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#31
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Quote:
It would be a simple fix: make a list of all items rechargeable and put in an insane vendor price (99,999p). Now that the P99 staff has fixed hoops they can readjust lifetaps to put them back on classic scale. | |||
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#32
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#33
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Uh no, just fix vendor recharging touch nothing else imo.
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#34
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Quote:
Since item charging is clearly classic as quoted by the OP himself, the onus is on you to provide a reason why it should be removed. You haven't. Quote:
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#35
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The only thing this server was supposed to be predicated on is Classic game mechanics. Nerfing Hoops was not Classic, neither was destroying pet class aggro along with a host of other things. That's why we now have half the server population that we had 2 months ago. | |||
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#36
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Reading your other posts in server chat so far today, you seem to be in a trolling mood, and I get that, but there is a separate forum for that. | |||
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#37
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Secondly, the staff should have never even made the change to start with since this is a classic server (maybe in regards to Lyguna dropping the hoop less often)...in this regard the OP is valid in wanting changes made to all rechargeable items because he thinks to himself "hey they made this change, so why dont they make this change too - it makes sense." Sure other rechargeable items are not game breaking but the thing is, they went ahead and made other non-classic changes here, so why not stop there? | |||
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#38
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I want to take the second to point out that this project is trying to remain as close to classic as possible. That includes certain items with known OPness (guise, manastone, fungus staff) to be available for a short amount of time before being taken out.
We're not here to argue about that. The intent is to be as close to classic as possible, and if people were flagrantly abusing the hoops on live as they were on P99, I'm sure it would have been addressed back then. The hoop was 1 (ONE un une uno unus ena um uma eine eins), I'll repeat that, ONE example of an item that should not be rechargeable due to game-breaking mechanics, and that's been handled. You. Need. More. Proof. | ||
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Last edited by Samoht; 11-07-2011 at 04:07 PM..
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#39
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Quote:
Doing all of that should have shown quite obviously that I was OPENLY conceding to the idea that I cannot prove VI didnt intend for vendor recharging to be in game. Seriously , come one. This is part of my edited OP "There is no proof that can be gathered at this time that completely proves VI was against item recharging " Would you like me to start a new post saying Samoht was right, its an opinion!! What I wont let go of is my opinion. This thread is allowed in Server chat because its not considered a bug atm. Its quite obvious that the devs on p99 felt item recharging needed to be in game... as using the titanium client as a base, they had to unbreak item recharging. What I am doing is saying I think it needs to be looked at again. How about instead of trolling my thread, and trying to get it moved you answer one simple question. What is your opinion on how Vendor recharging works, do you think that the way its done was implimented by VI and intended to work that way? I.E needing two of the same item, having to sell items in a certain order and so on. Do you THINK it was intended? | |||
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