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  #1  
Old 04-25-2012, 09:28 AM
Alukit Vassago Alukit Vassago is offline
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Originally Posted by BlackTriad [You must be logged in to view images. Log in or Register.]
My group in SolB last night did just fine. Yeah, at first, the mobs are running full speed+ even when snared but around 8% or so they stop or slow down as they should.

Get yourself a snarer and go keel some stuff ! =D
now i maybe not understanding snared but shouldn't it slow it down & not run at full speed? i mean that seem abit pointless to use snare then unless you think using it at 10% health is a great use >.>[You must be logged in to view images. Log in or Register.]
  #2  
Old 04-25-2012, 09:56 AM
Xadion Xadion is offline
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Why did this change effect feared mobs run speed...makes my slow and annyoing exp grind even more slow and annoying finding new longer fear routes >_<
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  #3  
Old 04-25-2012, 10:21 AM
Malrubius Malrubius is offline
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Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
Why did this change effect feared mobs run speed...makes my slow and annyoing exp grind even more slow and annoying finding new longer fear routes >_<
Probably because a Feared mob's run speed is calculated the same way as a Fleeing mob's run speed.

I am guessing Feared mobs were not intended to get hit with this change though. Hopefully the Fear speed can be fixed again.

What also breaks Fear kiting for me is that Feared mobs are changing direction every few steps like they are drunk or something. This is new as of the patch also, and will hopefully be fixed soon.
  #4  
Old 04-25-2012, 12:21 PM
BlackTriad BlackTriad is offline
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.
Last edited by BlackTriad; 06-17-2012 at 12:24 AM..
  #5  
Old 04-23-2012, 12:51 PM
falkun falkun is offline
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I remember mobs walking away at sub-walk speed when snared, then stopping completely around 8-10%.
  #6  
Old 04-23-2012, 12:55 PM
teekanc teekanc is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I remember mobs walking away at sub-walk speed when snared, then stopping completely around 8-10%.
This, stupids.
  #7  
Old 04-23-2012, 12:55 PM
Asher Asher is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I remember mobs walking away at sub-walk speed when snared, then stopping completely around 8-10%.
Sure wasn't that way on EQMac right before I came over to this server in 2010.

Used my regent symbol of innoruuk to snare mobs all the time. Here it is worthless.

I'd give Devs access to my account on EQMac if they want to verify this for themselves.

Asher
  #8  
Old 04-23-2012, 01:42 PM
Kassel Kassel is offline
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rooted mobs can not run. 10 out of 14 classes can root or snare.
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  #9  
Old 04-23-2012, 01:47 PM
GreenGear GreenGear is offline
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Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
rooted mobs can not run. 10 out of 14 classes can root or snare.
So. To the ones that can't...? What? What are you suggesting? Fuck 'em?
  #10  
Old 04-23-2012, 02:01 PM
Nagash Nagash is offline
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Originally Posted by GreenGear [You must be logged in to view images. Log in or Register.]
So. To the ones that can't...? What? What are you suggesting? Fuck 'em?
Yeah, fuck'em, viva anarchy!
On a more serious note, I never refuse a SoW when I play my druid, this will apply even more.
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