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#1
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__________________
Mitic<Transatlantic Nihilum> | |||
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#3
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3 pages in 5 minutes. I'm happy to be on your radar!
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#4
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but always remember you should. always have at least 2 or 3 in your inventory. one for you. one for a pal. and one for emergency. | |||
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#5
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Quote:
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#6
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but yea its working correctly just, should be addressed if GMs want it to be that OP. Thats what im saying on other threads there are certain things that are classic that are just too OP. along with recharging OP items. there are sooo many uber ways to completely debilitate a player in classic. that they have no power to fight back at all and can be pwned instantly. But thats ultimately what happens at the end of PVP.
all the 1v1's and skirmishes on the way to 50 are fun sure. but when you are fighting over dragons in assist trains your life will flash before your eyes before you see loading please wait . . . . or u may see a complete heal right as you hit the ground! if you have good healers in your guild. but... it all boils down to this. Resists and OP items/abilities. those are the game breakers right there and thats whats going to get you killed. but once you're geared I think the being Buffed vs Unbuffed portion is working pretty close to intended; from what i've read in other peoples feed back. Super beast mode and removed from classic: Fearing players Charming Players Whirl till you hurl perma stun Beast mode abilities functional in classic: Bard Mez Bard Snare SK Snare Necro Mez/stun/(originally a fear spell/ Screaming Terror, Kind of a Mez/STun i believe.) Pally and cleric stun line. Shaman Potions (TBA Im not sure what is going on and what will be available recipes but so godly) Cazic Potion ( all / all LORE ITEM clickable from inventory --INSTANT GATE, get out of death free card cannot channel while stun or mezzed though.) Golem metal Wand ( Rechargeable I think? Remove 4 buffs all / all ) Ivandyr's Hoop (all / all unresistable what 3-5 charge life tap?? ) Conflag wand (dependent on resist but beastmode wizard item if it lands) General lockdown mostly resisted when resist geared and buffed: Roots (wiz/necro/druid/shaman/enchanter list goes on Snare (druid/ranger/ Ensnare ( druid ranger Darkness Line (sk / nec Mez / Chanter Stuns AE and PBAE incapacitate Debuffs Shaman and Malo line Tash deserves its own thread. and website. if you wanna win pillage enchantment and tash. Enchanters step your game up for Red99. You will be Godlike and loved with your runes and overall uberness. Finally; Crimson Potion (item all / all must have if you want to avoid mez ganks) Dispell (everyone can use via pumice) Pillage Enchantment ( 4slot pell enchanter only. or all / all golem metal wand item) Always have pumice, if possible get cure disease and poison potions. | ||
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Last edited by Dojii; 11-04-2011 at 12:18 AM..
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#7
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wow, how old are you since iam a little boy at the age of 34 for you
no crimson pots = guaranteed death to every cc class (if they know what they are doin)
__________________
Mitic<Transatlantic Nihilum> | ||
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#8
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That explains your keyboard turning. Yes I know Crimson Potions are important and I carry them around and usually have them on my bar. I'm sure there is some on previous screenshots in some other thread.
Still doesn't mean someone should be able to Mez you forever with 0 chance of resist if you haven't popped one. People are talking about how root and snares that hit like 30-50% of the time at best and usually only last a second or two are overpowered. But you agree on permanent snare or mez without any chance to resist. Makes sense. Not | ||
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#9
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overall it will probably just be tuned up a bit. but will still have a great part to play in PVP. but not as op. | |||
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#10
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Yep majorly broken - snares/mez's should not be landing on 163 mr, period.
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