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#1
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No one cares what you think, nobody.
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#2
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I called more than half of these issues 1 week after server launch... it's all good. Don't roll a melee.. and grind 10 hours a day and join Nihilum and you win.
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#3
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Quote:
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1 exp rate is already increased at lower levels. You have a 200% XP rate at level 1. at level 50 you have a 100% XP Rate. so there is already an xp boost, it's scaled. 2. There can be PVP at all levels. You don't have to only PVP at max level. This is not Call of Duty with EQ Characters. fairly srue there are already Zone Experience modifiers but I'm not a dev. I can't swear to it.
__________________
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#4
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Look at the culture on the forums..and you think global /ooc will be better?? Please lets not ruin in game EQ the same way these forums have been ruined. 2. I hope your figures on the xp bonus rate are wrong, because as I recall them being explained its 100 percent xp bonus at lvl 1 that slowly decays up to zero precent bonus at lvl 50. I REALLY hope its not 100 percent still at level 50 because that is tottaly out of line with classic EQ. | |||
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#5
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I'm looking forward to Global OOC. If it's regulated as promised it will provide an easy way to remove the trolls from the server instead of just the forums.
__________________
Zeler
TZ-The Highland Army SZ-Malignant, Hate Stormhammer-Science of War The Rathe-Precision Strike R99 - 52 Necro P99 - 34 Mage | ||
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#6
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At lvl 1 you get 2x xp per mob, and then slowly less as you level. The whole concept of increasing xp is just wagging the dog at this point. The need for increased xp is due to lack of population, increasing xp won't drastically increase population; but it will be a band-aid to prevent new players from leaving. The blue server is a good example, they have a classic XP rate and a very nice sized population. I'm absolutely for a temporary increase in xp rate, as it will encourage the few new players we get to stick around, but it's still a bandaid until the real causes of why players quit is analyzed and corrected. | |||
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#7
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The lack of players and slower low levels are actually preventing low level PvP from my perspective. You choose to either PvP with the only person you've run into who you could potentially group with, or to group with him and get exp. This is a perfect example why low level PvP isnt variable for a decent amount of players ESPECIALLY any melee. Anyone arguing that an experience boost isn't need is probably already level 50 on this server with a ton of friends who can help out his freshly rolled alt. Keeping low level experience the way it is is only crippling the new players rather than ones who are already here. If you already have your 50 chances are you've twinked out your alt and have a friend power leveling him. So the lack of player base and exp is easily made up for through that. | |||
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#8
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If you came here to PvP, you will just be disappointed that all you actually get is a 200+ hour grinding up to 42 by yourself prerequisite.
I've spent 100+ hours playing up to 33 and maybe 2 hours of that pvping (not for lack of willingness - there just aren't enough players). On VZTZ this was why the XP rate was accelerated while the itemization treadmill was left untouched. It kept players within range of eachother. | ||
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Last edited by SearyxTZ; 04-05-2012 at 03:11 PM..
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#9
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Quote:
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__________________
❤ Z A R A H ❤
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