Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-28-2011, 02:39 AM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

yeah i realize it, and like i said if you have any kind of FR at all you wont be taking more than 100 damage unless your unlucky, especially with the current resistance system.

everything else costs a shitload of money to recharge and all of the other damage clickers i know of are class specific (including from inventory) and lore with the easier to get ones (kedge) being no drop as well so already unchargeable. this mostly leaves golem wands and if someone wants to blow 600 platinum to strip my buffs ill laugh, gate, rebuff and come back in 5 minutes.

the only other commonly available damage clicker is ivandyrs hoop, which has been nerfed to be unchargeable and reward rate is so low i spent 5k in rubies before giving up on getting one.

really isnt an issue, if anything adjust the charge price of redwoods. dont go shitting up an entire classic mechanic on account of the newbwand.
Last edited by Darwoth; 10-28-2011 at 02:41 AM..
  #2  
Old 10-28-2011, 03:11 AM
Cwall Cwall is offline
Banned


Join Date: Feb 2010
Posts: 627
Default

the problem with red wood wand is that it's so easily obtainable at a low level and the server will have a lot of pvp happening pre-50 since the exp rate is so low. there's a huge level gap where people won't have enough FR to prevent 1-2 wands from instakilling them.

at 50, it will be pretty much irrelevant, i agree

i also don't think you should eliminate recharging of items entirely, but the cost of recharging some things really needs to be changed.
Last edited by Cwall; 10-28-2011 at 03:15 AM..
  #3  
Old 10-28-2011, 02:37 AM
Toomuch Toomuch is offline
Kobold

Toomuch's Avatar

Join Date: Aug 2010
Posts: 193
Default

In Game: Shiftymcgee - Druid, and Expendible - Warrior

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Spell System - Generally Good / Bad? Any tweaks needed?
Certain people are complaining about not being able to singlehandedly cast their least efficient nukes and kill a HP buffed ogre tank class from full life to dead in less than 10 seconds. I am of the opinion that if certain classes are made powerful enough to do that, THEN you've got a spell system to fix. In short, I think it's good for now. CC does have utility, but isn't the 100% game breaker that it could be. It might need some *slight* tweaking as we go and certain situations are encountered and deemed imbalanced, but I say lets give it a try on live with more numbers, and adjust as necessary. Thanks for your hard work on this Null and friends, seriously.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Dynamic PVP System - Since it's been working now.. Good / Bad?
It's much better than it was before, but I still can't say I fully understand the most current system. It was one way, with A B and C exceptions to the rules, then it was updated and X Y and Z were the new tricks to get around it, etc. I do believe it has gotten better though. I do like a system that lets lower level people get into the fight if they were previously unflagged, it's kinda like a bunch of peasant scrubs banding together and sticking it to the man, with the consequence of becoming flagged (until when, death? zone? set time period? not sure on this) for pvp with higher levels. The things I didn't like about this system was how it seemed to often favor the higher level player, and how easy it was that they could find ways to grief greeny.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
PvP Range - This is changing soon.. either to a straight 5 or 6 level difference or a dynamic difference based on levels, with lower levels having a smaller pvp range and scaling all the way to the current 8 level difference at around level 40.
I like this idea a lot. 8 levels at the beginning of the game, especially with normal experience rates in classic, would be devastating. I think 4 levels MAX range at low level is better, building up to an 8 range is good. People didn't seem to notice the range so much on beta, because you could just grind real hard for a few hours and all the sudden be higher level than the person that was just 4 levels higher than you. On live, this will be a different story entirely, and it would be VERY apparent at lower levels that the people 8 levels above you could keep you from doing anything if they were able to make you lose exp and take your lunch money at level 4 when they are level 12. Just think of a couple level 12 mage and necro pals running around a newbie zone griefing people off the server that are grinding skeletons for rusties and cloth. Yeah, pass on that. On Sullon Zek there was a fair bit of greeny griefing, but you couldn't LOOT greeny, and greeny could run to his guards or guildmaster for protection, because if you CONTINUED to kill him in his city, you lost faction there. Summary - +-4 at the start should be the MAX, maybe even +-3 at the very very start, but scale it up to +-8 at the high end to encourage the pee vee pee.

