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| View Poll Results: If a new p99 server opened with forced raid target rotations would you switch? | |||
| Yes |
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71 | 32.27% |
| Yes, only if I could transfer my toons |
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67 | 30.45% |
| No |
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82 | 37.27% |
| Voters: 220. You may not vote on this poll | |||
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#1
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Problem is Trollborn is that Exploiters scarfed up Manastones and GEBs and other premium items by the hand fulls in just the short time the server has been out. From the onset people cheated and their ill gotten gains already smeared across the server. It's really getting old that one can't have an honest game anymore. Sure one might say, "Well how does this affect me?" It is the principle of the thing. Many of the 20 people on Red appear to have these items on every toon they possess. That said Red is more appealing to me than Blue is now. Having a choice between BDA and TMO? I'd rather have a dull toothed rat chew my toes off one toe at a time then to throw in with this lot.
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"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | |||
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#2
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Red99 didn't work because the same assholes who love to play on blue and get off by denying other people fun are the same assholes who would corpse camp someone 20 levels under them, because that is there fun. | |||
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#3
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Everyone would abandon original blue 99 if a new server opened, including top (hours-spent) players. Getting the shinies is not fun without others to admire. I would like a server for 98% of EQ players. Our little raiding / co-op guild on Brell in 99 never had to race to content. If we had the force, we got the content. Luckily, "racing to content" was not popular back then. The 2% of EQ players who think that EQ is some huge competition are in the extreme minority...and they have chased the other 98% of players away from the game. Sad that (I think) the stewards of P99 (devs/gm's/etc) are in that 2% as well. Here's my idea for preventing that 2% from chasing away the other 98%. 1. Either give out raid tokens so folks with the force can do the raid once a week or 2. Make it so each toon can participate in each raid encounter once only. Assuming the target dies, the player cannot engage that mob again ever. I prefer option 2 or some derivative of it. This would create a vibrant economy. If a player reeaaally wants that raid encounter again, they can spend two days powerleveling another toon. When I played P99 in 2010, powerleveling was rampant. | |||
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Last edited by Arclanz; 06-27-2012 at 06:32 PM..
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#4
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Yup, this is EQ it isn't a modern day MMO where their instances and handheld mechanics. It's a CONTESTED raid scene, that's EQ. Anything in this world that is worthwhile takes some form of effort, this is no differen't. Their is a difference between a casual player and a raider for a number of reasons. They have some nice options on EQemu to play on but don't fuck up this server with crying, this server got fucked up enough through crying and whining.
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#5
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PS. WTB Uthgaard pst.
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#6
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Harrison: "Alarti and Jeremy are some real pieces of shit Nirgon, you'd like them"
Yep they make sense, I like them. Good posting here. | ||
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#7
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1. New server starts, people make friends as they all level together.
2. Serious time investors start to outpace the majority of the server, become better at doing more with less, a guild is formed of serious players. 3. up and commers (people who can play a lot) are recruited into guild and shown the "how to" guide for raiding. 4. This guild trivializes raid content, server doesn't care because they are not raid-ready yet as a majority. No drama...yet 5. casual players catch up and want pixels, current top guild that is raid-trained beats out competition and is turned into a monster in the eyes of the public. 6. Casual guild increases numbers to compete against well trained and geared force of top guild. 7. New casual Zerg force wins some raids, loot is spread thin amongst large guild, internal issues lead to bad blood/forum drama internally and between top guilds. 8. Butt-hurt guilds recruit zerg forces to tackle raid targets at any time of day and cock-block other guilds. Serious bad blood created/ forum drama ensues. 9. 3rd and 4th raid guilds start to emerge, Play nice and fair preached on all mediums, in all ways, at all times. Top guilds worked too hard earning there loots to give freely, made to look like more of a monster. Long story short, wiping the server/creating a new server/murdering TMO members irl is not going to change the end game of EQ. You could wipe this server 100 times and be right back in this same position with a different set of names and faces doing the exact same shit, every time. So enjoy it the way it is, cause this is the only server you will ever get. If you can't enjoy it like it is, then quit, Thats what i did and I was IN the top guild.
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#8
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Have you any input on the subject? I would think that if one was created it would avoid all the drama you listed. This server would obviously not be geared towards hardcore gamers like the many of the people in the top guilds. These people would get bored quickly and leave. Asher | |||
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#9
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__________________
❤ Z A R A H ❤
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#10
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Hey guys, there is a fairly new server still in the classic period: Red99
come try it out if you are tried of trying to out poopsock TMO or wtf ever the zerg here is called Currently about 20 people do the raids on red99, are you saying you'd rather continue to sit in caves with TMO waiting to tag a mob then challenge 20 whole people for the exact same content on red? Try it, you'd like it. XP bonus currently in effect there too. I dont understand why whole guilds do not transfer over there and level up together. | ||
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