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#1
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#2
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#3
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#4
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![]() Needs to go, make it so!
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hello i'm cucumbers
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#5
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#6
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![]() I endorse this change, definitely OP in coth chains and such. Was a major struggle in classic EQ, having to camp out a bunch since groups got bugged. People would lose pets, get disconnected, etc.
I will say though, staff has taken a soft stance on some things such as not putting in the 70% slow on wavecrasher initially (which was unresistable) for sake of having OP items in the multiverse. Maybe a blind eye will be turned to this as well?
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Wedar - Level 60 Grandmaster (Retired)
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#7
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![]() The implementation of the /makeleader command has nothing to do with game play and is in fact compatible with P1999 "spirit of classic EverQuest" mission statement.
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#8
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It could be a small part of a bigger puzzle. Imagine if monk sneak pull mechanic was nerfed along with this (so that monks actually need coth on pulls, instead of just being used to bypass mobs), leader going LD could cause slow downs and issues with monk being stranded. I get it, its something that should have launched day 1 if devs thought it through... but part of classic is dealing with some of the laughable oversights, helps to make EQ vintage and put a splash of hard mode in there.
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Wedar - Level 60 Grandmaster (Retired)
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#9
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