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  #31  
Old 10-20-2012, 01:38 AM
Autumnbow Autumnbow is offline
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Cat people will never exist on P99.
They already do! :P
  #32  
Old 10-20-2012, 02:57 AM
Reiker000 Reiker000 is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
My general opinion of Luclin as an expansion is that it will be skipped content wise. I'd rather not take any of the content that it introduced. Won't be using models, no horses.

How do people think of augments? Not exactly the same way that they were introduced with loy, but custom slots and different ways to get them.

We'll probably never have instancing, I destroyed that code a while ago.

Something I could see us doing is finding ways to improve epic weapons, sort of like how 2.5's worked.
Ssra was one of the best raid zones in the game, no denying that fact really. Nothing else really remarkable about Luclin though, except AAs were a good addition and the Nexus port system wasn't very overpowered (and it was becoming necessary, as people became more and more spread out it became increasingly difficult to find a port).

LDON was kinda similar... awful expansion, but augments were a good addition. It was kinda dumb at first, but that was mainly because all the best augs (hp, aggro proc) were mostly at one camp (Miragul).

Augs are cool because... well say you put in all kinds of time to get your epic. A lot of them become replaced by Velious. So, you put in all this effort to get this bad ass weapon that's supposed to be a token of your class, only to kill some random mob in Velious and upgrade it. If augs were around, they could have put in a mini "1.5" quest to get an aug that would fit in the epic to upgrade it, keeping them relevant.

And then you have things like BiC... which was kind of a love it or hate it thing. It was a quest introduced in GoD that took an enormous amount of time to achieve (made epics look like hand outs) and rewarded an augment so powerful people were still using it and doing the quest many years later. To me, this quest was one of the only good parts of GoD, only tainted by the fact that well, the entire quest takes place in GoD.

Quest: http://everquest.allakhazam.com/sear...+communication

Augment: http://everquest.allakhazam.com/db/item.html?item=36269 (archetype dependent)
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  #33  
Old 10-20-2012, 03:03 AM
Rogean Rogean is offline
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BiC was brutal.. but it was nice because you could get a really beastly aug without raiding, and then keep upgrading it as you did the raids. By the end of the expansion after getting the Tunat piece, that thing was better than pretty much anything until Serpent Spine.

That quest in it's entirety in current content was harder than any of the Epic 1.5 and 2.0's.
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  #34  
Old 10-20-2012, 03:17 AM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Reiker000 [You must be logged in to view images. Log in or Register.]
Augs are cool because... well say you put in all kinds of time to get your epic. A lot of them become replaced by Velious. So, you put in all this effort to get this bad ass weapon that's supposed to be a token of your class, only to kill some random mob in Velious and upgrade it. If augs were around, they could have put in a mini "1.5" quest to get an aug that would fit in the epic to upgrade it, keeping them relevant.
Its an inherit problem with any sort of epic weapon and any future content.
You essentially only have 2 options:
a) Your epic will become obsolete. period. Which will undermine entire gigantic quest that will take 6-12 month to complete.
or
b) if your epic can be continuously upgraded with each new expansion - then all new weapon drops are useless. Why have them when your epic will always be better?
Even if you approach this with "epics are for hard core raiders while dropped weapons are for casuals", it still sucks to be permanently locked into using the same weapon over and over again - all the other weapons and weapon types and weapon skills - they all become meaningless.

IMHO, while cool in concept, epic quests for epic weapons are BAD for an MMO that looks to add more content beyond the expansion in which epics were introduced.

Otherwise this will happen over and over again:

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  #35  
Old 10-20-2012, 09:38 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Reiker000 [You must be logged in to view images. Log in or Register.]
Augs are cool because... well say you put in all kinds of time to get your epic. A lot of them become replaced by Velious. So, you put in all this effort to get this bad ass weapon that's supposed to be a token of your class, only to kill some random mob in Velious and upgrade it. If augs were around, they could have put in a mini "1.5" quest to get an aug that would fit in the epic to upgrade it, keeping them relevant.
I don't have an issue with augs, though where epics are concerned I'd prefer just continuing the quest like 1.5/2.0 etc did.

Curious, what epics are upgraded by random mobs in Velious? That sounds much more like WoW than Velious. All the caster, priest epics were still BiS at the end of Velious as I recall. Some vulak loot was better than melee epics, and some other dragon loot made for some arguments but hardly random mobs as far as I can remember....

Even in Luclin the caster epics were still very relevant and for casual melees as well...
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  #36  
Old 10-20-2012, 10:01 PM
Phats Phats is offline
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Frogloks were an awesome race id agree, any chance on including them?
  #37  
Old 10-20-2012, 10:05 PM
Ferok Ferok is offline
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Frogloks were an awesome race id agree, any chance on including them?
Awfully high poly count next to old models.
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  #38  
Old 10-20-2012, 10:14 PM
Phats Phats is offline
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you can already turn on luclin models as is, so not exactly game breaking.
  #39  
Old 10-20-2012, 10:50 PM
Doeboy Doeboy is offline
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Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
Awfully high poly count next to old models.
Force Krup models, lol.
  #40  
Old 10-20-2012, 10:57 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Phats [You must be logged in to view images. Log in or Register.]
you can already turn on luclin models as is, so not exactly game breaking.
I thought they had them somehow disabled here, but I'd never turn them on to find out.
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