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#2
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That's why I trust the people who run this thing. | |||
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#3
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i guess my idea for posting is at some point you got to make your players happy but weight what you do, since in the end what is the point of a server fully your way? its more or less a server only for you & not anyone else, for that point why even play a mmo if its only for you [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Alukit Vassago; 04-13-2012 at 05:18 PM..
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#4
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http://www.waringmcmarrin.com/?page_id=52 | |||
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#5
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Regarding the 3 waves of the rain spells, I was referring to mobs not pets [You must be logged in to view images. Log in or Register.]
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#6
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your stocks just went up in my books Nilbog
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[Shaman] Fwank
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#9
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This sounds a lot like the debate of Classic EQ vs. An improved quality of life EQ is see every few days.
Item linking is ridiculously convenient and reduces a shit load of heartache for players, albeit not a truly classic feature. Staring at the spellbook while medding is a pointless gameplay mechanic, but its removal is also not classic. I would understand and respect a decision to have these quality of life features removed for the sake of being true to form, but I would like to think that the p99 dev team would also take into consideration the reason they were eventually rolled out in the original EQ live environment. EQ was a brand new beast, Brad McQuaid, Smed and company were still trying to figure out what the hell they were doing and re-evaluating their original design decisions post launch. They made a lot of concrete decisions (like anyone passionate about what they do) regarding the game, some of them good, some of them bad. Eventually, the dev team realized they had made some poor decisions in a few areas and slowly began making changes to improve the game as a whole. It look a long time to make these changes, as they rolled them out to the Public Test Server and watched the player reaction (read: nerd rage) on the forums to the changes, they would calibrate accordingly. Things like putting SK HT on a different resist table, adding in the map, tweaking the exp tables, removing the spellbook while medding and hyperlinking were all features added to make EverQuest a much more solid game as a whole. To be honest, I’m on the fence since I like a slightly more classic experience but I also like the quality of life changes that went into the game around the time of Luclin/PoP.
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#10
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I'm hardcore classic in game play terms. Anything that makes it easier to level, loot, farm, twink... ruins the game imo. | |||
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