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Old 04-14-2012, 07:11 AM
Slave Slave is offline
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Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Regarding charm.

I don play a chanter, but Im a druid in here and in live. And ive noticed that charm lasts longer here (as in it dont break often and thus last a longer time than Ive remembered in live). And my druid isnt even in cha gears. None of my gears have +cha, im still at base 80 and still my charm spells lasts a long time.
It has been stated that CHA has no effect on Necro and Druid charm.
  #2  
Old 04-13-2012, 01:51 PM
Messianic Messianic is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
...
This post is an example of why I love this project. Nilbog owes no one an explanation of how things are, nor does he make money because he makes the server more classic. But as much as is possible or feasible given the client differences, he makes it classic.

That's why I trust the people who run this thing.
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  #3  
Old 04-13-2012, 05:13 PM
Alukit Vassago Alukit Vassago is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
This post is an example of why I love this project. Nilbog owes no one an explanation of how things are, nor does he make money because he makes the server more classic. But as much as is possible or feasible given the client differences, he makes it classic.

That's why I trust the people who run this thing.
i totally agree with you there, its nice to see someone put their heart & soul into something. sadly the point of making of all this is to get people to play & make a community, if things are to hard or to much of a pain for people, you begin to lose new players / real faces & start to get more of those whom feel they need to cheat to get somewhere. its all nice & good to say lets changes this but how fair is it to the new guy whom just came on where as those whom have been here from the beginning got to enjoy those little things that weren't removed but now want them? in the end its a 20/20 kinda things. you do it cause it keeps to the true ideal of classic but then you risk losing new people, its the same old problem many mmo's face, the question of change. many don't enjoy change, lets face it we all came here cause we hate how Live change so much it ruined the game & feel of what we used to have before all of these expansion were added.

i guess my idea for posting is at some point you got to make your players happy but weight what you do, since in the end what is the point of a server fully your way? its more or less a server only for you & not anyone else, for that point why even play a mmo if its only for you [You must be logged in to view images. Log in or Register.]
Last edited by Alukit Vassago; 04-13-2012 at 05:18 PM..
  #4  
Old 04-13-2012, 01:51 PM
Kevlar Kevlar is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The original patches were not timed at all. There could be no planning whatsoever due to sometimes multiple patches a day to stop exploits or stability issues. Here, there are less patches due to most issues being fixed. Unfortunately, that makes for less raid npc spawns. Perhaps something can be done.

Items being lootable once given to npcs will eventually be fixed. Lots of rewriting quests is involved to prevent trade exploits. This will, eventually, be fixed.
I'm pretty sure there was a scheduled weekly maintenance day where the servers were always down. Granted there were a lot of emergency patches as well, but I know we planned raid mobs for patch day. It was always Tues night/Wed Morning. Look at the old patch notes, the planned patches are all on the same day, a Wednesday. Eventually they even started calling it "patch day".

http://www.waringmcmarrin.com/?page_id=52
  #5  
Old 04-15-2012, 11:56 AM
Nagash Nagash is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
You sure? I thought dual wield issues had been sorted out.

You sure? I think pets have been eating the 3rd wave of rains for quite a while.
Haven't seen my pet quading a single tim when I didn't give him 2 weapons.

Regarding the 3 waves of the rain spells, I was referring to mobs not pets [You must be logged in to view images. Log in or Register.]
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  #6  
Old 04-13-2012, 12:52 PM
Fwank Fwank is offline
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your stocks just went up in my books Nilbog
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  #7  
Old 04-13-2012, 12:59 PM
Faisca Faisca is offline
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I can live with item links and not having to stare at the spell book while medding. Really. [You must be logged in to view images. Log in or Register.]
  #8  
Old 04-13-2012, 01:07 PM
kazroth kazroth is offline
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Originally Posted by Faisca [You must be logged in to view images. Log in or Register.]
I can live with item links and not having to stare at the spell book while medding. Really. [You must be logged in to view images. Log in or Register.]
What has this post done [You must be logged in to view images. Log in or Register.]
  #9  
Old 04-13-2012, 01:29 PM
Grozmok Grozmok is offline
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This sounds a lot like the debate of Classic EQ vs. An improved quality of life EQ is see every few days.

Item linking is ridiculously convenient and reduces a shit load of heartache for players, albeit not a truly classic feature.
Staring at the spellbook while medding is a pointless gameplay mechanic, but its removal is also not classic.

I would understand and respect a decision to have these quality of life features removed for the sake of being true to form, but I would like to think that the p99 dev team would also take into consideration the reason they were eventually rolled out in the original EQ live environment.

EQ was a brand new beast, Brad McQuaid, Smed and company were still trying to figure out what the hell they were doing and re-evaluating their original design decisions post launch. They made a lot of concrete decisions (like anyone passionate about what they do) regarding the game, some of them good, some of them bad.

Eventually, the dev team realized they had made some poor decisions in a few areas and slowly began making changes to improve the game as a whole. It look a long time to make these changes, as they rolled them out to the Public Test Server and watched the player reaction (read: nerd rage) on the forums to the changes, they would calibrate accordingly. Things like putting SK HT on a different resist table, adding in the map, tweaking the exp tables, removing the spellbook while medding and hyperlinking were all features added to make EverQuest a much more solid game as a whole.

To be honest, I’m on the fence since I like a slightly more classic experience but I also like the quality of life changes that went into the game around the time of Luclin/PoP.
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  #10  
Old 04-14-2012, 03:22 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
This sounds a lot like the debate of Classic EQ vs. An improved quality of life EQ is see every few days.

Item linking is ridiculously convenient and reduces a shit load of heartache for players, albeit not a truly classic feature.
Staring at the spellbook while medding is a pointless gameplay mechanic, but its removal is also not classic.

I would understand and respect a decision to have these quality of life features removed for the sake of being true to form, but I would like to think that the p99 dev team would also take into consideration the reason they were eventually rolled out in the original EQ live environment.

EQ was a brand new beast, Brad McQuaid, Smed and company were still trying to figure out what the hell they were doing and re-evaluating their original design decisions post launch. They made a lot of concrete decisions (like anyone passionate about what they do) regarding the game, some of them good, some of them bad.

Eventually, the dev team realized they had made some poor decisions in a few areas and slowly began making changes to improve the game as a whole. It look a long time to make these changes, as they rolled them out to the Public Test Server and watched the player reaction (read: nerd rage) on the forums to the changes, they would calibrate accordingly. Things like putting SK HT on a different resist table, adding in the map, tweaking the exp tables, removing the spellbook while medding and hyperlinking were all features added to make EverQuest a much more solid game as a whole.

To be honest, I’m on the fence since I like a slightly more classic experience but I also like the quality of life changes that went into the game around the time of Luclin/PoP.
Yeah I agree. I use luclin models, the new textures, love item linking. They're things that don't affect the difficulty or mechanics of the game play. I'm all for them.

I'm hardcore classic in game play terms. Anything that makes it easier to level, loot, farm, twink... ruins the game imo.
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