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#1
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Let us know when you decide to break your 6 month have-not-played-on-the-server streek Nirgon and actually have tried out pvp on the server post-Null's adjustments to CC spells and we might start to take you seriously. P.S. get Kunark levels of resists before you do so. Your pvping with 50 MR and an advisor robe might be good for qeynos noob yard pvp tests, but do not cut it for the current kunark pvp going on.
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-Crystalblue Persuasion, Level 45 Enchantress
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#2
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From the VZ 60 Cap Rogue on the safehouse.
http://www.thesafehouse.org/forums/s...ead.php?t=2872 "Recommended Resists by Order of Importance: 1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted. 2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard. 3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well. 3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower. 3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard. " this guy ran around with 140 minimum but suggests up to 180+, his guide is huge and a good read. I actually linked it when i first started playing but noone commented. anyhow his suggestions seem to fall in line with what is needed here to be safe from CC. | ||
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#5
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Needs to be quoted again. Nirgon, I know you'd love for every spell in the game to be made useless and ineffective (except your lures...) but is that whats best for this server? Wiser minds have already decided: no If you actually played on this server in the last 6 months you could maybe begin to offer opinions on what pvp resist system would foster the best pvp server enviornment. Instead you just parrot "omg 90 percent of all spells should be useless!!" and your other genius idea for the server, Item Loot. Quote:
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-Crystalblue Persuasion, Level 45 Enchantress
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#6
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#7
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180 buffed, ok. Let's fully dispell him down...Tash + Malo have a 50% improvement during that era I presume. Even then? It shouldn't land. 90% is a gross over estimation, it was more like .0005% chance. Did you not see my posting of classic pvp resist that showed if you meet a certain value that you can outright resist certain spells? I guess that dosen't hold in court either.
140 poison SHOULD completely rape any chance of an EB landing on you, same with disease. Here's another example of things I had land on me pretty frequently here despite having close to those values. | ||
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#8
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Didn't Rogean say somewhere else he'd listen to changes that need to be played? How about a 5:1 vote that says these mechanics need to go?
Again thanks for "reminding me" that I don't play here right now. Your statements of the unrelated yet obvious sure bolster your argument. As I've stated before, there's been several EQ Emu PvP boxes with broken resists... why does slow xp make this one special? You're right about one thing, the debate needs to be settled. If Rogean says he'll listen to a poll result and lend his help if the vote passes? I'll be happy with that. Most people, as you'll find, think that putting magic resist gear in every slot and still getting rooted (without even being dispelled!) is absolutely retarded. Same with stuns and blind. | ||
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#9
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Rogean just needs to know that many people (most) who rolled up casters on this server will be gone for good when its patched in that all their MR based spells (and dots in the case of shaman) are now suddenly useless in PvP and they proceed to get run over by the well geared and now CC (and mostly all spells in general) melees of the server.
Some will stay and reroll to god-mode Monks, but the rest will say bubye when suddenly they have zero place in pvp on this "pvp server". Or do you think all those now worthless casters will stick around for their PvE roll alone? Once again you are suggesting this catastrophy of a move for some hidden evil reason since you have not even played on the server in months. Do I have to break it down class by class and let all the servers enchanters/druids/shaman/etc know what you have in store for them? lol
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-Crystalblue Persuasion, Level 45 Enchantress
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#10
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I guess coming from someone who we have a video of casting the enchanter melee slow line several times in a row on a caster would become pretty useless, yeah. God forbid you learn to play, let's keep broken resists. | |||
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