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  #31  
Old 07-23-2012, 12:51 PM
Autotune Autotune is offline
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Off subject: Nilbog is totally padding his post count ^^^^^

On subject: If there is no more 15 on spawn claims for raid targets, what will be done about the late window FTE snags? Generally speaking, when two guilds haven't been able to determine who had first claim and they both socked the spawn together it didn't turn out well. The 15 claim solved problems in the way of not creating any drama. I personally did not like it, but anyone can see what it did. Instead of taking it completely out, I think it needed to be refined as it often kept the guilds from breaking rules against each other (accidentally or not) and it kept GM involvement to a minimum, now that it's gone I don't see how those 2 things won't become more common.

So I guess my real question is, now that the raid target claiming is gone, what will be done about the increased heat between guilds on late window target spawns? Any chance to implement ways to determine FTE or will there be more rules later on to address this?
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  #32  
Old 07-23-2012, 03:47 PM
sanluen sanluen is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Q: Can we camp raid mobs?
A: The spawn variance prevents guilds from claiming unspawned raid mobs as they don’t know when the mob is due. If you want the mob, then pull and engage the mob, Period.
So, just to clarify, we can claim mobs that are not on a variance (particularly epic mobs, phinny, etc) by waiting at their spawn point? Granted they are pretty much 3-6 man encounters, but just making sure.

Thanks!
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  #33  
Old 07-23-2012, 04:02 PM
Sirken Sirken is offline
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Quote:
Originally Posted by sanluen [You must be logged in to view images. Log in or Register.]
So, just to clarify, we can claim mobs that are not on a variance (particularly epic mobs, phinny, etc) by waiting at their spawn point? Granted they are pretty much 3-6 man encounters, but just making sure.
Thanks!
to be safe, consider all raid mobs FTE. i personally think dropping 12 people, or 15 people on a spawn point to "claim" a raid mob is the dumbest shit in the entire world. the staff supports heated competition for raid mobs as opposed to who can leave a group of alts afk on a certain spot. not to mention, the logs dont show us that x amount of people were sitting at 'xyz' location.

as i said earlier in this thread, this is the easiest balance between staff being able to enforce, and the players being able to easily understand and follow.
  #34  
Old 07-23-2012, 05:14 PM
Jjlent Jjlent is offline
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he's saying no raid mob can be claimed, be FTE and kill mob to claim it
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  #35  
Old 07-23-2012, 05:23 PM
Joroz Joroz is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
You hit the nail on the hit; Two wrongs don’t make a right. I know it shouldn’t be like this, but all top end guilds need a person running fraps because shenanigans seem to occur most often when staff is not around, and it truly, truly helps us. When I see blatant douchebaggery I will obviously suspend for it. But I’m not a nazi either. I have raid experience in EQ, and I understand that sometimes things like FTE can be extremely close, and I understand that things can just happen in the heat of battle, but there’s still a line that shouldn’t be crossed. P99 may not be a PvP server, but it is still a competitive raiding server. And as such, the staff wants to encourage heated, competitive contests between the guilds. We just want those contests decided by dedication and skill instead of garbage and griefing. Losing with class is always better than winning like a douchebag.

That being said, kiting raid mobs is not allowed. However, it is not for guildB to decide if guildA is breaking the rules. They are neither judge nor jury. if guildA was caught breaking the rules I would remove the loots and suspend characters that needed it. If it happened a second time I would be forced to punish the guilds leadership for the actions of their members as well as the members involved; consider it P99’s version of a RICO act. If however guildB decided to KillSteal mob I would then remove the loots and punish them for KSing in the same fashion id punish guildA for cheating.

Please do not make me be a bad guy. i’m here to make your lives easier, not to make them harder. I’m very easy to talk to, and I’m always willing to discuss situations with players if the need arises.

I hope I have thoroughly answered your questions.

Sincerely,
Sirken
So if your running 50% of a zone in circles and a raid mob adds to that pack is that considered FTE?
  #36  
Old 07-24-2012, 12:26 PM
Xadion Xadion is offline
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Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
So if your running 50% of a zone in circles and a raid mob adds to that pack is that considered FTE?
I would think, if you are kiting a buncha mobs around- that do not include the boss- your okay- then if the boss is picked up on that kite it then needs to be brought to the raid imidiately along with the rest of the kite... or the entire thing needs to be dropped with out it training another guild/group etc

the only point of clarification would be is then if you can peel said boss off the train and have the kite CC of the rest of the mobs contiune as it was before the boss got cought up in the kite. or do you have to kill the entire train at the time of engagement with the boss.
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  #37  
Old 07-24-2012, 01:42 PM
Sirken Sirken is offline
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Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
So if your running 50% of a zone in circles and a raid mob adds to that pack is that considered FTE?
Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
I would think, if you are kiting a buncha mobs around- that do not include the boss- your okay- then if the boss is picked up on that kite it then needs to be brought to the raid imidiately along with the rest of the kite... or the entire thing needs to be dropped with out it training another guild/group etc
Xadion is correct. like i said, i'm not here to punish people for accidents. but if you make a mistake, you need to try and make it right. lead by example [You must be logged in to view images. Log in or Register.]
  #38  
Old 07-24-2012, 01:50 PM
Sirken Sirken is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
the only point of clarification would be is then if you can peel said boss off the train and have the kite CC of the rest of the mobs contiune as it was before the boss got cought up in the kite. or do you have to kill the entire train at the time of engagement with the boss.
if i understand correctly, your basically saying.. "what if when my guildie is kiting all the trash in PoF, the Draco accidentally gets caught up in the kiting, what do i do!?!"

in that situation, it is the players responsibility to peel Draco off the kite immediately and pull it towards the raid group. if Draco is not pulled immediately to the raid group, then it would have to be considered as kiting a raid mob, and thats against the rules.

so while kiting trash mobs is allowed, it can be a dangerous tactic if its not done with precision.

don't kite raid mobs.
  #39  
Old 07-24-2012, 02:04 PM
arsenalpow arsenalpow is offline
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With the most recent rules for hate/fear having been rescinded what will be the policy on accidental trains and such? Specifically accidents that would negate a competing guilds chance at a target.

Also, you said FTE will be the deciding factor for the most part; what about bangbang types of situations where FTE is maybe decided one second apart from a mob spawning? Would loot be awarded to the FTE guild via GM or would the raid with the XP prevail?
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  #40  
Old 07-24-2012, 02:18 PM
Sirken Sirken is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
With the most recent rules for hate/fear having been rescinded what will be the policy on accidental trains and such? Specifically accidents that would negate a competing guilds chance at a target.

Also, you said FTE will be the deciding factor for the most part; what about bangbang types of situations where FTE is maybe decided one second apart from a mob spawning? Would loot be awarded to the FTE guild via GM or would the raid with the XP prevail?
like i already said, accidents happen, if u make one, try to make it right.

we can see who had first to engage, regardless of how close it is/seems. lets say Trakanon spawns, and GuildA and GuildB move for trak. GuildA attacks and a half second later GuildB attacks, but GuildB does more and gets the loots. in the logs, we will see that GuildA had first to engage, and we will remove the loots from GuildB and give them to GuildA.

but KSing can not be catered to, or rewarded.
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