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  #31  
Old 04-09-2012, 01:08 PM
heartbrand heartbrand is offline
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I really don't think I understood a single thing the poster above me just wrote
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  #32  
Old 04-09-2012, 01:13 PM
Smedy Smedy is offline
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I though null was working on bumping up the resists or maybe this already happened?

120 mr should give you around 85% resist rate vs root , and 200 should definitly give you 93%+ , at those levels you can consider yourself pretty much immune when you reach above 90%.

The issue with it is making magic based classic bad in 1v1, but who gives a shit, its a team based game
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  #33  
Old 04-09-2012, 02:32 PM
Tassador Tassador is offline
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heartbrand please dont cry to much man its only eq on a rural server life will go on.

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  #34  
Old 04-09-2012, 03:06 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
I though null was working on bumping up the resists or maybe this already happened?

120 mr should give you around 85% resist rate vs root , and 200 should definitly give you 93%+ , at those levels you can consider yourself pretty much immune when you reach above 90%.

The issue with it is making magic based classic bad in 1v1, but who gives a shit, its a team based game
On live, you never had a reason to have 120mr in pvp. You would want to sacrifice those jacinth rings for diamond etc. Even with tash, the chance of being rooted/snared/stunned was basically nonexistant. 85% resist to root at 120 would still be a joke. On live, about 70mr would buy you 85%.
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  #35  
Old 04-09-2012, 03:26 PM
Nirgon Nirgon is offline
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Dullah and I, who are on completely different sides of the "war" here, continue to post correctly regarding resists.

I've tried to make a case against this to no avail. I don't see putting in "100% resist against this spell if you meet this requirement (lvl and actual magic resist)" being terribly painstaking. Again, one of my reasons for "not enjoying it so much".

I scoff in the face of people claiming to understand classic resistances and posting otherwise.

PS: I have seen the truth and our comments are quite valid. I can also explain fucking exactly why spite golem/stone spider resists rapture but players seemingly never could (hint the magic number outside of the level checks for rapture was 400 MR).

PPS: Lol @ u all. Done preaching about it, don't ask me for help no mo'.
Last edited by Nirgon; 04-09-2012 at 03:28 PM..
  #36  
Old 04-09-2012, 05:11 PM
SearyxTZ SearyxTZ is offline
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Agree with everything thats been said, but we've already had this thread before. We had a poll, too. Just like we had 9000 threads for global channels for low population, and we had a poll for that, too. There was a clear consensus for both topics. Months ago.

At this point I'm just tired of being redundant while the population continues to drop. I think it is on the devs to be active here and make the appropriate changes in a reasonable time frame if they want this to succeed. This is absolutely not a knock on the free work and service Nilbog, Null, Rogean, and friends have provided, but just the reality of it.
  #37  
Old 04-09-2012, 05:40 PM
Lulz Sect Lulz Sect is offline
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patience Seary - patch coming soon as reported in irc today
  #38  
Old 04-09-2012, 05:50 PM
visage visage is offline
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I enjoy the server , but for reasons for me not are. Low population, and the elitist dick attititude that a majority result too. This is pvp is suppose to be fun. Competition is suppose to be intense. Trolling and grifieing is something we should be laughing at , however despite all those. The fact is the population is low and people are quitting regulary. It's not the fact global ooc is going to make a huge difference. The only way this server will pick up in my opinion. Is if it got restarted and or expansion is released. People hate the grind to 50 that is a fact. It's much harder to grind when the population is low. Key classes who people love playing have a difficult time. So it's either play a caster class or suck it up and hope you can stand the grind to 50 and constant griefing. People can oppose higher exp rates and or easier ways to solve this problem. The fact still remains because of low population. Leveling is extremely difficult and not as enjoyable for many. The blue server never had this issue from what I can remember. So people complaining it's easy mode and it's not fair. Need to realize we are a different sever by far. We have low population to a extreme. Something needs to be done. What that something is all boils down to increasing population. I don't enjoy the server because of the low population case and point.
  #39  
Old 04-09-2012, 05:53 PM
Lulz Sect Lulz Sect is offline
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  #40  
Old 04-09-2012, 05:57 PM
FoxxHound FoxxHound is offline
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Wait... Visage plays here? How did I not know this?

Also 2 main reasons I rarely play.
1) They don't have the race/class combos I want to play.

2) Server is quite dead. I've only logged in a handful of times (like maybe 12-15) in the past month. I have yet to see anyone my level on. Leveling a melee that's not at least semi-twink'd solo. No bueno.
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