Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: How Much Experience Gain would you like to see?
More than 3X normal experience gain. 25 22.73%
3X normal experience gain. 11 10.00%
2X normal experience gain. 26 23.64%
None... Experience gain is for noobs. 48 43.64%
Voters: 110. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 01-11-2012, 01:19 AM
Jirr Jirr is offline
Aviak


Join Date: Sep 2011
Posts: 63
Default

Remember how bans were meaningless with the vztz xp rate that you are calling for? Think it might lead to more exploiting and training if you reduce the xp rate?
  #32  
Old 01-11-2012, 02:40 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
How many former VZ/TZ/RZ do you really think are looking for a long slow grind? Do you think that maybe those players enjoyed the PvP part of the game more than the PvE part, and might have skipped playing here in 2012 because we just had to stubbornly cling to this idea of "classic" exp?
The slow grind and the pvp part of the game are intertwined. On emu servers with fast exp the strategy was always to just go to some desolate area of Norrath and avoid pvp while PLing yourself and your friends to 50. The people who want a server with more mid-level pvp, where your decisions have consequences, where if your character is banned it actually means something, where you have to have more than a few brain cells to be able to level to 50*, are the people who want classic exp.

Most of you are looking at this the wrong way. The point isn't to level to 50 as soon as possible. You should be happy logging in, dinging once, and then logging off to take a shower or go outside. Only with classic exp can you thoroughly experience different phases of your class's development and not breeze through it like the different levels don't matter. Being a caster with fast exp is meaningless when you can get your next spells in less time than it takes to run to the spell merchant. For a Mage, levels 1-3 are supposed to be the levels where you want to shoot yourself for not having a pet yet. For a Bard, levels 1-7 are the levels where you have to adapt to not having stringed instruments (and levels 35+, where you have to learn to group, or find another efficient soloing method). For an Enchanter, levels 1-11 are the levels where you don't have charm. For every caster, they have to be extra careful for those first 11 levels where they don't have bind, or else they might be in for a hellish corpse run. The game is supposed to test you and force you to adapt to the limitations of your class at different stages of its development. This aspect of the game is completely trivialized with fast exp. It makes no difference that Bards are slow levelers before level 8 (because they can't modify their dot with a lute yet), when the journey to level 8 only takes an hour.

This is a huge part of classic eq. It's not some negligible, tedious annoyance that the devs kept in "just because it's classic". It's actually an important part of what people enjoyed about the game. I don't know how else to explain this.

*(before you say that grinding ability doesn't imply skill, keep in mind it implies the ability to hold a camp for longer and to be able to survive longer. It also tests your ability to level at an efficient rate (read: not solo a light blue every 20 minutes). All of these things require some level of skill)

Quote:
Originally Posted by SearyxTZ
Lazor if you want to be "civil" then maybe start by not referring to people as "VZTZ scrubs" which will just put you in the company of Harrison.
Oh how dare I insult VZTZers. I should be nicer to people like Wehrmacht, Cast, Littlegyno, Salty, and Doji. All pillars of the eqemu community.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Last edited by Lazortag; 01-11-2012 at 02:44 AM..
  #33  
Old 01-11-2012, 02:42 AM
Sextar Sextar is offline
Banned


Join Date: Nov 2011
Location: Old World
Posts: 85
Default

yes, but you're lumping GOOD people in with Wehrmacht, Cast, Littlegyno, Salty, and Dojii. The rest of the people from that server don't like that.
  #34  
Old 01-11-2012, 03:04 AM
Harrison Harrison is offline
Banned


Join Date: Aug 2010
Location: Massachusetts
Posts: 2,320
Default

I can quite literally not count on more than one hand the amount of quality people from vztz when that shitbox finally croaked.

Searyx was one, but he's quickly crying about experience too much to be taken seriously.
  #35  
Old 01-11-2012, 03:59 AM
Barladore Barladore is offline
Sarnak

Barladore's Avatar

Join Date: Oct 2011
Posts: 330
Default

Just casually logging in and dinging once? Good luck on a melee or hybrid... An increase to exp doesn't invalidate any of your points lazor, no one wants to be able to get to 50 in a week. You cannot deny that the population is declining or that it has declined. It is also pretty clear that it is a result of the slow grind. I don't care about mid-lvl pvp and I cant imagine to many people do. People play here to pvp at 50 and even more so, to pvp with a large population. I was excited to log in and see 400+, 300+ and even 200+ people playing, just hoping that by the time I got to 50 there would STILL be that amount playing.

