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  #31  
Old 04-28-2012, 06:07 PM
Ciel Ciel is offline
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+1 for Gates of Discord raiding scene. BEST

Planes of Power was great, besides PoKnowledge. I didnt main a wizard or druid in the 'before' time, but I REALLY felt bad for them when PoK was implemented (Nexus (from SoL) was good, imo). PoP 'dumbed' down EQ for the casual, but group/raid content was excellent
  #32  
Old 04-28-2012, 07:25 PM
Kevlar Kevlar is offline
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Velious was the last gasp before the game got dumb.

Granted I liked Planes of Power and the theme. I think they could have added some of those "Outer planes" type zones but on the level of fear and hate. PoK, PoT were horrible and killed immersion.

They should have tied everything into the old world but they ignored it. I guess they figured the graphics were too dated and unsalvageable.
  #33  
Old 04-28-2012, 08:24 PM
Herpa Derp Herpa Derp is offline
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PoP. My favorite raiding.
  #34  
Old 04-28-2012, 09:11 PM
SamwiseRed SamwiseRed is offline
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dunno about raiding cuz that was always gay to me. i guess kunark because i didnt do anything in velious.
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  #35  
Old 04-28-2012, 11:53 PM
Harm Harm is offline
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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
While I agree with most of what was said here. What I bolded kills the validity of your post and your right to hold an opinion. particularly the part that I not only bolded but underlined and italicized.
Those are all the parts I lol'd at and agreed with the most.
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  #36  
Old 04-29-2012, 12:05 AM
Munyo Munyo is offline
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For those of you who are knocking PoP and Luclin for fubaring transportation and trade, you are pretty ridiculous. You have to realize, at least for me, that I am not a sophomore in high school on summer break anymore and wasting 12 hours of my time trying to make 500 plat just isnt the same that it used to be. There were plenty of good features AFTER PoP. GoD was horrible because the content was scaled for a new level cap of 70, but it was never introduced, making encounters and events cock-block-tacular. Anyone remember Uqua, the ocean god's chantry and guild killer? Most of you have not experienced any of it, so I have a really hard time taking a lot of things seriously on this thread. P.S. 11 year live veteran and still going.
  #37  
Old 04-29-2012, 12:29 AM
Harm Harm is offline
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Quote:
Originally Posted by Munyo [You must be logged in to view images. Log in or Register.]
For those of you who are knocking PoP and Luclin for fubaring transportation and trade, you are pretty ridiculous. You have to realize, at least for me, that I am not a sophomore in high school on summer break anymore and wasting 12 hours of my time trying to make 500 plat just isnt the same that it used to be. There were plenty of good features AFTER PoP. GoD was horrible because the content was scaled for a new level cap of 70, but it was never introduced, making encounters and events cock-block-tacular. Anyone remember Uqua, the ocean god's chantry and guild killer? Most of you have not experienced any of it, so I have a really hard time taking a lot of things seriously on this thread. P.S. 11 year live veteran and still going.
You mean this place: http://i915.photobucket.com/albums/a...o/Harm0033.jpg ?

From what I remember it sucked, I only played it because despite being horrible, EQ was still the only MMO worth a crap around. I was all too glad to quit EQ (Live) forever and play WoW 5 months after that screenshot was taken.

That said, I agree with your points on Luclin. PoP wasn't terrible, but if you're going to stop someplace, it should be at the end of Velious or somewhere in Luclin, IMO.

Stockholm Syndrome affects us all it seems, but some of you have it way worse than I do.
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Last edited by Harm; 04-29-2012 at 12:37 AM..
  #38  
Old 04-29-2012, 01:03 AM
Scavrefamn Scavrefamn is offline
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GoD was also trash because it was a staggering 98% raider-only content.

And don't tell me that there were lots of groupable named.
The people grouping those named were already wearing raid gear that made the encounter trivial to them but not the non-raider.
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  #39  
Old 04-29-2012, 02:34 AM
Zaneshion Zaneshion is offline
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Quote:
Originally Posted by Scavrefamn [You must be logged in to view images. Log in or Register.]
GoD was also trash because it was a staggering 98% raider-only content.

And don't tell me that there were lots of groupable named.
The people grouping those named were already wearing raid gear that made the encounter trivial to them but not the non-raider.
I agree with this. The GoD expansion was just rude to non-raiders, much more than the PoP zone lock-outs unless flagged. The best 'grind' zones in both PoP and GoD were locked out to most non-raiders, and many of those zones weren't even the "high-end" raiding zones, if you will, and those who payed for the expansion but didn't raid basically paid for more AA's and a few starting zones--not very cool =(

The fact that they opened some of them up (such as BoT) felt kind of insulting, too, for both raider and non-raider alike.

However, at least for me, the wall to wall raid battles in Tacvi at the end of GoD were some of the best MMO fights I've ever seen and I enjoyed that content a great deal.
  #40  
Old 04-29-2012, 02:50 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Zaneshion [You must be logged in to view images. Log in or Register.]
I agree with this. The GoD expansion was just rude to non-raiders, much more than the PoP zone lock-outs unless flagged. The best 'grind' zones in both PoP and GoD were locked out to most non-raiders, and many of those zones weren't even the "high-end" raiding zones, if you will, and those who payed for the expansion but didn't raid basically paid for more AA's and a few starting zones--not very cool =(

The fact that they opened some of them up (such as BoT) felt kind of insulting, too, for both raider and non-raider alike.

However, at least for me, the wall to wall raid battles in Tacvi at the end of GoD were some of the best MMO fights I've ever seen and I enjoyed that content a great deal.
Quote:
Originally Posted by Sometime in Secrets of Faydwer
- Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:

- Required Level 46 -
The Howling Stones
Old Sebilis
Skyshrine to Cobalt Scar

- Required Level 55 -
Sleeper’s Tomb
Veeshan’s Peak
Vex Thal
Locked areas of the Temple of Ssraeshza

- Required level 57 -
Bastion of Thunder
Halls of Honor
The Temple of Marr
Tower of Solusek Ro
Drunder, The Fortress of Zek

- Required Level 60 -
Plane of Water
Plane of Air
Plane of Fire
Plane of Earth
Ikkinz
Uqua
Yxtta
Kodtaz

- Required Level 62 -
Plane of Time
Inktuta
Qvic

- Required Level 65 -
Txevu
Tacvi

- Required Level 68 -
Anquish

- Required Level 70 -
Dreadspire
Demiplane of Blood

- Required Level 72 -
Theater of Blood
Deathknell
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