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#31
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Thanks Droxx - although interestingly enough most of this refers to planes of power, which is the first expansion I remember to have shorter summon intervals [You must be logged in to view images. Log in or Register.] But that is also hinted at by some comments in the links you provided.
Either way - I'd say there's enough evidence in this thread to support the bug report, what the devs make of it is up to them. If the server is not meant to be true classic, but rather some kind of "balanced classic" - then so be it. Slozem | ||
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#32
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Its funny how 'special' uthgaard is.
6sec is wrong. Its well known. But uth is such a twit who trolls bugs section all day now instead of doing something useful that its futile to argue. I'll donate $100 to the server every month to see him banned from the forums and games. What a cock. | ||
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#33
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6 seconds was proven correct by two developers and you have a third who said he won't change it even if it wasn't correct (which it is). In those 3 links, one makes no mention of the interval, and the other two are from 2005, and still wrong even from that time.
It's not hard, surprising, or even the first time that I've explained this, but there's no shortage of contradictory information out there. For every fact about everquest, there is a post with contradictory information about it somewhere. I can produce posts that claim gnomes can't be rogues, or that dark elves have sneak. Doesn't mean they're true. And for every fact someone gets wrong, there's at least one person butthurt enough to rage like a child over not getting the game made easier. If it was wrong, you'd have proof. You don't. Get over it. | ||
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Last edited by Uthgaard; 12-28-2011 at 09:46 AM..
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#34
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Quote:
Quote:
Nilbog posted he found stuff at 6 seconds to summon was 1 post about Quote:
Quote:
Pre 2007 : 2005 on Al'Kabor server so in essence 2002. The earliest time I can find anything about summoning mobs. http://www.guildportal.com/Guild.asp...=562582&Page=2 Quote:
http://eqbeastiary.allakhazam.com/search.html?id=7401 Quote:
http://www.thesafehouse.org/forums//...hp?t-3745.html Fighting Arch Lich Quote:
Quote:
http://www.therunes.net/forums/viewt...hp?f=39&t=2567 Quote:
Quote:
Quote:
http://eqbeastiary.allakhazam.com/search.html?id=15994 Quote:
2006 http://www.thesteelwarrior.org/forum...t=14324&page=4 Quote:
I found more proof that it was 12 seconds, than 6 seconds. Researching this stuff is a pain in the ass and takes too damn long to find. I don't fault any devs for finding a few things and saying that's how it was. I'm willing to keep finding information, but the evidence so far out weighs any reasoning for it to stay at 6 seconds as compared to 12 seconds my research has shown. I'm over the Uth's rage posts in bugs sections. If you don't like the guy, don't read his posts. He is 100% correct that we need proof to change things. You can't simply say " I remember such and such" or " This was how it was" and that's it. It sets a bad precedent towards people submitting bugs without proof, and even Devs changing things in game * Even though there has been a few things, but has been slowly fixed *, | |||||||||||||||
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Last edited by Rais; 12-28-2011 at 03:10 PM..
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#35
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Here's some infos.
http://www.ttlg.com/Forums/showthread.php?t=5043 Quote:
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#36
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Looks like 11-12 seconds in that log. Or am I reading wrong?heh
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#37
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That is indeed what it looks like in dat dere log
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#38
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This would be a great fix. Due to the lack of a spell haste focus I can't get out of range of a rooted mob and gate before I get resummonded. Which is very lame as it's something I should be able to do.
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#39
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Now that's the kind of evidence that I'm talking about. Nice job Bisch.
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#40
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nilbogs post indeed supports the longer summon interval.
From what I was able to discern out of my own logs, the summon interval "discrepancy" that sometimes it's called as 10, 11 or 12 seconds can be explained by a combination of: - timing of summon (I don't know EQEmu code, or EQlive, obviously - but I am pretty sure the availability of each mob's abilities is checked by a timer function that runs on intervals - so a 10 second refresh is actually the refresh plus a minor extra time until the timer function next checks that ability's availability - which can be anywhere between 0 and x seconds.) - server/zone/client lag (may cause slight delays until the event gets logged on the client) - rounding issues A possible scenario is that client lag causes a delay in logging a 2nd summon, while on the 1st summon it was on-time - resulting in log entries with 12 seconds delay, while in another case (I found one in my logs) the timer function on the server was spot-on, and the client was reacting/logging fast, and the log entries are 10 seconds apart. That would indicate the actual summon interval was 10 seconds, while in almost all cases, the next summon was not processed until 1 second later. | ||
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Last edited by DoucLangur; 12-29-2011 at 01:45 AM..
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