#31
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More conspiracy theories!
We just want to bolster confidence in the other guilds so that they will compete for things eventually. Show them they can kill these things and encourage them to race us eventually. It's good to be the King, but it's less fun.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. | ||
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#32
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#33
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When TR had a monopoly on mobs before the TMO merger they never gave ANYONE a chance at mobs.
Now that we ran them off the server we are showing we are the better guild by hopefully fostering a better community with the guilds at large, | ||
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#34
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#35
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#36
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__________________
Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. | ||||
Last edited by Versus; 04-11-2012 at 11:48 PM..
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#38
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With populations declining and people selling off characters (have you seen the EC forum lately?) it's pretty clear TMO is the only one left to do heavy raiding. I hope they don't really expect anymore competition - the reality is that there just aren't enough people in other guilds with the level of dedication as TMO members on this server. If they really want competition they should think about splintering their guild and competing amongst themselves. It's definitely cool they are doing this promotion though - definitely lets the casual guilds kill a target a week with leisure. No doubt it's propaganda to make them look like the good guys while also expressing their dominance on the raid scene but only they really get off on it - everybody else is like "free shot at raid target? don't need to answer a batphone? awesome" | ||||
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#39
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#40
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It takes 20-40 people who don't work or are on the night shift to achieve... shouldn't be that hard, no?
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