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#31
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All that will be left is people like Softcore PK who im sure no matter their "im so red" talk will avoid PVP whenever possible... doesnt sound like a fun pvp server to me... You will be able to sort out endgame poopsocking better, sure... is it worth making a whole new server for that though? Anyway... what will be will be. Well see. | |||
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#32
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I don't understand your point anyway. If you lost the first time, what makes you think you stand a better chance naked? No one's saying you have to forfeit every exp spot you come across, either. They can't be everywhere (despite what Holocaust may have told you :P) Quote:
What's wrong with avoiding pvp when you can/want to? This is EverQuest, it's a sandbox pvp mmo. The point of the game is not to die (or kill) as many times as you can, unless you want it to be. There is no right or wrong way to play, and it is unfair of you to tell us that there is. You can bindrush all you want, so long as you have periods of exp grinding between your sessions. Or you can grind to max level and slowly delevel yourself to lowest level (5?) by being a nuisance. And that's what this comes down to: being a nuisance. You think those of us in favor of this slight exp loss are griefers? Why, because we're going to make you waste slightly more of your time by forcing you to grind more? What does that make you bindrushers? We have to spend time, mana and hp killing you each time you come back, and it then takes us more time to level. You're not trying to gain anything by bind rushing, you are simply sore losers who want a small amount of petty revenge. And I call that griefing. Quote:
__________________
“Smile, breathe, and go slowly.”
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#33
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exp loss only caters to griefers, bind rushing doesnt even work unless you're a monk with a close bind spot (ex. when a monk named knuckles was bugging me and a friend in highkeep cause he kept popping back up and we just had to keep draining mana into him, only thing that stopped him was the constant yellow tags he was receiving). If I have to keep killing the same scrub over and over every 10 mins cause he wants to come back then so be it. But losing exp cause some ass hole tracked me and killed me while i was afk to poop is lame as shit. There has to be another form of repercussions for dying in pvp.
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#34
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Also if you AFK "to poop" you deserve to die on a PvP server. Penalty encourages meaningful PvP (i.e. something is on the line) so the competition is more intense and meaningful. Not just "Oh you killed me, ok be back in 30 seconds from my bindpoint." | |||
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#35
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i think losing xp is pretty stupid with the xp rate. all the way to 50 your gonna have a caster nuke you once and die. unless they implement it so you can only get an xp loss every hour or something i don't see this shit going in good
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#36
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#37
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ya'll are some real bluebies why are you even considering playing on red? go play wow where you die and run back to your corpse and have no penalty whatsoever. its boring. don't try and bluebify this red server
besides, the penalty of 1% is so minimal its hardly noticeable unless you figure out a way to die 100 times. on SZ where you bluebies clearly would have lasted 10 minutes once you got killed by someone 20 levels higher for the first time, the xp loss was way higher. in closing... [You must be logged in to view images. Log in or Register.]
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#38
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The thing is, if i thought we could find a 1000 regulars who would put up with this system, i wouldnt even be arguing against it (much anyway). Its cuz we need a healthy pop and this will not foster it. Maybe im wrong though, maybe the Old RZers will come out of the woodwork and make it work (even then the extra PVE grind would be a bore).... but more likely this Haiku: Ham de PVP champz! Theres no people to pvp with Fuck | ||||
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Last edited by oldfish; 11-12-2011 at 05:16 PM..
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#39
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btw your whole argument that ppl won't play with xp loss on pvp death can be flipped around. some ppl aren't playing bc there aren't enough penaltys on pvp death (ie no item loot). bluebify it some more and you'll have a bastard child of the current blue server rather than an actual red server
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#40
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What Gloinz said.
I'm pretty sure the server would lose a lot more players if it didn't have PVP xp loss then the contrary. Anyways is the PVP xp loss only 1%? Then we should be talking about raising it instead of removing it [You must be logged in to view images. Log in or Register.] | ||
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