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  #1  
Old 02-17-2012, 01:58 PM
Amelinda Amelinda is offline
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mama liek:
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However, if two guilds are poopsocking something and it's unclear who engaged first, then whoever gets the kill should be awarded it. I think this would cut down on a lot of the work GM's have to do.
the main issue i see with this though is then petitions would STILL come in:

We had FTE on Inny and TMO says they couldn't tell who was FTE.

So then we'd have to have a set of rules that would enforce this such as:

If the first player from guild B that engages the mob is more than 5 seconds after the first person from guild A then guild B is interfering with the raid. etc.

GRANTED it would likely only take one raid interference suspension to make people act right. but then one guild would be miserable for 2 weeks and i guarantee you my tell box would be non-stop scrolling about what a bitch I am for raid suspending whichever guild fucked up.

i like this idea but i can't figure out a way to implement it where it would actually cut down on my work.
  #2  
Old 02-17-2012, 02:04 PM
Zephyrus Zephyrus is offline
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Wouldn't implementing a raid encounter shout of FTE like others have suggested eliminate most of the issues and then require no more rules Amelinda?
  #3  
Old 02-17-2012, 02:13 PM
Splorf22 Splorf22 is offline
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I actually like Giegue's idea a lot. It not only fixes hard-to-determine FTE with eyes and pets, but it also solves issues like kiting. If someone is running dragon x around with a bard, the other guild can just nuke him with a wizard and claim him.
  #4  
Old 02-17-2012, 02:13 PM
Fountree Fountree is offline
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More simulated patch day repops will help the with the mental health of p99s raiding guilds...and it's classic. FTE should still be implemented imo but if a mob is down to <18 hours left or so, thats when it starts getting really socky. Maybe different rules to address late spawns?
Last edited by Fountree; 02-17-2012 at 02:16 PM..
  #5  
Old 02-17-2012, 02:18 PM
Splorf22 Splorf22 is offline
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As much as I hate variance, I think I would actually prefer full variance to partial variance, i.e. all mobs in window all the time or equivalently Nagafen with 0-14 days of respawning rather than 7 +/- 3.

My big point here is that the players and GMs need to sit down and work out a better system for when to repop mobs and how to decide who wins. We can do better than what we have right now.
  #6  
Old 02-17-2012, 02:25 PM
Kawai Kawai is offline
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well i know many will dislike what i am gonna say but i believe to basically eradicate all the poopsocking (wich is retard imo) you will have to make all raid mobs variance change to 1H to 7 days.
I know this will add a few more items , and i know it will piss all the players tracking mobs over and over but unless the mob is hitting the last part of his window (wich should be rare) , you won't be able to poop it .... unless you decide to skip many others raid targets. And without poopsocking you barely have rarely 2 guilds (or more) sitting in a spot waiting to FTE it.

K

ps : this is a personnal idea not reflecting what my guild , guildleadership or members believe.
  #7  
Old 02-17-2012, 02:50 PM
Zapatos Zapatos is offline
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Simulated patch day, patch days, aka full server repops won't solve anything. That will just lead to larger chance of petitions, drama, etc. Granted they are classic, but that's a different issue for a different post.

A zonewide shout isn't classic, but it's a GREAT idea. I mean there a mobs that say "how dare you interfere with me PLAYER X"... in a raid scene that would save Amelinda the trouble of having to attend every crazy contested kill where 60 people are sitting on a spawn fighting for fte (see last VS). It would also solve the issue like with the recent Innoruuk or raid pulls in general, where the average raider has no clue what's happening on the puller's end and just takes their word on it (no need to suspend an entire guild for interference when it's just the pullers being bad). But anyways, spawn variance isn't classic but it was decided to be healthy for the server, why not fte shouts?

Granting the kill whoever gets exp is just bad, because that further enforces straight up Kill Stealing.

And while I'm still on a tangent: it just feels like the raid scene is deteriorating rapidly. Now instead of stall kiting it seems like the new cool thing to do is stall tank.. engage instantly and hold with a tank/healer while the rest of the raid force arrives. That in turn prompts more poopsocking, which in turn results in more FTE fights, which results in more petitions.
  #8  
Old 02-17-2012, 03:00 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Zapatos [You must be logged in to view images. Log in or Register.]
Simulated patch day, patch days, aka full server repops won't solve anything. That will just lead to larger chance of petitions, drama, etc. Granted they are classic, but that's a different issue for a different post.

A zonewide shout isn't classic, but it's a GREAT idea. I mean there a mobs that say "how dare you interfere with me PLAYER X"... in a raid scene that would save Amelinda the trouble of having to attend every crazy contested kill where 60 people are sitting on a spawn fighting for fte (see last VS). It would also solve the issue like with the recent Innoruuk or raid pulls in general, where the average raider has no clue what's happening on the puller's end and just takes their word on it (no need to suspend an entire guild for interference when it's just the pullers being bad). But anyways, spawn variance isn't classic but it was decided to be healthy for the server, why not fte shouts?

Granting the kill whoever gets exp is just bad, because that further enforces straight up Kill Stealing.

And while I'm still on a tangent: it just feels like the raid scene is deteriorating rapidly. Now instead of stall kiting it seems like the new cool thing to do is stall tank.. engage instantly and hold with a tank/healer while the rest of the raid force arrives. That in turn prompts more poopsocking, which in turn results in more FTE fights, which results in more petitions.
more patch day repops pls, this person is clueless.

Most of the problems we have is that every raid target is rare. Meaning it has that much more value.

We are nothing but stray dogs and rogean throws us scraps randomly to watch us fight and rip each other apart.
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  #9  
Old 02-17-2012, 03:18 PM
Zapatos Zapatos is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
more patch day repops pls, this person is clueless.

Most of the problems we have is that every raid target is rare. Meaning it has that much more value.

We are nothing but stray dogs and rogean throws us scraps randomly to watch us fight and rip each other apart.
Then you greatly underestimate how much people will race and compete for raid pops given the chance. More pops will mean less waiting around and more fighting/drama. (edit: with the current system)

And stall tanking.. I don't know what you'd call it, but that 2 players, being the only 2 of that guild in a zone, can get FTE and hold a mob with no chance of killing it until the rest of the guild arrives is not good. I see that as equivalent to someone kiting a mob until the guild arrives. I've seen this happen at Venril Sathir and that is why all the guilds are now sitting in the room instead.
  #10  
Old 02-17-2012, 02:27 PM
Flunklesnarkin Flunklesnarkin is offline
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Could just have leaders of each raid force random for the opportunity to fight.


set standards for size of raid force allowed to random upon spawn... if nobody is there and its a rush.. then first come first serve



of course there will be mouthbreathers who don't want to random and just engage.. but i think a round of suspensions would help people see that there are actually rules on the server.. not that i expect that to ever happen >_>


either way i say there should be rules... or there shouldn't be rules... not some inbetween loosely enforced rule set.
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