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  #31  
Old 04-06-2010, 06:32 AM
mitic mitic is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
First, allow me to remind you that you guys are fighting over 10-year-old content on an emu server that, quite frankly, could be shut down at any point by Sony's legal team.
this "sony could shut down emu" argument is flawed and should be taken out as argument per se in any discussion about any server-issues.

emu was here for years and will stay for the years to come. this is, for now, a fact. we are playing now and not in the future.
  #32  
Old 04-06-2010, 08:41 AM
Zordana Zordana is offline
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srsly EVERYONE shut the hell up.. instead of making big posts about whats wrong with any ideas, how about THINK for yourself and come up with a solution?

and incomming flames on me: RESISTED!
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  #33  
Old 04-06-2010, 09:51 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
this "sony could shut down emu" argument is flawed and should be taken out as argument per se in any discussion about any server-issues.

emu was here for years and will stay for the years to come. this is, for now, a fact. we are playing now and not in the future.
Fine, then address the fact that people are acting like spoiled 12-year-olds fighting over 10-year-old content. [You must be logged in to view images. Log in or Register.]

The crux of the issue is this:

There is not enough raid content to go around for those capable of raiding it.

Therefore, this implies the fix is either:

a) Generate enough raid content to go around, or
b) Ration the existing raid content in a fair and even manner.

Since what we have is what we got, the only available option in (a) is to increase spawn frequency. Pretty sure that is out the window, but if the server raid-level population grows (which it will grow much faster this time around since everyone knows the game) too quickly, that competition for raid targets could tear the server apart. Maybe in recognition that the raid-level server population will increase at a rate faster than it did ten years ago, the only way to compensate for it is to increase the frequency of raid-level target spawns. Depends on what the administrators are willing to do here to "feed the hungry masses" who are fighting each other over the scraps.

We are more familiar with (b) because that, historically, has been what we have been forced to do. However, the people currently "getting theirs" by whatever nefarious means they use to do so are only hurt by methods of rationing out the raid targets (by use of calendars, rotations, etc.) because after the rationing is put into effect, they get less. They will fight this to the core and will always be in favor of "might makes right" or "first to engage" sorts of policies, relying on their existing tactics to maintain their status quo. I submit to you that this issue occurred on every non-PVP live server, because there was always an uber guild in the beginning that hit the raid level content first, and then subsequently had to learn or be forced to share it with other guilds as they caught up with them.

So what do we know?

"Might makes right/first to engage" rules keep the raid targets in the hands of the few guilds willing to do what it takes to make sure they are the mightiest or the first. This deprives other guilds of raid level content and creates end-game friction like we're seeing here.

"Rationing" rules hinder the guilds who are currently able to monopolize the content, but help the other guilds who have the numbers/ability but can't necessarily "do what it takes" to acquire raid targets under the other ruleset.

If you put this to a vote, the top guilds would vote one way and the up-and-coming guilds vote the other way. Each and every time. And therein lies the problem.
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  #34  
Old 04-06-2010, 10:23 AM
mitic mitic is offline
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classic everquest = fighting over dragons = drama = fun = keep as is

if u start to fasten up spawn timers u could also start to implement instanced zones as well, and thats exactly one of those things why i stoped playing on life
  #35  
Old 04-06-2010, 10:31 AM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
classic everquest = fighting over dragons = drama = fun = keep as is

if u start to fasten up spawn timers u could also start to implement instanced zones as well, and thats exactly one of those things why i stoped playing on life
And the rest of us probably stopped because of the drama you think is "fun".
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  #36  
Old 04-06-2010, 10:32 AM
Grento Grento is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
And the rest of us quit because of the drama you think is "fun".
Why would you quit over it? Have people become this sensitive over the past 10 years? I remember having 15 guilds fighting over mob spawns in classic, most people didn't quit over it. Maybe it was different because I was on RZ, where you could actually take out your aggression on those annoying you but even when I played on zebux it didn't seem like it was that big of a problem.
  #37  
Old 04-06-2010, 10:34 AM
Finawin Finawin is offline
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FFA is fucking terrible and just promoted dickery like we're seeing now.

Training, KSing, and being assholes is "classic" but it also got you banned on live too. If you've ever done it to another guild you got banned if caught. The main problem was GMs were scarce as fuck and so it rarely happened.

If you're of the mindset that a guild should be able to come up to your engaged mob and just DPS zerg it for the win, you're fucking terrible and should get the fuck out.
  #38  
Old 04-06-2010, 10:46 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Grento [You must be logged in to view images. Log in or Register.]
Why would you quit over it? Have people become this sensitive over the past 10 years? I remember having 15 guilds fighting over mob spawns in classic, most people didn't quit over it. Maybe it was different because I was on RZ, where you could actually take out your aggression on those annoying you but even when I played on zebux it didn't seem like it was that big of a problem.
Because it got old, dude. Same damn guilds doing the same damn shit, all because some people thought the drama was fun? A bunch of drama queens halfway across the country doing their best to deprive other guilds of content that they all paid the same monthly fee to enjoy?

I don't know if it had anything to do with sensitivity. I and a lot of other people had better ways to spend our time, I imagine. I spend all day at work dealing with people and resolving conflict and troubleshooting issues... it started to get to be the same thing at home during my recreation time. [You must be logged in to view images. Log in or Register.]
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  #39  
Old 04-06-2010, 10:55 AM
bionicbadger bionicbadger is offline
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The solution is that when a raid target is up, the zone gets flagged for PVP. Then whatever guilds are there can fight it out over who gets the raid mob.
  #40  
Old 04-06-2010, 10:58 AM
Finawin Finawin is offline
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Also a terrible idea...

Deciding on who gets to do PVE by who can zerg PVP is fucking retarded.
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