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#31
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#32
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So then make the variance shorter? It doesn't need to be 4 days long. No variance would suck, but it would be better than what we have currently.
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Also, if spawn times are unpredictable then having more players allows you to mobilize faster. If guild A has 200 players and guild B has 20, then assuming players in both guilds are equally skilled and equally good at mobilizing, then guild A mobilizes ten times faster simply because they have more players. In the time it takes for guild B to get 2 players to skyfire to kill talendor, guild A already has an entire raid force. TLDR: The variance is entirely at fault for every single problem with the raid scene, ever.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#33
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People also make the server what it is, don't forget....
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#34
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The players themselves have opportunities to change the raiding scene. They do not. | |||||
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#35
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I'm pro no long variance windows
I'm against shitsocking and carebear rotations. What's the greater evil? I know it's been said a dozen times, but with the release of Velious and simulated patch days every week or two, it would alleviate the need for a lot of this rotation talk or variance windows. One guild can only do so much when everything is up. Especially once Velious drops. Once Winter comes, every Kunark encounter will be FFA and whoever the top dog is will be relegated to a few select boss options. Velious bosses have more HP and take longer, it won't be a roflstomp like it is now. Also, simulated patch days are classic.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
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Last edited by Versus; 06-23-2012 at 03:45 PM..
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#36
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I think either the variance should be shortened substantially, or there should be simultaneous repops, or both.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#37
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Similar to a riot being civil, to going more and more out of control | |||
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#38
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4 day variance is insane on any server, ever. You could actually be classic AND make people happy. The solution is an incredibly simple one of significantly reduced variance and at least bi-weekly simulated patches. It's impossible for 1 guild to get everything on a patch or pseudo patch and having most or nothing in window forces guilds to choose and allows more than the top 1-2 guilds to get stuff even on non patch days. It also burns people who choose to pursue raiding out much slower because they get off days. Why do you completely ignore cogent arguments like this that have a tremendous amount of player support AND bring your classic server more in line with the classic EQ experience?
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Shiftin Anout
Formerly of Tunare | |||
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#39
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No response is better than responding? Gotcha. You're not ignored. | |||
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#40
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