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#31
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__________________
Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#32
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Here's something that will put it into perspective: ask literally any Druid or Wizard who's played more than a few months how many groups they get. And they'll probably tell you they don't deserve them, either.
Because Druid and Wizard are not grouping classes. At all. They are probably the worst two classes for a group when compared to almost any replacement. You're asking for advice? Well, the original group makeup is not going to be viable at higher levels with a Druid and Wizard taking up critical slots, without a Cleric and devoted slower. You will not gain experience in anything like a fun and efficient fashion. The Bard and Druid are absolutely not capable of decently healing the party after level 40, period. The Bard will be primary target of any mob that he begins slowing, and you have no snap-aggro tank to take it off him. Your warrior is nothing but DPS at that point (or the mob is unslowed), you will have insufficient heals on a low-HP and low-AC tank because you have no good buffs... the list goes on. It is an extremely problematic group makeup at any level over 39, in my opinion. If the Druid became a Cleric and the Wizard became a Rogue, it would be a very STRONG group, conversely. | ||
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#33
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I don't understand where the "Druids can't heal" thing comes from. I could solo-heal groups on my druid through Velks on live without issue. Were they pulling as fast an a perfectly min/maxed group? No. Were we surviving just fine? Yep.
Again, not comparing Druid efficacy to that of a Cleric (or even Shaman, with his slow/etc), but the class can most assuredly keep a group up and running. Quote:
This, for instance, is just flat-out, objectively wrong. | |||
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#34
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The only justification for that class makeup would be that they are playing the classes they like at the cost of efficiency and they are aware of it-- at which point any other choice would be the wrong one.
It's not a good combo but it's not completely terrible. If the monk can single pull even a little, their bard is good, and their melees wiggle into some decent gear the group will bump along satisfactorily until around 45 when mob HP goes nuts. Unfortunately their reasoning seems misguided- a wizard because they are worried about somebody having responsibility? Having a lackluster combo is going to give every member more responsibility than if you just pick efficient classes and play them badly. Quote:
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Last edited by Ephirith; 10-02-2012 at 03:00 PM..
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#35
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This I agree with. Plus, "not having responsibility" in EverQuest is just code for "gonna wipe everyone nonstop". Quote:
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Last edited by SCB; 10-02-2012 at 03:04 PM..
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#36
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You are dead wrong. I'm shocked you actually typed this blatantly obvious falsehood, because in all fairness you should either be avalanched with ridicule or completely ignored now. The only reason Shamans can do it is because 75% less damage is coming in. And their effectiveness as MH tails off dramatically as you climb the 50s. (until 60th and Torpor) Everyone that has ever tried to group at these levels with a Druid knows this and it is not in any kind of question. | |||
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#37
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Lot of hate for the Wizards still I see. They are fairly problematic without clarity I will admit. If I was going to make the group up under these circumstances I would say keep the Wiz, have the bard or monk play an Enchanter and switch the Druid to Cleric. No sense in having two pullers.
Giving you Cleric, Ench, War, Wiz, Bard or Monk depending on which switches. Wizards get a bad rap. But with Ench and Bard in group later in levels? He will be as good DPS as anyone. Not to mention the burst when needed. With Ench charmed pet and Monk or Bard, DPS will be nice. | ||
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#38
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Don't know what to tell you, dude. | |||
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#39
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Seriously, listen to the people in this thread, your group composition is seriously flawed and can not last, if you really want your group to be able to last by itself 40+ then do switch out the druid for a cleric and the wizard for a rogue or even a mage, id even say get rid of the shitty bard and insert an enchanter and your group will be amazing
Your group will die a lot, and you wont be able to res yourself or even kill at an enjoyable rewarding pace once you get high enough level. Your gear is going to be way below average since you wont really be able to take any of the profitable camps that require a proper group, so its just even more crap in this shit sandwich, so your really just dooming yourselves in all aspects of your experience here, Its going to take you half a year of like 4-5 hours a day to even get to high levels if this group is how you want to do things | ||
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Last edited by Furniture; 10-02-2012 at 03:20 PM..
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#40
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Edit: Velks is pretty trivial difficulty once you hit about 56 or 57 downstairs, so sure, at higher levels I can see that just about any group would work. Especially since melee classes solo in Velks. Grouping in velks I take to mean kobalds and gargoyles.
__________________
Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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Last edited by Ferok; 10-02-2012 at 03:26 PM..
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