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| View Poll Results: Classic Resist System or Custom? | |||
| Classic Everquest Resists. |
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63 | 77.78% |
| Null's Custom Resists. |
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18 | 22.22% |
| Voters: 81. You may not vote on this poll | |||
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#31
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Resist curve just needs to be bumped, that's basically all, i think it's a matter of a few % here and there to correct the huge issues people are having with roots/snares
Difference between 90% resist and 95% is double the amount of resists.
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#32
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#33
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extreme unfriendliness in this thread :<
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#34
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#35
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#36
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I always remembered disease/poison dots being not that hard to resist either.
Basically what this resist system does is make people really hard to kill with spell damages and hard to CC. We'd see longer fights(3x/4x longer) where skill would shine. This makes melees much more viable and a staple in pvp combat. Levels means a lot more than they do now. A level 60 with minimal resists will resist everything a 52 will throw at him. This means a lower number force can win against greater odds if they're MUCH better than the opposing force. This isnt possible with the current system because joe blow lvl 44 druid can land root/snares/stuns pretty reliably on a lvl 52. If I understand it right, a level 60 will also have an easier time landing spells on lower levels. Basically, this is what everquest live was like. Question is: is this what we really want? | ||
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Last edited by Nizzarr; 08-30-2012 at 09:57 AM..
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#37
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That's what i really enjoyed about classic pvp, the fights were so damn long.
The longer the better ^^
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#38
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There's no point in stacking any resist on this server other than MR. The return you get for the gear sacrifice to stack fr or cr or any other just never pays off and you lose a lot of MR so you get rooted and owned. The system is terrible.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#39
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Think long and hard about what you want. Null's system is balanced. "Classic resists" is far less so. Have fun when half the casters left on the server quit when they are 100 percent powerless to spell-immune rogues and monks backstabing them for 1k and T-staff procing it up. Null's system is great, it gives everyone a shot at pvp and not just rogues, warriors, and monks with 100 MR. Quote:
Debuffs land here now only because of Nulls resist system letting them. tl;dr: Null's resist system leads to more complex pvp where all classes have a fuller role in the pvp. Classic resists system = spell immune meele assist train x100. Be very careful what you are asking for, we cant afford to lose 50 casters, then it would just be 20 rogues/monks left playing.
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-Crystalblue Persuasion, Level 45 Enchantress
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#40
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I didn't realize this was a custom server based upon balancing EQ PVP. If that's the case when is t staff being removed?
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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