QUESTION: Is the PVP Death buff coming back? It seemed odd to me, and I was never quite sure what to think about this idea, but if the coding for it could all be ironed out 100%, it would help resolve a lot of the griefing greeny issues that could arise. (sorry if this question has been answered elsewhere. I don't have all the time in the world to troll the forums either)

All in all, thanks to the devs for all your work. Sorry for all the asshats giving you shit, don't mind them. There are plenty of us that <3 u for this!
__________________
P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek
  #4  
Old 10-28-2011, 01:40 PM
juicedsixfo juicedsixfo is offline
Sarnak


Join Date: Jul 2011
Posts: 474
Default

Quote:
Originally Posted by Toomuch [You must be logged in to view images. Log in or Register.]
I do like a system that lets lower level people get into the fight if they were previously unflagged, it's kinda like a bunch of peasant scrubs banding together and sticking it to the man, with the consequence of becoming flagged (until when, death? zone? set time period? not sure on this) for pvp with higher levels.
Good question Shifty
  #5  
Old 10-28-2011, 07:45 AM
Dojii Dojii is offline
Banned


Join Date: Apr 2011
Location: Banned
Posts: 775
Default

this thread;

[You must be logged in to view images. Log in or Register.]
  #6  
Old 10-28-2011, 07:47 AM
Cwall Cwall is offline
Banned


Join Date: Feb 2010
Posts: 627
Default

it actually doesn't surprise me that lovely is defending a crutch a bad player can use to win
  #7  
Old 10-28-2011, 08:08 AM
Lasher Lasher is offline
Fire Giant

Lasher's Avatar

Join Date: Aug 2010
Posts: 953
Default

Dont mind recharging but if certain clickies are cheap to recharge then i believe it can be an issue.

Also think golem wands are dropping more then i remember, but my memory is 11ish years old?
  #8  
Old 10-28-2011, 08:10 AM
Lovely Lovely is offline
Fire Giant

Lovely's Avatar

Join Date: Oct 2011
Posts: 828
Default

Quote:
Originally Posted by Cwall [You must be logged in to view images. Log in or Register.]
it actually doesn't surprise me that lovely is defending a crutch a bad player can use to win
Grats on ruining the thread and making it into a shitfest. WELL DONE CWALL you've once again that you truly are a dumbass.

<------- This bad player has raped everyone on beta without Gear or any click items. I did 90% of my PVP when I had no resist gear at all and no click items. Once I got them I had already grown bored of the beta. The only thing I've logged on to do the last 2 weeks is to test resists and nothing else.


I want my wands and I'm not gonna deny it! Cause it's it saves me 1x spellslot. Especially now when Shock of Lightning is broken and gives you full resists 50% of the time. But if there is a list of things to nerf then these wands will be among the last things. If you wanna balance the game.
Last edited by Lovely; 10-28-2011 at 08:18 AM..
  #9  
Old 10-28-2011, 01:34 PM
Not_Kazowi Not_Kazowi is offline
Planar Protector

Not_Kazowi's Avatar

Join Date: Sep 2011
Location: Dallas, Texas
Posts: 1,473
Send a message via AIM to Not_Kazowi
Default

Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
<------- This bad player has raped everyone on beta without Gear or any click items. I did 90% of my PVP when I had no resist gear at all and no click items.
Honestly, I don't think anyone really cares how you "raped" an emu beta as a caster old world.

It is also pretty obvious you are reliant on those wand clickies, if they are so minuscule in the grand scheme then stop defending them.
__________________
  #10  
Old 10-29-2011, 03:35 AM
Lovely Lovely is offline
Fire Giant

Lovely's Avatar

Join Date: Oct 2011
Posts: 828
Default

Quote:
Originally Posted by Not_Kazowi [You must be logged in to view images. Log in or Register.]
Honestly, I don't think anyone really cares how you "raped" an emu beta as a caster old world.

It is also pretty obvious you are reliant on those wand clickies, if they are so minuscule in the grand scheme then stop defending them.
The only thing I'm reliant on is Golem Wands and the only thing I'd ever spend PP on atm is to recharge Golem Wands. 2 clicks on it and everyone on the server dies in 2 Ice comet. Beside Warriors, SK's, Paladins and Monks and possibly Rogues cause Melee is stronk!

Defending them or not. Saying that they are overpowered is wrong. If someone give out false information then I'm gonna comment on it. The only overpowered clicky is Golem Wands and/ Wands from Planes but I haven't tried them so I won't comment on it.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:00 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.