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View Poll Results: so?
keep added +50% on forever 60 73.17%
+25% extra would be enough 8 9.76%
back to normal exp as it was before kunark. 14 17.07%
Voters: 82. You may not vote on this poll

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  #31  
Old 08-26-2012, 12:30 PM
SamwiseBanned SamwiseBanned is offline
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exactly and at low to mid levels youll want to be near a trainer/spell vender which for most class/races will be a bitch if you are bound in Kunark. Hotzones is a good idea in theory but i dont think itll help with pop. I think the most important thing is to keep the xp bonus in, without it, I am afraid things will go sour.
  #32  
Old 08-26-2012, 12:30 PM
Awwalike Awwalike is offline
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kurns tower hot spot wud b epic
  #33  
Old 08-26-2012, 12:32 PM
SearyxTZ SearyxTZ is offline
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Actually, Unrest is a perfect example.

Why is this zone semi-popular on the server? Well, because it's good for PL'ing, but *also* because it has a big zone EXP mod. It's like a quasi hotzone already.


If they tagged Unrest as the lowbie hotzone with sticky on this forum with "Unrest: +50% exp bonus" (+ whatever mid/high level zone), that would alleviate a ton of the griping about the early grind + be way more fun and way closer to a classic experience. It'd probably have 15+ people in it on the regular.
  #34  
Old 08-26-2012, 12:32 PM
SamwiseBanned SamwiseBanned is offline
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besides Iksars, it would be a pain in the ass to get lowbies to kurns. just sayin people dont even wanna wait on the boat from antonica to faydark. not only does it take forever but getting a bind can take even longer if you are a melee. not practical to force lowbies into kunark
  #35  
Old 08-26-2012, 12:34 PM
TheLieka TheLieka is offline
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If the goal is to get the players together, then I agree, OT and Chardok would be good Hot Zones. If the goal is to get players to unvisited content, then I fall back to my list.

I would imagine that 70+% of them are 50-60, and would be in Chardok / Seb / Howling Stones anyway (most likely Chardok if they can stay alive). At that point, the other hot zones would be for the new players trying to level up.

Quote:
Originally Posted by SamwiseBanned
make runnyeye/kedge a hotzone, bet itll be as empty or low populated as it was before hotzone.
Really? Let's put it this way. Would you suck a dick for a dollar? What about 20 dollars? What about 50 dollars? What about 75 million dollars? Maybe you don't have a price, but most people do. If you make the zone xp attractive, people will be lining up to suck that dick.

Just sayin.
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  #36  
Old 08-26-2012, 12:34 PM
SamwiseBanned SamwiseBanned is offline
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about 3-4 weeks ago VV contantly had 10+ in unrest. the main reason is that I designated Crushbone>Unrest>MM as the guild leveling path. I suggest the server decide on something like that too for easy groupage. That path is pretty standard anyway except no highkeep but again that zone is out of the way and you cant really do anything until you are bound there.
  #37  
Old 08-26-2012, 12:34 PM
SearyxTZ SearyxTZ is offline
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yeah Kurns wouldn't work


its a low level zone that requires traveling through massive dangerous outdoor zones (EJ) with no reasonable bind location or cities nearby unless you are 1 race out of 13
  #38  
Old 08-26-2012, 12:37 PM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by TheLieka [You must be logged in to view images. Log in or Register.]
If the goal is to get the players together, then I agree, OT and Chardok would be good Hot Zones. If the goal is to get players to unvisited content, then I fall back to my list.

I would imagine that 70+% of them are 50-60, and would be in Chardok / Seb / Howling Stones anyway (most likely Chardok if they can stay alive). At that point, the other hot zones would be for the new players trying to level up.



Really? Let's put it this way. Would you suck a dick for a dollar? What about 20 dollars? What about 50 dollars? What about 75 million dollars? Maybe you don't have a price, but most people do. If you make the zone xp attractive, people will be lining up to suck that dick.

Just sayin.
id rather level in places i wanna level, not be pushed into some ugly ass unenjoyable zone. halflings have best xp modifer yet people still make ogre warriors. not all about xp per kill.
  #39  
Old 08-26-2012, 12:37 PM
TheLieka TheLieka is offline
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How is the economy on Red99? Is plat worth anything?
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  #40  
Old 08-26-2012, 12:37 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
about 3-4 weeks ago VV contantly had 10+ in unrest. the main reason is that I designated Crushbone>Unrest>MM as the guild leveling path. I suggest the server decide on something like that too for easy groupage. That path is pretty standard anyway except no highkeep but again that zone is out of the way and you cant really do anything until you are bound there.
At this point I'm wondering if this could even be player-mandated. Just pointing at a handful of zones (ie: Unrest + KC/DL) as the go-to zones. It wouldn't be as effective without an exp bonus obv, but I dunno.


I do have that stickied thread on this forum (which I'm currently using as a repository for pictures of red pandas)
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