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View Poll Results: Wipe it clean?
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  #31  
Old 12-13-2011, 03:49 PM
shorttin shorttin is offline
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Join Date: Dec 2011
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would be nice to get an admins idea on this. being one of the new players i would like to not waste time currently leveling and have to start over in the near future.
  #32  
Old 12-13-2011, 03:51 PM
goodle goodle is offline
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The pvp server is not the answer. I would bet that maybe 90 out of 350 players on the pvp server actually play there because they love EQ pvp. The other 80 percent or so are just bored and mess around there because it is something new to do. The right move would of been keeping 1 server and resetting it back to day 1. I think personally with the pvp server here to stay Project 1999 is going to slowly wither away in time. Instead of 2 years down the line having a steady 400-500 population still, both servers will have around 100-150 on at a time max. I think the devs got a little cocky with the player base and didn't estimate the burn out effect EQ can have.
  #33  
Old 12-13-2011, 03:53 PM
RallyTyme RallyTyme is offline
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Quote:
Originally Posted by shorttin [You must be logged in to view images. Log in or Register.]
would be nice to get an admins idea on this. being one of the new players i would like to not waste time currently leveling and have to start over in the near future.
/agree even if the odds are small
  #34  
Old 12-13-2011, 04:01 PM
Vondra Vondra is offline
Sarnak


Join Date: May 2011
Posts: 312
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Quote:
Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
Powergamers have ruined it to some extent, but they aren't totally to blame. In our day and age a fresh version of EQ has a good life expectancy of about 6 months. Everyone knows all the secrets and all the ways to completely optimize performance such that the economy gets inflated so fast. New people aren't going to want to play on an insanely inflated server.

The other reason the game is ruined is because there is absolutely nothing to do end game. The raids are not challenging so raid content alone isn't enough to keep competitive interest high, plus you are working towards a pointless cyclic goal whose only objective is to gain better gear. Once you have better gear you try to obtain better gear, but once you have the best gear you ?

I don't think there is anything that can be done to maintain an EQ server because its impossible to recreate the lack of knowledge we had back in the day. Really the only thing we can do is keep recycling the server over and over every year or so imo. The grind is the game, building a character is the game. People who qq about losing what they have worked for are living in some dreamland where its possible to have a lasting persistent server. All mmos degrade at some point, and with how good we all are, this one degrades perty gd fast.
Good post. You covered better what I briefly touched on when I said it's a flaw in the design of the game itself.

Moreso than most games, the journey to max level in this game is where the fun is. It isn't the endgame. This game barely even has an endgame.

In fact unlike other games where you gear grind once you hit max level, the gear isn't even of much use to you. You can gear a toon exclusively from items in EC, even skip out on the expensive ones...have a raid full of people that do the same...and you'll be able to clear any content we have just fine.

That isn't to say some high end raid items aren't useful, naturally they are, but you don't really need any of it. If you're already clearing everything the game has to offer with ease, there isn't much incentive to keep clearing it other than to make your character equipment sheet look pretty.

But then, that's classic.
  #35  
Old 12-13-2011, 04:03 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
Posts: 3,237
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So here is an idea: what happens if we implement fairly strict required levels on gear and spells. For example, I have been playing my warrior twink in Mistmoore. I grouped with a 32 monk twink and a 30 cleric, switched on to my enchanter to give the monk haste and the cleric c2. Between these buffs and our gear (imbued fighter staff on the monk, staff of battle on my warrior) we were able to own the castle entrance - regularly killing red mobs with no downtime. I'm guessing I would have gotten through 30 in maybe 3 hours, or a normal level in 2 or less. Alternatively I can just buy PL for maybe 1-1.5k pp/level. So the point is, leveling up an alt is really fast, and even new players will zoom up to high level quickly because they are grouped with the twinks.

Suppose instead we limited all buff spells to +/- 10 levels and all equipment to 'dropping-monster's level -5'. Then my warrior would be using a Blacked Iron Bastard Sword (20/47) instead of a Staff of Battle (31/37), and neither of us would be using an FBSS, etc.
  #36  
Old 12-13-2011, 04:05 PM
Brad_mo123 Brad_mo123 is offline
Sarnak


Join Date: Nov 2009
Posts: 305
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This is stupid. P99's goal is and always has been to make it to velious. The problems developed on this server will just develop again if it is reset and the problems will start right at the start of the reset with all the people griping and bitching that they got their manastone camp taken and such and such guild has bigger dicks then the other. When velious is out and most of the bugs are fixed the devs did say that they may look into some custom content like cherry picking parts of expansions that were good or that they might make a new server and by then im sure most of the old population (the problem makers) will be done with p99 and mostly new people will populate the newly opened server. At the moment it is just too soon and the same shit will happen and sooner in the timeline.

Also I wanted to add that I myself and others have noticed the decline in developing. No hard feelings to the devs or anything, not trying to put Nilbog and other devs down im just speaking honostly that it's obvious that the thrill of developing this server is much less then it use to be so I kind of doubt anything will happen after velious and eventually this project will die, hopefully someone else will start up a new classic server with new dev's and etc if that happens.
Last edited by Brad_mo123; 12-13-2011 at 04:08 PM..
  #37  
Old 12-13-2011, 04:12 PM
Vondra Vondra is offline
Sarnak


Join Date: May 2011
Posts: 312
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
So here is an idea: what happens if we implement fairly strict required levels on gear and spells. For example, I have been playing my warrior twink in Mistmoore. I grouped with a 32 monk twink and a 30 cleric, switched on to my enchanter to give the monk haste and the cleric c2. Between these buffs and our gear (imbued fighter staff on the monk, staff of battle on my warrior) we were able to own the castle entrance - regularly killing red mobs with no downtime. I'm guessing I would have gotten through 30 in maybe 3 hours, or a normal level in 2 or less. Alternatively I can just buy PL for maybe 1-1.5k pp/level. So the point is, leveling up an alt is really fast, and even new players will zoom up to high level quickly because they are grouped with the twinks.

Suppose instead we limited all buff spells to +/- 10 levels and all equipment to 'dropping-monster's level -5'. Then my warrior would be using a Blacked Iron Bastard Sword (20/47) instead of a Staff of Battle (31/37), and neither of us would be using an FBSS, etc.
I get the spirit of this but I think it would hurt interest in alts more than it'd help. I think that's actually one of the appeals to EQ that gives it a little more longevity, the twinking.
  #38  
Old 12-13-2011, 04:15 PM
Silikten Silikten is offline
Fire Giant


Join Date: Aug 2011
Posts: 859
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
Red just started so feel free to start a fresh grind there, dont like pvp ? pick a class that can gate like half the server has...
You mean like nearly all the classes can?
  #39  
Old 12-13-2011, 04:29 PM
Kabilos Kabilos is offline
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I got into the EpicEMU beta of SoV, Lets see the good times roll !! [You must be logged in to view images. Log in or Register.]
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  #40  
Old 12-13-2011, 05:21 PM
DevGrousis DevGrousis is offline
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Quote:
Originally Posted by Kabilos [You must be logged in to view images. Log in or Register.]
I got into the EpicEMU beta of SoV, Lets see the good times roll !! [You must be logged in to view images. Log in or Register.]
what is that?


There isn't even an argument here. The community wants it, logic says its worth a try. After all, it couldn't kill the server more than the PvP has already done :*(
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