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| View Poll Results: Are you in favor of the proposed resist system changes | |||
| Yes |
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13 | 46.43% |
| No |
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15 | 53.57% |
| Voters: 28. You may not vote on this poll | |||
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#31
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#32
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I fail to see your survival being any higher if the raid decided to all nuke instead of root. would you rather take 4 roots with a 1/10 chance to land or 4 ice comets?
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#33
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4 ice comets
it has a cast time | ||
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#34
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#35
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#36
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and yet this server seemingly balanced against it, unless the goal was to give the guild with the zerg numbers an even greater advantage by allowing them to land cc spells on the 1 guy to their 10
Like I said earlier you can't even chance a 1v3 here because your ability to escape or outmaneuver anyone is severely diminished | ||
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#37
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Last edited by SamwiseBanned; 09-12-2012 at 12:14 AM..
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#38
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Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame. Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark. | |||
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#39
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#40
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this isnt wow. the game was not built around every class being equal. a rogue can barely solo a blue mob but should fair well against 3 players? despite the rogues lack of durability, he still tops most dps charts. same goes for pvp, he may not take down a group of players but when you throw him into group pvp encounters, he becomes a dps monster especially since rogues/monks arent a priorty target when there are casters running around. you have to look at balance from all sides not just being a solo ganker. | |||
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Last edited by SamwiseBanned; 09-12-2012 at 12:30 AM..
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