default

Sorry for being argumentative, I will admit I am wrong. Thanks for the input guys, I really do appreciate it!
  #32  
Old 12-10-2012, 01:26 PM
Lorraine Lorraine is offline
Kobold

Lorraine's Avatar

Join Date: Dec 2011
Location: Unpronounceable in your language
Posts: 156
Default

Quote:
Originally Posted by phobus [You must be logged in to view images. Log in or Register.]
As far as the original topic is concerned: I'm soloing in HS now as a 58 Shaman. I occasionally run into undead oblations (wizard mobs) that cast magic- and fire-based nukes. They were basically a show-stopper without resist gear (I'm sitting at 42MR and 45FR unbuffed). I dragged some resist gear out from my bank, bought a couple of other pieces, and now I've got about 145 in each with buffs. I still take full damage now and then, but the majority of the time the nukes are partially or fully resisted. Now I can dot the hell out of them, root, and run around a corner without dying.

As a Monk, though, you're very limited in the resist gear you can wear, and obviously you can't buff yourself for that extra 40 points. I'm not sure I'd even bother as a solo Monk.


If it makes you feel any better, I was helping someone inside Befallen, and with ~100ish MR / CR at lvl 60, mobs still managed to land one out of three cold based nukes on me [You must be logged in to view images. Log in or Register.]

But yea, as a root/rot method of soloing, LoSing is the only thing I'd probably do as well.
__________________
Lorraine Solamnus
Knight of Mithaniel
~=< Hated, Adored ; But never ignored >=~

  #33  
Old 12-10-2012, 01:50 PM
phobus phobus is offline
Fire Giant


Join Date: May 2011
Posts: 609
Default

Quote:
Originally Posted by garyogburn [You must be logged in to view images. Log in or Register.]
You got me!

In seriousness though, what i'm saying I believe is correct based on my experience. Sometimes the game just hates you and your weapon wont proc for awhile (people with the OT hammer know this frustration).

But I slow myself because every swing I do make has a much greater chance to proc than if I did not slow myself due to the PPM set for each weapon. Of course, im slowed, so I swing once every 10 seconds or so, but it makes it so theres a better chance I get a proc right away.

I hope this makes sense.
Yeah, I can see how it'd increase the chance to get a proc on the first swing - but I think that's the only difference. Interesting how so much of this is what we believe in our heads to be true, and not what is really happening in front of us. But we've all been in the position of wailing on Sergeant Slate for minutes on end without a proc, right? [You must be logged in to view images. Log in or Register.]
  #34  
Old 12-10-2012, 02:29 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Slowing yourself before using the OT hammer works because even though the PPM is the same, you get your procs earlier in the minute.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #35  
Old 12-10-2012, 03:27 PM
phobus phobus is offline
Fire Giant


Join Date: May 2011
Posts: 609
Default

Okay, you're right. The difference comes down to the fact that, in the OP's case, he wants more procs over time. For the OT hammer, you're looking for a greater chance of a proc per swing.
  #36  
Old 12-10-2012, 03:34 PM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,471
Default

We all know that sometimes we do not proc during a minute. So would it be safe to assume, it's up to a certain number of procs per minute? So if a weapon has a 2 proc per minute attribute, if you proc on the first 2 swings, does that mean it will not proc for the remainder of the minute? With that being said, assuming it's the up to limit like I am suggesting, wouldn't haste make it more likely to always get the max procs per minute, 2 in this example?
  #37  
Old 12-10-2012, 03:50 PM
phobus phobus is offline
Fire Giant


Join Date: May 2011
Posts: 609
Default

Assuming each swing is an independent event (and I see no evidence it's not), your chance to proc on any given swing is the same. Random numbers can and often are streaky, so you shouldn't be surprised to see fights where you proc a lot and then no procs at all for a minute or two.
  #38  
Old 12-10-2012, 04:00 PM
SupaflyIRL SupaflyIRL is offline
Sarnak

SupaflyIRL's Avatar

Join Date: May 2011
Posts: 412
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
We all know that sometimes we do not proc during a minute. So would it be safe to assume, it's up to a certain number of procs per minute? So if a weapon has a 2 proc per minute attribute, if you proc on the first 2 swings, does that mean it will not proc for the remainder of the minute? With that being said, assuming it's the up to limit like I am suggesting, wouldn't haste make it more likely to always get the max procs per minute, 2 in this example?
No, it's still calculated on each swing which is what is confusing people. There is a % chance on any swing to proc, it's just calculated using a "procs per minute variable" rather than just simplifying it as procs per swing.

(procs per min)/(swings per min) = procs per swing

the same as

(procs per swing)*(swings per min) = procs per min


attaching a direct % chance to proc on each hit but both react differently to changes in swing speed (inverse for ppm, direct for pps). Just because the variable is being called "procs per min" doesn't mean there's an arbitrary cap on the number of procs you can get in a row or in a period of time.
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue
||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk]
  #39  
Old 12-10-2012, 04:38 PM
Lagaidh Lagaidh is offline
Fire Giant

Lagaidh's Avatar

Join Date: Aug 2010
Posts: 769
Default

Just be a soloing/duoing paladin =) Or keep your toon and make friends with a soloing/duoing paladin.
__________________
Lagaidh Smif
Proud Paladin of the Rathe
  #40  
Old 12-10-2012, 05:56 PM
Droog007 Droog007 is offline
Fire Giant


Join Date: Aug 2012
Posts: 512
Default

Back on topic - try doing your flying kick (or whatever) behind the mob. Mobs usually start healing themselves at 40%, so have one ready to go then. Soon as the blue stars start gushing, strafe behind and let it rip. I've never played a monk to any respectable level, but I found that backstab is fairly effective at interrupting casts - the same may hold true for monk special attacks.

As for the Lord room - I've been in there with a decent group when a high-con tal shaman spawned and handed us all our asses - before he had a chance to buff or summon a pet. Shaman mobs can be real bastards with slow/nuke/heal.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.