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View Poll Results: What do you think about PLing
Its fine, everyone should do it 64 52.89%
It is detrimental to the server health 12 9.92%
Should be limited to certain times/places 22 18.18%
No opinion at all 23 19.01%
Voters: 121. You may not vote on this poll

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  #31  
Old 10-22-2012, 12:07 PM
SCB SCB is offline
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I honestly don't know why more people don't PL in Runneye. That place is insane for it, and there's never a soul there to complain.
  #32  
Old 10-22-2012, 12:08 PM
theaetatus theaetatus is offline
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Quote:
Originally Posted by Vladigan [You must be logged in to view images. Log in or Register.]
2.) FINALLY!! Someone figured out the joke! I have been LMAO at every person who voted "no opinion", since obviously they HAVE an opinion on the matter LOL [You must be logged in to view images. Log in or Register.]
Well the joke is on you I'm afraid, it is possible to vote on the poll without having an opinion on PLing without any hint of a paradox.

I didn't bother voting myself... PLing is the same as any similar activity, it's fine if you don't do it irresponsibly. PLing people in a dead zone is fine, PLing people in MM/Unrest when groups are trying to xp on the same mobs is not. People come to these zones to group and generally don't have the same options available to them nor the travelling options that PLers do.
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Last edited by theaetatus; 10-22-2012 at 12:12 PM..
  #33  
Old 10-22-2012, 12:28 PM
fishingme fishingme is offline
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Originally Posted by godbox [You must be logged in to view images. Log in or Register.]
two boxing is so drastically different from PLing...
I dont know anyone personally who has PL'd 1-60 on any toon even people with heavy PL 1-40 get in the mix on a level here and there. and once there of appropriate level a PL turns into a duo with drops going to 2 different people at least.

maybe its troll thread but I think seeing the devs take into consideration a change in varience has pushed other people to start fishing for other areas to try and whip up public support for another change. I never lvld high enough for AA's on live so I have no idea what they entail but dont try and draw a line PL to 2boxing
Believe me when I say that it becomes terrible 51+, very very little progress on hours and hours. For the most part it's easier to group. Also, you don't group with the other person.
  #34  
Old 10-22-2012, 12:54 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
Believe me when I say that it becomes terrible 51+, very very little progress on hours and hours.
Depends on the combo. If you're talking about the favorite PL of most people from 1-30, a druid, then yeah, 51+ is probably going to be abysmal.

But if you're talking about a 60 sham PLing a twinked monk, or a 60 necro PLing a twinked rogue, or a cleric BP healing a warrior, etc., then the PL is going to be at least a few times as fast as a group would be... especially if you're talking about the makeshift groups that get thrown together at odd hours.
  #35  
Old 10-22-2012, 01:31 PM
fishingme fishingme is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Depends on the combo. If you're talking about the favorite PL of most people from 1-30, a druid, then yeah, 51+ is probably going to be abysmal.

But if you're talking about a 60 sham PLing a twinked monk, or a 60 necro PLing a twinked rogue, or a cleric BP healing a warrior, etc., then the PL is going to be at least a few times as fast as a group would be... especially if you're talking about the makeshift groups that get thrown together at odd hours.
I haven't ever had a 60 shaman pl, but I've grouped with one on my monk I'd definitely say that it's pretty quick, but it's no where near as fun as chain pulling mobs in a group at 51+. I guess I was fortunate enough to find pretty solid groups to where 51+ went quicker in a group than duoing or getting pled by a shaman. There's just something about pulling all of top level of KC and hitting a decent portion of basement mobs at 2 am in a good group. I suppose at least for me there was a point where it became too much for me to handle.
  #36  
Old 10-22-2012, 02:12 PM
mgellan mgellan is offline
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PLing is fine just don't be a douche and rape zones where ppl are levelling. Personally I've done the 1-50 journey multiple times, I'd rather skip that and spend my online time doing 51-60 stuff [You must be logged in to view images. Log in or Register.]

