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  #31  
Old 10-28-2011, 05:43 AM
Lovely Lovely is offline
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If anyone wanna waste their time farming clickers before 50 I highly welcome them. You won't even have enough PP to recharge them anyway unless you waste 10 levels farming platinum to kill a few people at low levels.

If anything should have a nerf it's Golem Metal Wands. They are so overpowered it's almost beyond retarded. You strip every single buff a player has in 0.1 second and then easily kill them. Recharging them for 300pp is no issue at all. Casters can farm way over 1k per hour at several locations and you don't even need half a Golem Metal Wand to ensure 100% victory in a battle.

Personally I don't really care if you nerf recharging or not but if you do. Then Golem Metal Wand is the one to nerf the most. Same with Ivandyr's hoop but I think it's already been nerfed due to blue99 abusing it on raids?
  #32  
Old 10-28-2011, 06:14 AM
Galacticus Galacticus is offline
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Evil 50 mage 32 Bard 21 sk



Spell System - Generally Good / Bad? Any tweaks needed?


Generally Good. I would like more evidence of resists on different resist gear levels. I have noticed my MR go up but my ability to resist magic effects has not gone up with it from what I can recognize. There needs to be some solid testing with resist numbers.

I want to see at 0 fire resist you never resist fire spells , and when you have like 150 you always resist them.



Dynamic PVP System - Since it's been working now.. Good / Bad?

I think PC cons should reflect the Dynamic PVP system. I like how it worked while leveling, but once I hit 50, I would target someone from a distance, they would con blue, and I chase them across the zone just to see they are out of my level range, you can con blue to a 50 at like 38 or something.

PvP Range - Seems good to me.

I think that the melee damage that mobs do to players is too high/hit too often OR players aren't hitting hard or often enough. It should be a one to one ratio.

The way that damage should scale for players is much like how the mage pets are. At 35 my mage pet would quad for 28 with some 8/38 weapons. At 35 a warrior with the current system would have a round like this: miss miss 18 12.

I remember it would always be more dps to use 1 handers for pve. My friends Ranger and Warrior both do way more damage with a 2 hander.
  #33  
Old 10-28-2011, 06:25 AM
Lovely Lovely is offline
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Quote:
Originally Posted by Cwall [You must be logged in to view images. Log in or Register.]
Red Wood Wands take like 8pp to recharge don't they?

Shit's pretty retarded.
This might be the first time in 12 years of Everquest that someone complain about Red Wood Wands lol. The only reason they were good was because the resist system was broken and no CC spells worked. So it was the only way to kill someone if they ran away. If someone flee now with the current resist system then you can just stun/snare/root them and nuke again. You can't even cast spells when you spam those wands and the damage they do at level 50 on someone with gear is almost none, especially since they have +25 FR modifier. You'll be way better off casting spells. They also take up spots in your inventory for actually good clickers like Pumice, Golem wands, Jboots or for items you use to gear swap.

You can also run next to the person if someone use them and they will nuke themselves for 33% more damage then yourself. If this item is an issue for anyone then you're just truly a bad player.
  #34  
Old 10-28-2011, 06:32 AM
Cwall Cwall is offline
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i don't think you understand that there will be a lot of time spent in the lower levels(at which these are easily obtained)

i already admitted that they're worthless at 50

this isn't 12 years ago when nobody knew about abusable shit like this
  #35  
Old 10-28-2011, 07:09 AM
Lovely Lovely is offline
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Last time I post about these stupid wands. You don't understand how impossible it is to use these at low levels or how useless they actually are at lower levels. First of all you won't be able to afford it and even if you have been farming some high PP location between level 25-35 for days then it's still gonna be expensive as FUCK to use them (if anyone actually bother with that then they are also beyond stupid cause they could be gaining loads of levels and using PP to buy important gear or other things instead). Second you can't even run around with a lot of PP on a brand new pvp server so if you actually wanna recharge them you have to go to the bank lol. Then you still have to camp them at a useless zone/location which also takes forever.

Personally I only like to use them at level 50 when you nuke someone down to like 1-5% and don't have any low level nukes up on your bar. Then it's nice to have a little DD clicker to finish someone off. But there is no way in this world that this is an issue of any kind for the Devs to fix. I could name 100 items that would need fixing before these do if we're talking about something overpowered.

Might as well start removing or nerfing items like Gatorsmash Maul if we gonna start bringing up minor items that won't affect PVP or the server in any way. This Maul however lasts forever. All you have to do is an easy noob quest quest at low levels and then you'll have a weapon that destroys everyone in PVP and lasts to level 50 and beyond.
Last edited by Lovely; 10-28-2011 at 07:20 AM..
  #36  
Old 10-28-2011, 07:17 AM
VanEyck VanEyck is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
you can't even run around with a lot of PP on a brand new pvp server so if you actually wanna recharge them you have to go to the bank lol.
Well later in the game it would be really easy to twink out a low level with them wouldn't it? I used one during some low level pvp in crushbone during beta and my victims freaked the fuck out. And I'm pretty sure in your screen shots when you so kindly tested resistances, I saw you had like 4 in your bag at the ready. It would be easy to abuse something like that wouldnt it?
  #37  
Old 10-28-2011, 07:27 AM
Lovely Lovely is offline
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Quote:
Originally Posted by VanEyck [You must be logged in to view images. Log in or Register.]
Well later in the game it would be really easy to twink out a low level with them wouldn't it? I used one during some low level pvp in crushbone during beta and my victims freaked the fuck out. And I'm pretty sure in your screen shots when you so kindly tested resistances, I saw you had like 4 in your bag at the ready. It would be easy to abuse something like that wouldnt it?
Yes I used them when resist system was broken and CC didn't work. Now I'll have 1 up at most in PVP cause they take place for important things. Sure you can twink with them, you can also twink with ridiculous gear and items? So I don't really see the issue.
  #38  
Old 10-28-2011, 07:45 AM
Dojii Dojii is offline
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this thread;

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  #39  
Old 10-28-2011, 07:47 AM
Cwall Cwall is offline
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it actually doesn't surprise me that lovely is defending a crutch a bad player can use to win
  #40  
Old 10-28-2011, 08:08 AM
Lasher Lasher is offline
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Dont mind recharging but if certain clickies are cheap to recharge then i believe it can be an issue.

Also think golem wands are dropping more then i remember, but my memory is 11ish years old?
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