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  #31  
Old 10-16-2012, 03:29 PM
Dalron Dalron is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
... We can't seriously suggest that people are so lacking in self control that they can't simply set a goal and walk away. ...
Don't know much about human nature re EQ? There's a reason it was called EverCrack ...

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  #32  
Old 10-16-2012, 03:31 PM
Nirgon Nirgon is offline
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I hope new servers that start from scratch are planned down the road from now after all the fixes are in and everything is labeled era appropriate.
  #33  
Old 10-16-2012, 03:32 PM
Kope Kope is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
You're right, they did leave that option open, but still, where do you draw the line? The very reason I quit live was because it was getting out of control with all the crap they added to it. Everyone here wants something different or has a different idea of what should be included as classic. At some point you have to say, "this is it, this is all we get" otherwise this will just turn into one of Sony's progressive servers.

And by the nature of this project, with only a handful of coders running the show as a hobby (for which I am appreciative), there will always be a shortage of content. If you use up the content and have to have more, this is not the right server for you.
In Rogean's direct quote the content additions would be in the spirit of classic EQ. Not sure what this means exactly but it won't be "we're moving to Luclin now!"

You have to be in charge of when you want to quit. There will never be a "winning" moment in an MMO. That's the entire point, dynamic content. If you feel you want to leave at a point, that's your "winning point" but something will always be changing for everyone else.
  #34  
Old 10-16-2012, 03:39 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
I submit that it is unreasonable for someone to be distressed over new content, but that it IS reasonable to be distressed over a lack of content.
None of this is new content. I like keeping my game exactly the same. I would still be playing on P99 had they never released Kunark.
  #35  
Old 10-16-2012, 06:52 PM
gloine36 gloine36 is offline
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I'm all for custom content after Velious. EQ was and is a great game. Custom content can go a long way to changing up the same old routine and breath fresh life into the system.
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  #36  
Old 10-16-2012, 07:43 PM
webrunner5 webrunner5 is offline
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So a lot of you are saying ahh hell keep it the way it is for the next 6 years. Yeah right.
  #37  
Old 10-16-2012, 08:21 PM
Brutal_X Brutal_X is offline
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Do you guys remember how it was the first time you ever set foot into the world of norrath? It was huge, and i remember i was scared to even press the forward key once i got out of cabilis ( I started in Kunark ). Yes, eventually this content will get boring, but in my opinion adding custom content would be great! It would give that new feeling of being alone to a all new and open vast world. However, anyones opinion to there own, this is just one of mine.
  #38  
Old 10-17-2012, 03:47 AM
Acillatem Acillatem is offline
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Personally I loved the "concept" of AA's, however I don't think it did ALL it was intended to do.

Alternate Advancement was supposed to allow you to continue to flesh out your character and to "customize" your character. The customization never really happened becuz for the most part everyone took the same paths, the same AA's, and it just became a matter of "getting the most" rather than "picking the right ones".

For true customization I would recommend AA limits per "tier" (General/Archtype/Class Specific). And to truly "customize" characters I would suggest a "Random" path need filled before you can choose what you want on your own.

Example: General AAs are capped at 6 (example number). My character's Random AA path is Innate Cold Protection (obviously this would be different for everyone - thus creating truly "customized" toons). I must spend my first 3 AA's on Innate Cold Protection before unlocking the other General AA paths. I spend my next 3 on Regen 3, thus capping out my General AA's.

I get 6 AA's and now my Random "Archtype AA" is unlocked - Spell Casting Subtlety. I must spend my next 12 AA's completing the Spell Casting Subtlety line before unlocking the other Archtype AA paths. Cap out Archtype AA's at say 36. This forces you to a) be smart with your choices and b) with the random AA line needing to be filled first, will actually create some randomization.

I realize no matter what there will still be cookie-cutter Wizards etc.....but at least this puts some minor differences in there and caps AA's.
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  #39  
Old 10-17-2012, 04:07 AM
Xanthias Xanthias is offline
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My 2cp

I would not mind seeing the server progress after velious, I enjoyed AA's (hell find me a ranger that didn't), Luclin had fun aspects and fewer time sinks (except the freaking VT key), PoP aside from the stupid books was fun to progress through, after that Sony got stupid.

Maybe take the best parts out of the expansions and skip the stupidity.
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  #40  
Old 10-17-2012, 04:07 AM
Llodd Llodd is offline
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And when you've got your 100 AA's what then?

Gimme more AA's. And when you got them?

Pointless never ending cycle of something more to do.

No thanks. I think if people really play this game just to get max level as fast as possible or PL their alts then thats just tough on them tbh. Whats the farkin rush!
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