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  #37  
Old 10-22-2012, 02:18 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
The problem with kunark Pling over old world Pling is that kunark mobs have more HP and hit a lot harder and the xp isn't better, it's actually worse.
Bigger issue for me (as a cleric) is that manastone doesn't work in kunark. I'd gladly PL all goddamn day 30-50 in COM, but alas, only the donals works there, no stone. Stone helps for midfight celestials, roots, etc. Whereas if i take it to efreeti with a monk assist or something I'm guaranteed 0 downtime, and can pull :3
  #38  
Old 10-22-2012, 02:24 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Fair enough, there's still Splitpaw, Najena, Befallen, Cazic, Upper Guk, Runnyeye (as mentioned)... and for the adventurous, Permafrost. Most of them except for Perma are reasonably close to a druid ring, so entirely accessible [You must be logged in to view images. Log in or Register.]
splitpaw is a clusterfuck, shit aggroes through the wall, pathing is bad, and a fair amount of healers.

najena is honestly too low for the majority of PLers. With a 60 assist PL you can skip to a 30ish zone almost immediately and get max xp for pl'ee if you're using any kind of porcupining or porc / feigning.

CT has like 3000 clerics. There's a reason no one fucking goes there.

Uguk isn't bad, ZEM is great but if you want to maintain max xp per kill you'll transition to a higher zone. Also, lolshamanmobs.

RE is a lowbie zone, similar problems to splitpaw with pathing / healers.

Permafrost also has far, far too many clerics and the zone doesn't lend itself well to being traveled to for non firepot bound characters.

Unfortunately the things that make good PL zones also make good leveling zones. Mobs are piss easy, grouped densely in similar ranges with no healers, and high ZEMs.

kurns, befallen, lguk, com, solb (certain areas, avoiding the shm, though healers are less of an issue with a feign assist pL'er, mind, i speak mostly from a ds pl strat) are some of my personal favorites. I try to stick to the upper zones in old world which further cuts down places I can PL, depending on who I have and what i'm PLing. If it's a 50s PL and I have a monk assist and efreeti is camped, often I can PL in HS West, but yeah, takes a bit more work than efreeti.
  #39  
Old 10-22-2012, 02:35 PM
fishingme fishingme is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Bigger issue for me (as a cleric) is that manastone doesn't work in kunark. I'd gladly PL all goddamn day 30-50 in COM, but alas, only the donals works there, no stone. Stone helps for midfight celestials, roots, etc. Whereas if i take it to efreeti with a monk assist or something I'm guaranteed 0 downtime, and can pull :3
Definitely true didn't even think of gear restrictions such as manastone. But then again not everyone has one or is capable of having one yet so I suppose i didn't include it for that reason. CoM in my opinion is the one exception to the kunark hp/mob hitting like a truck. for powerlevelers and whomever they're powerleveling, it's definitely a fantastic spot at 40 until the beginning mobs hit lightblue. Funny enough the golems all ways gave sweet xp compared to the undead mobs there (I'm referencing the first 3 sections before arena) However when golems become lightblue I believe stables still had the majority of dark blues.
  #40  
Old 10-22-2012, 02:38 PM
fishingme fishingme is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
splitpaw is a clusterfuck, shit aggroes through the wall, pathing is bad, and a fair amount of healers.

najena is honestly too low for the majority of PLers. With a 60 assist PL you can skip to a 30ish zone almost immediately and get max xp for pl'ee if you're using any kind of porcupining or porc / feigning.

CT has like 3000 clerics. There's a reason no one fucking goes there.

Uguk isn't bad, ZEM is great but if you want to maintain max xp per kill you'll transition to a higher zone. Also, lolshamanmobs.

RE is a lowbie zone, similar problems to splitpaw with pathing / healers.

Permafrost also has far, far too many clerics and the zone doesn't lend itself well to being traveled to for non firepot bound characters.

Unfortunately the things that make good PL zones also make good leveling zones. Mobs are piss easy, grouped densely in similar ranges with no healers, and high ZEMs.

kurns, befallen, lguk, com, solb (certain areas, avoiding the shm, though healers are less of an issue with a feign assist pL'er, mind, i speak mostly from a ds pl strat) are some of my personal favorites. I try to stick to the upper zones in old world which further cuts down places I can PL, depending on who I have and what i'm PLing. If it's a 50s PL and I have a monk assist and efreeti is camped, often I can PL in HS West, but yeah, takes a bit more work than efreeti.
With splitpaw I don't suggest ever going past the double doors for pling (depending on the class that is pling you of course) I had all ways kept it 23-28(or 29 can't remember) before heading some place else. But holy smokes split paw is grand xp, 23-28 in a matter of 2-3hours.
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