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  #31  
Old 11-01-2011, 05:32 PM
Hailto Hailto is offline
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So, essentially enchanter charm soloing is fucking worthless now? What is the point of remaking mistakes that the classic EQ devs made and later fixed? That makes zero sense what so ever, nicely done.
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  #32  
Old 11-01-2011, 05:36 PM
Samoht Samoht is offline
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Why should certain classes be able to solo when others can't? Are you implying it was a mistake to make pure melees at all?
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  #33  
Old 11-01-2011, 05:44 PM
Hailto Hailto is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Why should certain classes be able to solo when others can't? Are you implying it was a mistake to make pure melees at all?
Because having variety in the classes is what makes everquest good. I suppose we could just have one class in the game that can do everything, but that would be kinda boring wouldn't it? Everyone is free to make a solo class, or a group oriented pure melee. Taking solo abilities away for no reason is just stupid. Again, this is a mistake that the original devs of EQ made and later fixed, and now we are just replaying through the mistakes intentionally, makes no sense.
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  #34  
Old 11-01-2011, 06:40 PM
Kassel Kassel is offline
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Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
So, essentially enchanter charm soloing is fucking worthless now? What is the point of remaking mistakes that the classic EQ devs made and later fixed? That makes zero sense what so ever, nicely done.
This is the "lets get as close to classic as possible server" the "lets fix the dev's mistakes server" has yet to be created.
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  #35  
Old 11-01-2011, 08:21 PM
mwatt mwatt is offline
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Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
This is the "lets get as close to classic as possible server" the "lets fix the dev's mistakes server" has yet to be created.
Well put.

I will add that it takes time to make all the necessary changes to the original code base that makes the server classic-like. That means some random asshat can always say, "Well this isn't classic so why even try to make anything classic?". Obviously, that is a nonsense question, and should never be used as justification for desired non-classic changes.

The other point that is sometimes made is, "This change was eventually reversed, so why even put it in place?". The problem with this point is that it is nearly impossible to draw the line. What if a change was made in 2011? Should we retro the game play p99? Probably not. What about 2005? Might make sense.... how to decide that? Which changes should be reversed and which should not? If ANY were reversed, would the server still be as close to classic as possible, within in the time frame that is currently being experienced there? No, it wouldn't.

What if a change (nerf) were reversed in Luclin? An argument could be made for that change to eventually occur in p99 I think. However, it would probably best occur after Velious had been in place for a while.
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Last edited by mwatt; 11-01-2011 at 08:30 PM..
  #36  
Old 11-02-2011, 11:31 AM
mala mala is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
1- How unbalancing is the problem you mentioned to the game (compared to how the game originally was)? Although it is a notable difference, we are not talking of a complete different game here.
For mages, this patch is EXTREMELY unbalancing. I logged on for an hour or 2 the other night to try and do some testing with how this will all work out and it was just awful. Without the pet agro fixed its nearly impossible to solo a mob and get the full exp. The only way i could get full exp is to have the earth pet out, and just get lucky with all his roots sticking. Mages have to start nuking pretty early to do more then 50% of total damage, so after 1 single nuke at 80% of mobs health the mob will jump you and wont get off, perma-agro (un-classic). So at this point you have to run around in circles while your pet reroots (try this in the hole, really fun), and if your pet cant get a root off in 10-20seconds, your toast. So you got lucky and have a rooted mob, now you have to burn 30-40% your mana on nukes, (cant even use my burnt wooden staff anymore, its click is waaaay too slow to use solo) to get full exp, and then after fight use another 20% of your mana to heal up the pet. Using the same pet is the only time efficient way to do things, because as any pet class knows innate duel wielding doesnt work here either (un-classic). So now you have used just over half your mana to solo 1 mob, if you got lucky enough for it to stay rooted the whole time (1/5th of the time out of the 30-40 mobs i tried). The other 4/5th's of the time my pet wouldnt root and my only option was to burn the mob down using 70-80% of my mana, or just gate.

There is nothing classic about completely gimping a solo class's exp gain while not fixing the mechanics to how he gains the exp. And i understand the importance of priority here, these issues probably don't effect a huge portion of players so why mess with it? Well the old pet exp rule also didnt effect a huge portion of players, so why mess with it? In the name of classic? bullshit, if it was in the name of classic, the other issues should have just as much importance. (pet agro, innate duel wield, weapon delay) If they "fix" one, the others need to be fixed as well.
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  #37  
Old 11-02-2011, 11:49 AM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
So, essentially enchanter charm soloing is fucking worthless now? What is the point of remaking mistakes that the classic EQ devs made and later fixed? That makes zero sense what so ever, nicely done.
What? Just break charm before the mob you are killing dies.
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  #38  
Old 11-02-2011, 11:58 AM
Rallyd Rallyd is offline
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I think you guys are kind of missing the point of the nerf, most people in classic didn't even know about it, mages still went along their way as one of the best solo exp classes in the game, necros who knew about it slaughtered the exp bar, and ones who didnt did fairly well still.

The point of it is that if you didn't know about it you wouldn't be so up in arms about it, that's why sony never told you until they fixed it, and anyone without MQ2 exp gain protocols didn't figure it out. Just go with it, regardless of getting 50% exp per mob, if you didn't know, you'd still be getting way better exp than 80% of the other classes :/
  #39  
Old 11-02-2011, 12:00 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
Well put.

I will add that it takes time to make all the necessary changes to the original code base that makes the server classic-like. That means some random asshat can always say, "Well this isn't classic so why even try to make anything classic?". Obviously, that is a nonsense question, and should never be used as justification for desired non-classic changes.
you made this statement without explaining any reasons why. in light of certain things being intentionally non-classic (such as pet aggro and pet weapon delays, ivandy's hoop etc) could you please elucidate? thanks.

Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
This is the "lets get as close to classic as possible server" the "lets fix the dev's mistakes server" has yet to be created.
we've already crossed the rubicon there. certain exploits like being able to make tradeskill items that sold to vendors for more than it cost to make them were never in this game in the first place. was the server better off for it? absolutely. doesn't change the fact that it wasn't classic.
Last edited by pickled_heretic; 11-02-2011 at 12:02 PM..
  #40  
Old 11-02-2011, 12:38 PM
Samoht Samoht is offline
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Quote:
Originally Posted by mala [You must be logged in to view images. Log in or Register.]
The only way i could get full exp
The only way? How did it work when you were grouped?
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
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