As it stands now, I have a lvl 35 pally and I don't imagine I'll be 50 for at least another month. I just hope there is enough people still playing to make that month worthwhile and it seems the only way that is possible is with an increase to exp.
  #36  
Old 01-11-2012, 04:05 AM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

+1 lazors post.

The game means something. yes, we like to pvp, but eliminating the grind eliminates much of the game. You might as well just remove half the zones and dungeons and have everybody meet up at solb and lower guk to duke it out for mana stones and ykeshas. Fuck that, eq is more than that.
  #37  
Old 01-11-2012, 04:17 AM
Pokeman Pokeman is offline
Sarnak

Pokeman's Avatar

Join Date: Mar 2010
Posts: 259
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
The slow grind and the pvp part of the game are intertwined. On emu servers with fast exp the strategy was always to just go to some desolate area of Norrath and avoid pvp while PLing yourself and your friends to 50. The people who want a server with more mid-level pvp, where your decisions have consequences, where if your character is banned it actually means something, where you have to have more than a few brain cells to be able to level to 50*, are the people who want classic exp.

Most of you are looking at this the wrong way. The point isn't to level to 50 as soon as possible. You should be happy logging in, dinging once, and then logging off to take a shower or go outside. Only with classic exp can you thoroughly experience different phases of your class's development and not breeze through it like the different levels don't matter. Being a caster with fast exp is meaningless when you can get your next spells in less time than it takes to run to the spell merchant. For a Mage, levels 1-3 are supposed to be the levels where you want to shoot yourself for not having a pet yet. For a Bard, levels 1-7 are the levels where you have to adapt to not having stringed instruments (and levels 35+, where you have to learn to group, or find another efficient soloing method). For an Enchanter, levels 1-11 are the levels where you don't have charm. For every caster, they have to be extra careful for those first 11 levels where they don't have bind, or else they might be in for a hellish corpse run. The game is supposed to test you and force you to adapt to the limitations of your class at different stages of its development. This aspect of the game is completely trivialized with fast exp. It makes no difference that Bards are slow levelers before level 8 (because they can't modify their dot with a lute yet), when the journey to level 8 only takes an hour.

This is a huge part of classic eq. It's not some negligible, tedious annoyance that the devs kept in "just because it's classic". It's actually an important part of what people enjoyed about the game. I don't know how else to explain this.

*(before you say that grinding ability doesn't imply skill, keep in mind it implies the ability to hold a camp for longer and to be able to survive longer. It also tests your ability to level at an efficient rate (read: not solo a light blue every 20 minutes). All of these things require some level of skill)



Oh how dare I insult VZTZers. I should be nicer to people like Wehrmacht, Cast, Littlegyno, Salty, and Doji. All pillars of the eqemu community.
__________________
  #38  
Old 01-11-2012, 04:19 AM
Mardur Mardur is offline
Planar Protector

Mardur's Avatar

Join Date: Dec 2010
Posts: 1,304
Default

I'm glad I played a ton when this server came out when there was still competition over exp camps and shit.
__________________
I am Reiker.


lol wut
  #39  
Old 01-11-2012, 06:09 AM
cameroncoolcarter cameroncoolcarter is offline
Sarnak


Join Date: Apr 2010
Location: Baton Rouge
Posts: 275
Default

I recently joined the server and am now level 10, there are 2 other newbies in the swamp that I have noticed leveling consistently along with me. Hope more keep comin, I like this server! Let's all do our part to keep it alive instead of destroy it.
  #40  
Old 01-11-2012, 06:14 AM
Nulak Nulak is offline
Orc


Join Date: Dec 2011
Posts: 41
Default

Voted no, lv 23 troll warrior. I still can play Wow, Rift, Swtor, "insert random casual themePark game" to be lv max in 3 days.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:04 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.